Special Forces: Team X review

Don’t let its woefully ordinary title fool you: Special Forces: Team X doesn’t look or play exactly like the average multiplayer military shooter. Unfortunately, not all of its shifts from the norm pan out as strengths during extended play.
While its five team-based gametypes are largely stock online first-person-shooter modes (like Control Point, Deathmatch, and Hot Zone — the last being a dead ringer for Call of Duty: Black Ops II’s Hardpoint mode), Special Forces’ third-person view and emphasis on using cover gives the game a slightly different feel. Its team-centric approach adds more of a unique identity, though. The 12-player battles can accommodate between two and four teams total, and staying near comrades lets you use group-empowering attribute boosts and earn extra points for each member’s actions.
Dogs are used much like grenades (just tap a bumper), and they can literally tear an opponent's head off.
Elsewhere, Special Forces’ distinct features are less successful. Each map consists of three large tiles voted on before play, but this mix-and-match approach just makes each environment feel samey and generic, while the game’s muddled, cel-shaded look fails to add much-needed flair to the locales. Also, attack dogs — which players can send out to rip an enemy’s head clean off in spectacularly gory fashion — are just a bit too prevalent and easy to use for such a powerful tool.
We enjoyed Special Forces’ team-focused tweaks, even with the game’s dull maps and balance inconsistencies, but this multiplayer-only shooter doesn’t make a very strong impression. It’s a couple of ranks below the genre's best — and that’s something a $15 price can’t fix.
Stick near comrades and you can use shared ability boosts, plus earn bonus points.
PUBLISHER: Atari/MicroProse • DEVELOPER: Zombie Studios • ESRB: Mature • MULTIPLAYER: 12 on Xbox Live • ACHIEVEMENTS: Time-consuming (and only 200G total!) • COST: 1,200 Microsoft Points ($15) • RELEASE DATE: February 6, 2013
+ Solid online shooter in a compact package.
+ Team-focused, with point and attribute boosts.
– Tile system makes each map feel samey; attack dogs too frequent/easy to use.
? How do they keep replacing those trained dogs?
6.5