Stormrise

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GhostHound

Gotta agree with Anthony. Oh yea!...Why hasn't anyone developed a fully programable RTS controller for console games yet? If they're ever gonna bridge the gap with the pc it's gonna have to start there.
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AnthonyGalindoX

As much as I liked the Halo Wars demo, it still felt like an extremely simplified version of a PC RTS. It would seem that Ensemble's method of designing an RTS for consoles is to just put limits on a PC game. You don't need a complicated control scheme if the game is really simple. I hope that Creative Assembly has taken a different route and actually designed gameplay mechanics around what a game pad is capable of.
 
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