Saints Row 2
For anyone who thinks their town is a lousy place to live, know this: the residents of Stilwater have it worse. Much worse. On an average stroll through the city streets, they might be sprayed with sewage; tasered by fake cops; used as a human shield by gangbangers; or mercifully, run over by a speeding car. We can’t imagine why any law-abiding citizen would stay here — or come within a hundred miles of the place — but we’re sure glad they do. After all, they’re an essential part of the gloriously nutso, hilariously over-the-top ecosystem of Saints Row 2 — a place that’s not always real, but is almost always really fun.

Unlike Crackdown, which had fun co-op play but not much to do, Saints 2 has great co-op play with loads of stuff to do. Win.
At the top of this wild food chain is you, a member of the 3rd Street Saints, newly awakened from a five-year coma as the game begins. A lot’s happened since Saints Row’s explosive finale, which nearly killed you: Stilwater’s been cleaned up and rebuilt by the ominous Ultor Corporation, and the Saints are in shambles. After customizing your new, post-plastic surgery body, voice, and gender — a nifty option that lets you play the game as anything from a skinny, shaved-head Brit to an obese Asian transvestite — you bust out of jail, free former associate Johnny Gat, and then recruit some new lieutenants to help you as leader of the Saints.
Your new lieutenants have ties to other gangs in the city, setting up the 40-odd missions where you vie with three rival groups: the rough-and-tatted Brotherhood, the samurai-like Ronin, and Haitian drug dealers, the Sons of Samedi. In a game that revels in shocking you, the missions themselves are probably the least controversial portion — but that’s not a criticism. Whether you’re stealing Samedi drugs or demolishing Brotherhood trucks, the scenarios are consistently fun, and they find sly ways to surprise you. A mission to eliminate a Ronin lieutenant culminates in a massive swordfight, for instance, while a Samedi lieutenant battles you with a voodoo doll. (Sensitivity alert: One mission has you exterminate dozens of vagrants living in the Saints’ new headquarters.) Thankfully, when you die, liberally placed mid-mission checkpoints mean minimal replaying of earlier segments — well done, Volition.

The game also has Diversions — Activity-type events that you trigger yourself (like this Streaking mini-game) or stumble upon randomly (like Hostage-taking, which returns from the first Row).
Punctuating all this action are some really engaging cutscenes, with good voicework by genre actors like Eliza Dushku, Daniel Dae Kim, and Neil Patrick Harris. The cinematics unfold a gripping crime story that’s simpler than the tale of Grand Theft Auto IV, for example, but more violent and twisted, too. Unlike GTA IV’s Niko, Saints Row 2’s unnamed protagonist is almost gleefully amoral, and despite some occasional humanity (displayed when a friend dies), he’s shown snuffing and even torturing rival gang members in some pretty morbid ways. Whereas GTA IV took that series in a more realistic direction — authentic locales, use of cover, next-gen physics — Saints 2 takes a blunter approach, delivering an outlandish story and lightening it up with plenty of madcap humor.

When you chainsaw undead attackers in the Zombie Uprising mini-game, a Gears of War–style chainsaw cam kicks in.
Much of that crazy comedy lies in the game’s Activities — 17 optional mini-games that’ll net you cash and help you unlock missions. Eleven Activities return from the first Saints, including the brilliant Insurance Fraud (where you dive in front of cars to earn lawsuit money), and the new Activities are as insane as the old. In Septic Avenger, you spray people and property with excrement from a sewage truck, while Fuzz has you delivering maniacal “justice” as a fake cop being filmed by a reality show. Shooting litterers? Chainsawing both parties in a domestic dispute? It’s ballistic, bonkers, and I’m almost embarrassed to say, laugh-out-loud fun.
Making these Activities even better is the ability to play them — and the rest of the single-player game (even the Zombie Uprising game in your character’s crib!) — in cooperative mode over Xbox Live. As sweet as it is to tag-team Samedi scum and Ronin bikers in various missions, the Activities are a complete joy in co-op. Maybe it’s the inherent idiocy of two players, not one, guarding a celebrity from aggressive groupies (Crowd Control) — and by “guarding,” we mean flinging those fans off of buildings. Or just the way-cool factor of you and a buddy pummeling guys in Fight Club. But co-op–ing your way through the Activities definitely ups the excitement that much higher, and Saints Row 2 is a terrific cooperative experience overall.

