The State of Splinter Cell

Still the best Xbox game ever in this editor's opinion.
I'm proud to say that I am an unabashed Splinter Cell fan. Something about sneaking around as Sam Fisher and choking people out just pushes the Happy Button in my brain, in the same way that clubbing people over the head with the blackjack did in the old Thief games on PC. But I didn't take to it right away. I was slow to warm up to it initially -- I enjoyed Ubisoft Montreal's original, but was frustrated by it's very black and white success-versus-failure criterias. The expansion-pack-turned-full-sequel Pandora Tomorrow -- developed by Ubisoft's Shanghai studio -- eased up on the difficulty a bit, but it was Ubisoft Annecy's contribution to that game, i.e. the revolutionary two-on-two, spies-against-mercenaries multiplayer mode, that really hooked me. I played with a couple of friends for months, until cheaters eventually found exploits and started to ruin the fun (as they seem to do in most games).
While Shanghai worked on Pandora, we all know, of course, what the original Splinter team at Montreal was up to: Chaos Theory, a.k.a. the game that would become the highest-rated in Official Xbox Magazine history. I still feel great about that 9.9 out of 10 to this day. It truly was the total package: nearly flawless stealth gameplay (oh knife, how I love thee!), unmatched visuals, an amazing soundtrack, humorous dialogue, a refined version of the groundbreaking adversarial multiplayer mode, and the I'd-pay-$50-for-just-that-part two-player co-op mode. Shanghai followed up with a solid Double Agent, which didn't quite fulfill its outstanding story potential, and then Montreal's 360-exclusive Conviction was announced.

It took a lot of chances, but Double Agent didn't quite pay off.
I saw it nearly a year ago at Ubisoft's "Ubidays" event, which showcased their upcoming 2007 E3 lineup. It was a bold design -- take Sam Fisher out into the daylight and do "out in the open" stealth -- but something about it didn't rub me the right way. Sure, Sam could pick up nearly any object and use it as a weapon or distraction, but it seemed to lack the same "magic." It certainly didn't have the same visual wow-factor that its predecessors had, despite being a 360 exclusive from the team that had consistently produced the best Xbox visuals (though to be fair, it was very early even then). And something about its gameplay-180 wasn't sparking my excitement.
Of course, I recognize that having the series stay the same isn't a good thing. After all, we get as upset as anyone when a series doesn't evolve so much as it simply rehashes. So I applaud Ubisoft Montreal for the risks they were taking with Conviction as it was a year ago. If anyone had the talent to pull of such a left turn, it was them.
But then something happened. Splinter Cell Conviction fell off the radar, and soon the planet. It wasn't at E3 last July, and in fact no one has seen or heard from it since the Ubidays event last May. Rumor has it that Montreal is doing some serious reworking to the game. Perhaps my gut feeling was shared by the creative leads in Montreal, then. Maybe they didn't feel like it was working either. I still can't find out what's happening from any of my inside sources at Ubisoft, so that certainly lends credence to the idea that the game is being gutted and redesigned. Honestly, though, I have faith in the Montreal Splinter Cell team to get it right. Their track record is too good to doubt them.

Is this the Conviction we want? Does this version of it even still exist?
Furthermore, if there's a silver lining in this dark cloud of mystery, it's that we're now going to have waited at least two years between Splinter Cell games. Because as good as each iteration in the series was, they were coming at such a rapid clip that it became difficult to get excited about each one, despite how much I actually enjoyed them once I sat down to play them. Ubisoft's own Ghost Recon Advanced Warfighter 2 was also guilty of this -- being a fantastic game (it got a 9.0 and an Editors' Choice award from us) that came out too soon after its predecessor.
In the end, I've been left to wonder while I await word on Conviction's status from Ubisoft: do I really want Chaos Theory 2? Would a 360-powered continuation of our 2005 Game of the Year award winner's brilliance make me happy? Or would that just be playing it too safe, which many publishers are guilty of? Or, can Conviction as we saw it last year live up to the series' high standards?
The next move is yours, Ubisoft Montreal. Wow me.
