Zumba Fitness Rush review
If the 60 preset classes don’t match your preferences for songs or workout length, you can create your own custom programs by mix-and-matching the game’s 42 routines.
You won’t find an array of options in Zumba Fitness Rush that let you target specific body parts. In fact, you can’t choose to do that at all. You’re either on your feet — working your arms, abs, glutes, quads, and calves as you keep up with the (mostly) Latin-dance mashups — or you’re sitting in exhaustion.
If that doesn’t sound different than what Rush’s predecessor, Zumba Fitness (OXM rating: 6.5), aimed for, you’re right: it’s not. What makes ZFR so much better this go-round is how well it executes that goal. Gone are the bland backgrounds, generic-looking instructors, and boring choreography you got in Zumba Fitness; instead, you’ll enter a Dance Central–esque world full of personable trainers, venues throbbing with energy, and fast-paced, body-torturing routines.
Fans of Bollywood and hip-hip, rejoice: DLC will be coming in May (Bollywood) and September (hip-hop), with each $5 pack featuring three new songs and three new routines.
Not coordinated? Don’t worry: despite its improvements on its forebear, and the infusion of new dances such as swing, Bollywood, and hip-hop, Zumba Fitness Rush still isn’t a dance game. In fact, it’s not really much of a “game” at all — it has no career mode, for instance. Instead, the game scores you on how much energy you put into doing the choreography (rather than how good your technique is), thus encouraging you to keep your body in constant, fully committed motion during each of the 42 songs.
Whether you’re seeking a simple, entertaining, and supremely effective method of getting in shape (no dumbbells or reps required), or just an extremely satisfactory substitute for your local Zumba class (even if you choose to play alone to avoid accidentally beating up your multiplayer buddy), you’ll definitely want to pick up this game.

PUBLISHER: Majesco • DEVELOPER: Zoë Mode • ESRB: Everyone 10+ • MULTIPLAYER: 2 players local-only (side-by-side) • ACHIEVEMENTS: Prepare to sweat • COST: $50
+ Laser-focused interval training will leave every muscle deliciously sore.
+ Engaging trainers; catchy music; challenging choreography; option to create custom classes.
– Some visual effects can be distracting; voice commands often don’t register.
? If videogames can make us like Zumba, can they do the same for yoga?
9.0