Virtua Fighter 5: Final Showdown review

Since Virtua Fighter 5’s 2007 debut, the fighting-game scene’s experienced something of a renaissance. That’s why Virtua Fighter 5: Final Showdown feels a bit flat compared to more recent fighters. It doesn’t do much that another game wouldn’t do better, but for $15, its nostalgia value and good clean combos are more than enough.
Final Showdown is the same VF5 you loved five years ago, only with enhanced graphics and animations (which makes hit detection much clearer), plus a much better online lobby. It does feature two new characters, however: Jean Kujo, a karate master who plays fast and strict with an enormous wingspan; and Taka-Arashi, the sumo wrestler from Virtua Fighter 3 whose (mostly) slow, fluid combos deal massive damage.
But here’s the good and bad news: Final Showdown plays exactly how Virtua Fighter always has. It’s balanced, fast-paced, and austere, using only four buttons (punch, kick, block, and grab) and combinations thereof. It’s easy to pick up and excruciating to master.
That won’t stop series fans from flocking to the improved online lobbies to battle it out. If you’ve never played Virtua Fighter, this is the best entry yet, and if you’re a fan, well, spend the $15. Virtua Fighter 5: Final Showdown is still everything it was in 2007 — fluid, complex, and fun. It’s just not much more.

PUBLISHER: Sega • DEVELOPER: Sega • ESRB: Teen • MULTIPLAYER: 2 locally, 8 in lobbies on Xbox Live • ACHIEVEMENTS: Easy • COST: 1,200 Microsoft Points ($15) • RELEASE DATE: June 6, 2012
+ Each character’s fighting style is super-different from the other combatants’.
+ Easy to pick up, extremely hard to master.
– Antiquated graphics, menus, and audio.
? Does the “Final” in Final Showdown signal the end of the franchise?
7.0