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xXxDREDxXx
June 28, 2009 at 7:13pm
O and also i would love to see the old maps back and make some new ones with similar featurs like with spots u can winch from the ceiling, lots of hiding spots, dark areas, rooftops, stuff like that. So many more ppl would play and it would be one of the most played games for 3-5 years probly.
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xXxDREDxXx
June 27, 2009 at 3:51pm
All i really care about is the multiplayer in conviction. I'm really hoping for a proper sequel to chaos theory versus. all it needs is graphical improvements and maybe a few new things without making the game dissapointing. In my opinion Double Agent was a failure in the series. I only think that because they destroyed the versus multiplayer by making the mercs over powered and spies defenseless. Where did all the cool gadgets go? where r the co-op moves? the hacking from far away thing is bad 2. Even the maps are extremely bad. There pretty bright for a game where u kinda depend on darkness to succeed. and there is virtually no where to hide and if there is a merc can run u out with a drone. theres no more of that adrenaline rush when a merc gets close and u hope he wont find u because he will just sense u and that ruins the fun. and once u run away u light up. the only thing i liked in that game was the spies were more agile and u could get more skins. sry for ranting but im not complaining cuz im bad cuz im not but im complaining cuz i miss the days of ct versus. that was honestly the best multiplayer ive ever experienced. double agent was horrible. plz Ubisoft Montreal, Make Versus the way it should be.
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jordanthorp
October 27, 2008 at 5:58pm
oh in how many ways i agree with you chaos theroy is the best.That been said,wtf as soon as the 1st splinter cell came out ubisoft hit a gold mine and sequels were poppin out every year, now its been like what 2 years and not a anything besides a trailer type preview.Either the gold mines empty or god hates us and is punishing us by not realising any info on conviction.should i ask Buddha for answers?
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thesk8erfan
August 13, 2008 at 5:30am
Ryan i swear you are a mirror image of me when it comes to xbox, and baseball also, d-backs are whats up. but anyways, one of my favorite games by far is Chaos Theory, it was perfect and i can see how they had nothing to build on so they shot in another direction, while i bought Double Agent, it was great but it didnt feel as good as Choas Theory, mostly because of the multiplayer, when i came to find out how much the multiplayer has changed i was dissapointed. I again longed for maps like wharehouse and deftech below, and using spytraps, stickycams, spy bullits, mines, the spy tazer, and the various grenades, all im doin is absolutly praying that if anything comes back in Conviction its Chaos's theory multiplayer, i miss Wharehouse more then i can say and just the simple deathmatch by far..
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Airforce007
March 10, 2008 at 5:12pm
Use the Schwarz. Agreed. SPLINTER CELL IS THE BEST. That said, Chaos Theory truly was the best of any game yet, I didn't appreciate what Double Agent tried to accomplish, that was ridiculous trying to send him undercover and the "trust factor..." come on... On a high note however, director williams looked and sounded like Stephen Colbert.
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Canuck
March 03, 2008 at 9:26pm
I absolutely agree with this article. STeaMY MaRTiNi is also right they just need to give the franchise over to Ubisoft Montreal from now on. They've made the best splinter cells so far. Montreal just kept innovating it, Shanghai just messed it all up and recycled what Montreal created. At least now people finally seen what i've been seeing.
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Shadov
March 03, 2008 at 12:23pm
I've been itchin for the same level of fun that Splinter Cell Chaos Theory's co-op mode had to offer. That was the most fun i'd had with a game in a seriously long time and it was truley fantastic, i was really upset when double agent's co-op, and even it's multiplayer didnt live up to that Splinter Cell standard that i'm used to. Needless to say im seriously anxious to see what Sam Fisher is bringing to the table, especially with all these mysterious reworkings going on in Ubisoft Montreal.
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STeaMY MaRTiNi
March 02, 2008 at 6:16pm
Let's face things: Chaos Theory was going to be difficult to live up to for sequels. And, also remember: Double Agent wasn't developed by Ubi Montreal. Frankly, I would rather see Ubi Montreal take the lead on ALL Splinter Cell games from hereon out. I just don't trust anyone else for development of one of my favorite game series. Double Agent was living proof of my opinion. Of course, it's just my opinion. Thoughts?