Exaggerated physics allow some wonderful mayhem. Your speeding car will plow through other autos; hit a bump, and you might soar 50 feet in the air.
The game’s other multiplayer modes are enjoyable, too, though not on the level of GTA IV's best offerings. Gangsta Brawl/Team Gangsta Brawl yields lots of deathmatch-y carnage for up to 12 players, but we preferred Strong Arm, where two teams compete in various activities and assassinations to earn the most cash. Decent map selections and frantic action make these good, if not great, time-wasters.
With so much going for it, Saints 2 does disappoint on a few counts. For one, it’s simply not as good-looking as some other open-world games on Xbox 360, and when you stop and look around, you will see the jaggy lines. Some odd clipping issues crop up occasionally, too (e.g., a carjack victim stuck halfway in their car), and a couple of times, we saw a distant pedestrian simply wink out of existence as we got closer to him. On a separate note, the enemy A.I. is certainly decent — and we love when opponents grab human shields, just as you can — but we do wish they didn’t stand and shoot right out in the open so much.
Do we wish these issues had been polished away? Sure. Did they make us like the game any less? Strangely, they didn’t. Ironically, these rough edges seem almost at home in the messy, funny, in-your-face world of Saints Row 2. Stilwater isn’t pretty; it’s a dark, dangerous place. But as it turns out, there’re lots of big thrills here, and it’s well worth the $60 to live here for a while — whether you’re a lawful citizen or a would-be gangster.
On Xbox 360
+ Entertaining story; awesomely over-the-top; loads of missions and activities.
+ Full-game co-op is an absolute blast.
- So-so graphics and enemy A.I.; small glitches.
? Next time, can we get an all-zombie mode, too?


9.0
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Granite03
March 13, 2011 at 11:05am
You should be required to show how you are contributing to society to play this game. Taxes paid, nursing homes visited, stray cats neutered, something. ................................................ Granite MN | granite Minneapolis
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brumak21@gmail.com
January 08, 2009 at 7:41pm
brumak21 I love this game. it is so much fun in co op it is so much more fun than grand theft auto 4 i love the activitys and their rewards.
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12345678910
October 28, 2008 at 12:44pm
why does everything in sr2 look so washed out?? its soooo distracting...
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PlayerHaterz12
October 28, 2008 at 12:22pm
I've only got the game for about 2 full days now and have only played about an hour and a half but I can tell already that the game is amazing. The steering and driving is SOO much better than GTA 4 even though i think based on whole gameplay GTA 4 was better. But this game set its own title for itself and is NO WHERE near GTA 4. The game doesn't really keep you inchained on one path but allows you to do most anything whenever, and I love the way you get to more mission rather than just pouring them all on you at once such GTA 4 did at times. All in all it deserved a 9 and probably nothing more or less. The game is brilliant and great, the only thing holding it back from the 10 is thse negatives that OXM did a great job going over, but I love it. p.s Hey, for Saints Row 3 could we get some easier achivments lol :P Gamertag: PlayerHaterz
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lgwyant
October 28, 2008 at 9:59am
I absolutely loved this game, although I do believe you forgot to mention the freeze problems. I've had a few in the 50+ hours I played the game, and I know of several review sites who have as well. I still agree with the score, just thought the hangups should have been noted as a negative.
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ezilylost13
October 17, 2008 at 7:44am
@ Bahamma: Seriously, If GTA IV is your game of choice, and you feel it is the epitome of sandbox games, I wouldn't even rent this. This is everything that GTA moved away from. I was so underwhelmed with GTA and this is exactly what I was looking for.
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Jaycey043
October 16, 2008 at 7:56pm
Cool review. I wasn't expecting this game to be received so well, but it sounds like everyone is giving it good marks. Went to my "must play" list for the month for sure.
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shadowover93
October 16, 2008 at 7:44pm
I agree completly with this score though i like Saints Row lots more than any GTA.
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powergloveman
October 16, 2008 at 6:24pm
Theres no way this game should get a better score then dead space, *sigh* still and absolute blast and a thorough game all in all
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eric467
October 16, 2008 at 5:30pm
I didn't like the first game too much but 2 is great. So many different things to do and Zombie Uprising is pure genius. Deserves the 9 without a doubt. Will there be any DLC?
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12345678910
October 16, 2008 at 4:41pm
great review corey even though i havent played the game yet but it sounds alot more my style than the too realistic IV. I played the first and it was great. its cool that Saints Row has finally found its place in the sandbox world. Can't wait to play it soon. too many good titles to play and this is just the begining!!
















