Splinter Cell: Conviction

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Jashubisrael

I started playing ps3 then went to xbox a few months ago because there was a game i very much wanted to play that ps3 did not offer, now I am hooked on Xbox. Anyway I played Tom Clancy's Splinter Cell for the first time which was the most recent one. I must say that the movements of Sam Fisher, that have been created that you have full control of the character is truly amazing. It is by far the best game that I have played since I have started playing. The game has a true story behind it and you have to use more than just your thumbs and fingers. The game gives you so many options to chose from and execute. I hope that feature games by these wonderful Creators will continue with the same effect.
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shoedog

If I still have the option to play the game in a stealthy manner and avoid contact at all costs, then I'll be very pleased, as the game looks amazing from the videos and pics floating about the internet. I want to have the option to not "tag" targets and then let the game take over. How is that allowing me the gamer feel like a "panther," as Beland puts it? It seems from the targeting mechanic, Beland has dumb-downed the game to appeal to the very casual, if not newbie, gamer. The non-loading style and hints "painted" on buildings is interesting and may make the gamer feel like he is a part of the game. There is no doubt that the game has been upgraded and will be breathtakingly beautiful, but has this two-year retooling destroyed the stealth foundation of Sam Fisher games? I hope not.
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Greyman7

I have to say that Beland worries me. As much fun as I've had with Rainbow Six Vegas 1 and 2, it was because of the co-op Live play and nothing to do with the ridiculous and inept "stories". I'm also one of those who laments the loss of the team tactics, one shot deaths and extremely tense room clearing moments from previous entries in the series. And, after reading this preview, I'm worried that the same "mainstreaming" that went on with Rainbow Six is happening with Splinter Cell. I love the challenge of playing the whole game undetected and non-lethal except where necessary. I also want my Splinter Cell multiplayer back, Spies vs. mercs and co-op campaigns, a la Chaos Theory...they can bury the aberration that was Double Agent multiplayer in whatever unholy chasm it came from. Too soon to say for certain, but I feel that this is looking more like Assasin's Creed: Splinter Cell. First we lose the heart of what made Rainbow Six, then Ghost Recon and now Sam Fisher. All the old challenging games are becoming run and gun fests, trying desperately to compete with Call of Duty and Halo. Oh well, what do I know? It's just that the concept of scanning a room, pressing a button to mark some foes then hitting another button to watch Sam shoot them all cinematically sounds way too casual and choose-your own adventureesque to qualify as a game...interactive, sure, but game? Eh.
 
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