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darrenb
March 01, 2008 at 5:19am
In my opinion "Double Agent" had some real sparks of greatness in some of it's levels,yet for me it misses that mark somewhat because of all those redundant JBA Headquarter levels,where you had to sneak around with no weapons(not to mention time restraint's as well)gathering information on the terrorist,for what seemed like half of the single player campaign.I felt that the developers should have kept the games levels more varied,rather than make you repeatedly go back to those seemingly recycled JBA headquarters levels.I can only hope that with "Conviction" they can keep the series true to it's roots,and at the same time,try to add some new features to the game,without going overboard.
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instantdeath999
February 29, 2008 at 12:39pm
I guess it's inevitable every time Splinter Cell is brought up that it has to be compared to Metal Gear... I love both series, and even though they are both stealth games, they are really nothing alike...
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Dessan
February 28, 2008 at 10:44pm
"Splinter Cell never did it for me. I'm a Metal Gear fan, for sure. I never understood why folks liked Splinter Cell..." Interestingly, I'm the exact opposite. Even though I've taken opportunities to play through each Metal Gear Solid (pushing myself to love the venerated series), I just never "got" it. In fact, I became more and more bitter of the series in my reflections of it since, to the point where now I somewhat actively dislike it. "Still, it was just too... real?" Part of my Metal Gear disillusionment stemmed from going into the games expecting a real-world sci-fi story, and for the first long whiles in each game, they are. I recall, though, that in MGS 2, you'd start out as a down-to-earth spy, but end up an overt, flipped-out ninja, blocking bullets with a katana. Whoa! "It was a pain in the ass to deal with the enemy AI, which was impossible to gauge." I won't deny they've got quirks, but It's funny you say that because I've said the same about Metal Gear. I remember a specific time I was spotted by a guard through a solid, closed door. Weird! "Splinter Cell's 3D camera also takes me out of the experience of sneaking and being limited." What do you mean, "being limited"? That's strange. "Metal Gear is going in that direction, which I don't really know if I'm going to like as I never played Subsistence." I also noticed (and I'm not trying to bash or anything) that MGS4 is going in a few more directions Splinter Cell has gone in addition to the camera like the sneaking-in-daylight and sneaking-in-a-warzone things Double Agent featured. "I think Conviction is just another game. It's barely a Splinter Cell game from the looks of things; it looks like a hobo beatdown simulator, which I'm not all that in to, either." Yes, it's weird. Perhaps further removed from the rest of the Splinter Cell games than I think I'd like (yet of course I have to reserve judgment). Now that I'm sure the game's undergone a major rewrite though, we can't even be sure what the game will turn out to be. I just hope we get to find out soon and play it very soon after that. Gamertag: Dessan
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DarthViking1
February 28, 2008 at 7:50am
It's kind of a double edge sword. I mean I don't want them to crank out sequels every year till the franchise is milked for every dime it can (Hello Tony Hawk!), but at the same time I always viewed this franchise as "Our" MGS game (Which is a franchise that is wayyy to over hyped!). I was kinda let down by the first Splinter Cell game on the 360, but I have high hopes that they'll return to there roots and make a solid new entry into the SC world.
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Lady M16
February 28, 2008 at 7:45am
GT: Lady of Shalott i would take a Chaos Theory 2... no doubt, i'd love it. D.A. was cool, but didn't hold a candle to Chaos... i never finished the single player for D.A. the online was pretty fun, but i felt like i couldn't defend myself when times got rough (no melee or stun gun to get away) and where are the awesome sticky cams that i know we all loved? and the co-op... i miss the story missions... i guess i should stick with chaos, but i want next gen fun.
