The Scoreboard #5

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Axe Argonian

Itchy,you had to CLOSE the door on the rochet for the achievement to unlock. If you don't close the door,you won't get the achievement.
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ItchyTasty

I tried to get the gnome achievement in The Orange Box but it didn't unlock. I assumed that you had to carry the gnome until the end of the game when you first come across the rocket. I threw him in the hatch and continued playing the game. When the rocket was launched later on I didn't get the achievement. Was that not what I was supposed to do? I don't have a save from before I left the gnome behind, does that mean I have to do it over again?
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momk

One of my greatest achievements: giving birth to screechskater22! Great article.
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ScreechSkater

Yeah I think that guy down there totally summed up achievements, in his own weird little dialect. Amen, brotha. XBL GT - ScreechSkater22
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Silent_Samurai

The Achievements in Dead Rising would have been MUCH better had 1) Capcom divied up the points better. Genocider should have been a 50 pointer at least. Although I did have fun doing it. I didn't get bored like forums at achieve360points said I would. 2) Capcom tightened up a lot of the quirks with the AI, aiming and other aspects of the game that while fun, made it extremely maddening. Cat herding couldn't have been a more apt description of rescuing survivors. 5 and 7 Day Survivor however are completely absurd. I had already said it on here before, but having to play 10 and 14 hours straight to get these achievements is stupid, plain stupid. Very few people have that kind of time. To further add insult to injury, the game has enough bugs, as has already been said that will send all your hard work down the toilet. I was going after Saint and Transmissionary ... and Kindell decided he didn't want to show up. Fantastic. I'd had enough and decided 40 points wasn't worth it anymore. Had this game been tightened up just a little bit more, it would have been a fantastic game.
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Aeshir

Ah-frickin'-men.
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cart00nstrip

Considering thewanger wrote that statement to GET that type of remark, he'll be back. He's probably lurking right about now... Attacking his grammar was pretty low, tho'- a LOT of us do a LOT of typing these days in our increasingly keyboard controlled world, the LEAST we can do is take a few short cuts when we're just being casual... But seriously, achievements HAVE changed the way I game - I rarely play any game that won't net me G. I have almost NO interest what-so-EVER to buy a Wii or PS3, cause those games will just keep me from time I can use to earn G. Not that I don't mind taking a little break now and again to play some Zelda or Psychonauts. I'm not saying that other games aren't FUN - but I'm having a LOT of fun collecting achievements. To suggest that achievements have changed the core focus of gaming is simply LUDICROUS, considering that games have ALWAYS about competition and skill, and the best way to display said skill is thru high scores. Just because many of today's games have shifted their focus to narrative and interactive storytelling, don't even THINK they haven't forgotten the underlying reason the game exists in the first place. Especially considering these games seldom offer much in the replay department - how many games have YOU gone back to play thru again? Just for the STORY... Like books and movies, SURE there are many gems out there that DEMAND another sit thru (or three, or a hundred), but those are few and far between. But even if there were TONS of great games that demanded to replayed again and again, there are so many OTHER great games that keep coming out, finding the time to go back and play those gems gets to be pretty difficult... And along come achievements. The recipe was simple - just add "high score". Gamers LOVE "high score"! Back in the arcades, we kids thought "high score" was the reason initials even EXISTED! Then came stories, and cut-scenes, and narratives and what-not - the talk changed from "did you get on the board? How many down from 'high score'?" to "have you beaten the fifth boss yet? Wasn't that FMV amazing to look at?" "High score" somehow got lost in the dialog. No longer! We have "high score" once again! Only now it's all inclusive - it's like we're the guys on the baseball cards, y'know, the ones with all those stats on the back? Now we have stats that are all over the internet, people are keeping track of our scores from all over the world. That's pretty fucking cool, people... Long live the mighty G! May we be able to continue to increase our G, and may developers continue to give us more creative achievements to give us MORE reason to raise our G! gt: cart00nstrip
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ScreechSkater

:-) I meant it in a friendly way no hard feelings broskee. I don't think he's coming back though... Oh well. XBL GT - ScreechSkater22
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MitchyD

Unless of course he is an impersonator. DUN DUN DUN. -- http://www.nukoda.com -- Gamertag: MitchyD88
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MitchyD

Wow. A classy response from someone who just got his stuff published. ;) -- http://www.nukoda.com -- Gamertag: MitchyD88
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ScreechSkater

XBL GT - ScreechSkater22 Dude are you retarded? First of all, it's you're, not your, learn grammar. Secondly, games have a shit ton to do with replay value, because in a lot of cases it takes quite a bit to unlock some of them. If you want to bitch about achievements, why would you make a post on a feature that is here solely to show you the ups and downs of them?
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thewanger

I think,all things considered, that achievements are just a distraction from a game. They never should be taken into account,like they are too many times, in the re-playability of a game. I also think they keep gamers from realizing the true qualities of the game they are playing. Next time your evaluating any game just leave out the achievements and see what happens. Try that with multi-player too. Ouch!!!
 
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