Real-Time Strategy Six-Pack (#3): <br>Halo Wars

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Dessan

This should be great. Back when playing in big LAN parties with the first Halo, I imagined the rock-paper-scissors balance of the various vehicles (Ghost beats Scorpion, Scorpion beats Warthog, Warthog beats Infantry, that kind of thing) lent itself to an RTS well. Problem is, I have never felt anywhere near in control of an RTS when using a gamepad to steer the action. We'll see about Ensemble's claims of fabulous controls, but in case it remains a barrier for me, I'd love to see some USB mouse and keyboard support. Yeah, I realize it's not going to happen, I'm just putting it out there.
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Aeshir

Well, you can see in the first screenshot that some of the units are blue and other are red(ish). So I guess that means there's going to be multiplayer right? But I suppose that's a given.
 
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