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SHOCKERRA
February 27, 2008 at 9:38pm
@Mitchy D: I'm surprised you prefer Metal Gear's camera to Splinter Cell's, as I was under the impression that there was a consensus that SC's camera was superior. You mentioned you weren't into hobo/beggar beatdown simulators - Assassin's Creed says hi. (don't tell me you didn't stealth knife one!) Ross (SHOCKERRA)
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dietcoke4fatty
February 27, 2008 at 7:29pm
conviction looks to be a week point in the series, choas was the best double agent dindnt cut it)=
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Axe Argonian
February 27, 2008 at 5:40pm
Sorry Ryan,Splinter Cell Double Agent was the best one for me. I loved that big step forward in the series' development. Anyway,I don't want another linear Splinter Cell game;I want a prettier Splinter Cell Conviction.
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cart00nstrip
February 27, 2008 at 4:01pm
The first Splinter Cell was one of the first games I ever got for my Xbox, and I just couldn't get into it. I don't mind a LITTLE stealth in my gameplay (Beyond Good & Evil had it just about right), but a game based AROUND stealth just kind of annoyed me. That is, until Assassin's Creed - the whole blending into crowds dynamic is really cool, I think. So, for the first time, I've actually been looking FORWARD to a Splinter Cell title. Go figger... gt: cart00nstrip
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ArmoredCookie
February 27, 2008 at 10:25am
I definitely wondered where this game had went:/ Its kind of coincidental that the game dropped off the radar after Assassins Creed showed up. As Hill Watcher posted below Assassins Creed, which was also developed by Ubisoft shows us a midevil splinter cell really and perhaps Ubisoft is using this game as a template of what the new Splinter Cell should learn from. Hey as long as its still a Tom Clancy game, i have no doubt the next one will rock.
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MitchyD
February 27, 2008 at 12:18am
Splinter Cell never did it for me. I'm a Metal Gear fan, for sure. I never understood why folks liked Splinter Cell, and oddly enough, it was Double Agent that nearly converted me. Still, it was just too... real? It was a pain in the ass to deal with the enemy AI, which was impossible to gauge. Did he see me? Why didn't he see me there? Oh, well, that's bullsh*t! Splinter Cell's 3D camera also takes me out of the experience of sneaking and being limited. Metal Gear is going in that direction, which I don't really know if I'm going to like as I never played Subsistence. I think Conviction is just another game. It's barely a Splinter Cell game from the looks of things; it looks like a hobo beatdown simulator, which I'm not all that in to, either. I don't know what Splinter Cell does wrong, if anything. It just never clicked with me. PS Ryan: Oddworld Stranger is the best xbox game. ;) -- http://www.nukoda.com -- Gamertag: MitchyD88
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General Mitchell
February 26, 2008 at 6:34pm
@Master Devwi The list lacks SCC because it's been postponed. It's now scheduled to release in Ubisoft's fiscal year 2008-2009 which ranges from the end of march 2008 'til april 2009.
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SHOCKERRA
February 26, 2008 at 5:07pm
There was something magical about donning the tri-lit green headset (which somehow enemies didn't notice if you were in a shadow -- but hey, it's a game right?). The experience seems incomplete as a fugitive, unless they can successfully pull a "Jason Bourne" and make brainy, man-on-the-run stealth into solid game formula. I still liked working for Lambert and the NSA > but I'll have to reserve judgement. Ross (SHOCKERRA)
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Hill Watcher
February 26, 2008 at 4:26pm
I read the story in the magazine a while back, after which I have heard very little. I only thought of it again when Assassin's Creed was announced and started to get attention. Anyone think a spy/assassin in a public area doing business game sounds familiar? Maybe they saw something in AC that they wanted to do something with in SC?
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Master Devwi
February 26, 2008 at 3:46pm
Ubisoft's website has a list of their current and future games on Xbox 360. It lists upcoming games like Rainbow Six Vegas 2 and EndWar, but it is strangely missing Splinter Cell: Conviction... why?
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Master Devwi
February 26, 2008 at 3:40pm
Yeah, I love the Splinter Cell series. I was kind of worried about the new concept for Conviction, but I also wanted to give it a try. Reworking the game will make it much better in the end. Now, the only question is, when is it coming out? Websites have their "release guesses" anywhere from March (which I highly doubt) to this Fall.















