The Scoreboard #1
Posted 11/30/2007 at 2:56pm
| by Casey Lynch
Everyone expected Xbox 360 to deliver a slew of next-gen features when it launched, but no one expected that a little concept called achievements and a Gamerscore would literally change the way we play games.
Here at the OXM, we know that some achievements can make a game better — like how making it through a level in Call of Duty 3 without firing a shot for the Close Quarter Combatant 100-point achievement made a nearly forgettable game fun for a moment. We also know the pain and suffering of enduring controller-throwing quests to unlock the holy grail of achievements, like trying to find all the hidden orbs in Crackdown for the Orb Hunter achievement. Ugh.
With that in mind, our new, website-only column The Scoreboard is designed to look at games from a different perspective than our typical 10-point review. We want to give you the skinny on which of the newest games every month deliver the best and worst achievement experience, the easiest and hardest points, and which games are worth your overall gamerscore-fluffing while. Look for updates twice a month!
Avatar: The Last Airbender: The Burning Earth
Without a doubt, this anime-inspired action/adventure game has garnered the most achievement-related news this month after some intrepid achievement-hound figured out how to unlock every achievement in the game by standing in one corner and hitting B for a minute or so. I reviewed the game in the Holiday 07 (and gave it a 7.5, it wasn’t bad!), and played through only unlocking four of the five achievements after hours and hours of play. Having watched the video on YouTube, we had to try out the trick. Sure enough, we had unlocked 1000 points in less than two minutes.

Best achievement – One with Combat (300 points): Achieve a hit counter of 50. Unlocking this using the suggested trick was like gulping down ice cold mojitos after being lost in the desert for a week, especially after playing through the whole game and feeling like I’d never unlock this. Also, how often do you find one achievement that yields 300 points, at least one that doesn’t require you playing (or simming your way) through 30 years of football?
Worst Achievement – One with Combat (300 points): Achieve a hit counter of 50. If you play the game without the trick, this could take you the whole game to unlock, and then you still might not do it. Bummer.
Easiest Achievement – Um… all of them.
Hardest Achievement – With this tip, none of them.
Time Investment vs. payoff – Using the tip, it’s an 11 out of 10.
Overall – 11 (out of 10) Speaking sheerly in terms of achievements, Avatar is the unicorn of gamerscore-obsession. Forget Madden, Open Season, Pimp My Ride, and Cars. There’s no game that will boost your gamerscore by 1000 in 120 seconds flat like Avatar . Our only concern is that you'll miss the game if you don’t stick around to play it after unlocking everything, which we recommend, because, for its genre, it’s a good game.
Guitar Hero 3
From a pure achievement-perspective, Guitar Hero 3 was a bigger challenge, and therefore a bigger let down than Guitar Hero II. Sure, you can get points for playing through on all the difficulty levels, but they’re measly — case in point, you only get 20 points for the Right Hand of God achievement, which you unlock for beating the game on Expert, the most difficult level. That includes beating the friggin’ devil, Lou, in a Battle Mode face-off that is unbelievably expletive-inducing when played on Expert. Bottom line, you can play through the whole game on Expert, unlock a few note-streak and multiplier achievements along the way, and end up nabbing less than 300 points. Lame.

Best Achievement – Tone deaf (5 points): Beat any song on the expert difficulty with the game's sound options turned down to zero. This achievement epitomizes what Neversoft did with Guitar Hero 3 — making a music-centric game that focuses on everything other than the music — case in point, this achievement for beating a song without the volume on. Still, we wouldn’t have tried if it wasn’t for the lure of those 5 points and the bragging rights, so it technically changed the way the game is played.
Worst Achievement – Buy a Guitar Already (15 points): Play through a career on the Hard or Expert difficulty using a standard controller. Seriously, this is taking a cool idea way too far. Maybe task gamers with beating 5 songs with a standard controller, but the whole game, for 15 lousy points? Meh.
Easiest Achievement – Ready to Rock (5 points) Complete the tutorial. You can bag this in 10 minutes without thinking, albeit for only 5 points.
Hardest Achievement – Tie between The Inhuman Achievement (15): Complete “Through the Fire and Flames” on Expert, and Meet Your Maker (20): Beat one of the creators of Guitar Hero 3 at their own game. Both of these are ridiculously tough, just for different reasons. If you can beat that immeasurably fast Dragonforce tune, well, this Bud’s for you. Trying to get the Meet Your Maker achievement is especially hard because the odds of just popping onto Xbox Live and facing-off against some Neversoft dev dudes are slim to none, at least for most of the masses. Not a smart idea for an achievement, boys.
Time Investment vs. payoff – For the average Guitar Hero player, you’ll play the crap out of the game and barely break the 200 points mark. In short, play for fun, not for points.
Overall – 5 (out of 10) Though playing through a song with no volume or the entire career with a standard controller offers a totally different take on the game, the average Guitar Hero player won’t be able to goose their Gamerscore with GH3. Additionally, many of the achievements task you to do too many things outside of the parameters of the regular gameplay, which can sometimes be good, but in this case, is lame.
Call of Duty 4: Modern Combat
Call of Duty 2 was one of the first games to separate the boys from the men when it came to achievements. While most players have around 200 or so points for beating the game on normal difficulty and completing the tutorial, only the most elite players were patient enough to beat each of the 10 missions on Hardened for another 200 points, much less on Veteran for the whole 1000 point pie. We’re happy to say Call of Duty 4 is way easier on your gamerscore patience and if you play it right, you’ll be unlocking achievements every 15 to 45 minutes or so. Still, in true Call of Duty fashion, there are still plenty of unreasonably challenging obstacles to be faced-off against (thanks Infinity Ward, you bastards).

