The Walking Dead, Episode 3 review

After last episode’s awesomely over-the-top cannibalistic shenanigans, The Walking Dead’s new installment veers away from external threats and focuses on the real menace to Lee and his fellow survivors: their own human weakness. Betrayal and constant infighting — problems that’ve been building since the beginning — finally boil over, proving deadlier than anything else in this crazy zombie apocalypse.
It’s a whole lotta drama, and for most of this three-hour adventure, it’s utterly, gobsmackingly arresting. Thanks to a great story and a growing investment in these well-crafted characters (especially Lilly, one of the most believably flawed characters in any game ever), we were completely immersed in every argument, every snide comment, every bit of harmless banter. Even quiet moments like main character Lee showing eight-year-old Clementine how to fire a pistol have an emotional resonance that most games never reach.
Naturally, this attachment to the characters adds weight to your decisions — and you have some biggies here, involving everything from more mercy killings (do you or don’t you?) to deciding whether to boot a key character from the group. Because it’s easy to see how your choices in previous episodes about who lives/dies and who you side with have affected the game — albeit subtly, in many cases — you’ll still agonize over every decision. In fact, we found ourselves reloading after almost every choice and trying something else, either because we’d second-guessed ourselves or because we were compelled to see how events could’ve played out differently. When a plot’s this engrossing, you can’t help yourself.


If you’ve come for the zombies, don’t worry: while Episode 3 definitely emphasizes conflict between its main human characters, you’ll have plenty of tense encounters with the undead. And these button-mashing sequences are more creative this time, too, whether you’re avoiding a zombie herd or — we kid you not — trying to figure out how to finagle a box of animal crackers pinned beneath the leg of a hungry Walker buckled into a car’s passenger seat. A few of the non-zombie puzzles slow the pace of the game way down, but we didn’t mind: adventure-gamey tasks like repairing a broken-down train or exploring your hotel hideout provide a refreshing break from the game’s tenser beats.
Ultimately, what’s most impressive is how well Episode 3 succeeds as the middle chapter in this five-episode saga. On the one hand, it offers series fans huge payoffs in the form of several relationship-ending (and even character-ending) moments. At the same time, it gives us lots to look forward to: all of the new characters seem uniquely interesting — especially wandering vagrant Chuck, with his keen observations about our heroes — and by episode’s end, the cast has left Macon for new, hopefully safer stomping grounds. The next episode may be only a month or two away, but it’s gonna be a long, long wait…

PUBLISHER: Telltale Games • DEVELOPER: Telltale Games • ESRB: Mature • MULTIPLAYER: None • ACHIEVEMENTS: Story-based (100G total) • COST: 400 Microsoft Points ($5) • RELEASE DATE: August 30, 2012
+ Terrific story, characters, and dialogue make the focus on the human survivors genuinely absorbing.
+ The new characters, new locales, and zombie encounters are consistently entertaining.
+ It’s sentimental and sad while deftly avoiding melodrama; some great “Holy s*it!” moments.
? Is Telltale considering more episodes after the initial five? (Let’s hope so.)
9.0