Best achievement – New Squadron Record (20 points): Complete the cargo ship mockup in less than 20 seconds. You know you’re playing an Infinity Ward game when you run into a challenge like this one minute into the game. Running the cargo ship course in under 20 seconds will take you a bunch of tries, but it’s hella rewarding hearing that “ba-gum” sound unlock once you do. Infinity Ward, we love you and we hate you.
Worst Achievement – Down Boy Down (20 points): Survive a dog attack. Maybe it is too reminiscent of the hand-to-hand rifle scuffles in Call of Duty 3, or maybe it is just too predictable, but fending off a charging dog just didn’t do it for us, especially not doing it a bunch of times in a row.
Easiest Achievement – Daredevil (10 points): Kill an enemy while blinded by a flashbang in the single player campaign. You can unlock this on the first real tango you see, who happens to be a drunken soldier stumbling through the first lower hall you storm into on the ship. Because it doesn’t have to be an enemy flashbang, throw the flashbang yourself, get all blind-like, and spray the hall with lead. Achievement unlocked in 20 seconds of gameplay.
Hardest Achievement – Deep and Hard (90): Complete the game of Hardened or Veteran difficulty. It goes without saying that one of the premiere gamerscore challenges around this month will be beating Call of Duty 4 on Veteran, though it’s nowhere near as hard as doing the same on Call of Duty 2.
Time Investment vs. payoff – It’s decent considering you can play the game at any difficulty level to unlock at least half the achievements. Our suggestion is to play through once on the default setting and then go back after the Veteran achievements if you have the patience and stamina for it. Doing so will at least nab you roughly 500 points.
Overall – 8 (out of 10) You’ll be unlocking achievements progressively, giving you a decent sense of gamerscore accomplishment, and you can feel good about grabbing a good helping of points without going into teh 1337 territory if you don’t want to.
Assassin’s Creed

Best achievement – Enemy of the Poor (5 points): Grab and Throw 25 harassers. Even though it’s only worth 5 points, you know you love manhandling those damn pests who keep getting up in your cookies. Enough with you!
Worst Achievement – Any Defender of the People achievements (20 points each). Complete every free mission in Acre, Damascus, and/or Jerusalem. Three words: 210 side missions. All divided into the endlessly repetitive subcategories of interrogating, pick-pocketing, saving citizens, and reaching all the high points. To unlock these, you have to do everything. Bah! We would have rather seen an achievement for offing Garnier de Naplouse, the Hospitalier Leader in Acre, without being touched by those psycho bald dudes that keep trying to knock you off balance. Those guys suck!
Easiest Achievement – Welcome to the Animus (20 points): You’ve successfully completed the Animus tutorial. Like it says, you’ll unlock this just by starting the game. Play another 10 minutes for the Hero of Masyaf achievement for another 20 points. From there, points get doled out much more slowly.
Hardest Achievement – Any of the Keeper Achievements (10-25 points). There are over 400 flags to find scattered around all the territories, and though they’ll gross you a total of 105 points, since when is flag-collecting a cool hobby for assassins (as Paul mentioned in his review)?
Time Investment vs. payoff – Considering you can play through the game and unlock around 300-400 points without going into all the side quests, it’s not bad, but it isn’t great either. It will take you significantly more time to do every investigation and finish every side quest before offing the allotted dudes and finishing the game.
Overall – 7 (out of 10)
Kane & Lynch

Best achievement – Never Give Up (30 points): Get three personal revenge kills in a Fragile Alliance session. If you’ve played Kane & Lynch’s multiplayer mode, you know Fragile Alliance is all about one decision…to backstab or not to backstab. To get this achievement, you have to have been betrayed 3 times in one session, which sucks, but is tolerable if you find a way to kill the sumbitch traitors and ruin their game. Nice!
Worst Achievement – Behemoth (10 points): Stop the roaring beast. This wasn’t a bad achievement outrightly, it was just attached to a goal in the game — shoot the driver out of this 3-story tall tractor truck — that is close to impossible until you figure out the one place to stand to get the shots off. Let’s just say it took us more than a few tries, during which we verbally blasphemed half a dozen times. The key to unlocking this? Standing on top of the van next to hole you’re defending.
Easiest Achievement – Impact (20 points): Escape from death row. You’ll do this just by playing through the first mission of the game, which isn’t particularly hard.
Hardest Achievement – Crowd Control (30 points): Surgical precision in the nightclub. We played the game on Morphine difficulty, which is the toughest, and trying to escape from the nightclub while defending Lynch and taking out all the flash-light-toting guards was hard enough. Trying to accomplish the same feat without hitting a single innocent club-hopper, who run directly into your line of fire every second or so, is damned near impossible. Maybe on the lower difficulty (Aspirin, anyone?) this would be easier.
Time Investment vs. payoff – It’s about average. The game is relatively short and entertaining enough and even if you’re not going for specific achievements, you’ll unlock about 300-ish just playing the game and a bit of the multiplayer. If it were longer, it wouldn’t be as worthwhile
Overall – 7 (out of 10) Kane & Lynch is fun, pretty simple and straight forward and, with a little effort, will yield a manageable 500-ish points in under 10 hours.
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So what are your thoughts? Do you agree or disagree on our take? Let us know in the comments below. Also, send us your best, worst, easiest, hardest, and overall score on your favorite game, and we just might pick it to run in our Reader Scoreboard, which we'll run once a month. Oh, and you’ll get a swanky OXM t-shirt to boot!