Prince of Persia
For as much yapping as he does, Ubisoft’s retooled and reborn Persian prince sure doesn’t spill many beans about his ultimate goals. As he accompanies the dainty, pretty, magicunspooling princess across corrupted, gorgeously illustrated inky-black landscapes, you’ll wonder just what’s he’s up to…but not for any lack of gum-flapping.

If anything, this new take on the Prince of Persia series — with its delightfully whimsical strokes of wide-eyed fantasy and lovely artistic bent — relies heavily on the development and interaction of its two leads: the enigmatic slacker Prince, who claims he’s just in it for the wine, women, and a lost donkey; and the smart, clever Princess Elika, who’s on a mission to reclaim her birthland from a recently freed dark god. To build the relationship between the two and give the game’s tale significant weight, there’s hella chatting to do.

For the most part, the charmingly silly, flirty exchanges (encouraged by a constant prompt to press the left bumper or trigger) work. The two are fiercely likeable yins to the other’s yang, even if the Prince sounds less like a wanderer from an exotic locale and more like some (totally gnarly) dude who just washed ashore, surfboard in hand. More importantly, the interaction stretches past mere conversation into airtight gameplay, with Elika and the Prince working in complete tandem to hopscotch sprawling wastelands soaked in pulsating, sinister black goo.

Your ultimate goal? To heal the land held hostage by Ahriman, a boogeyman god deadset on getting his gross, inky fingers all over the environment via his four henchmen. You can’t fight the creeping corruption head-on (you’ll just sink into its quicksand-like muckiness); instead you’ll have to take out the big bad involved in that specific area’s contamination.
You have four “lands” to conquer initially, each split into sub-areas. In each subsection, you’ll engage in a platform-style race to a certain area to meet up with the main boss character. You’ll beat him down, use Elika’s innate magical abilities to heal the place to its flowery former state, and then rush off to the next open area to repeat the process all over again.

Indeed, the game’s structure of “Clear Area B, then Move to Area C or D” is so tightly and transparently designed that it falls into a boxed-in pattern of checklist progression. There’s little surprise or delight when you know exactly what’s next in the pipeline at all times — “Oh, you mean there’s more wall-running, then fighting, then healing? You don’t say!” Granted, when you boil down pretty much any single-player adventure game, it involves a grocery list of responsibilities, tasks, and boss fights. But Prince of Persia lays it all out there for you to see in its fast-travel– capable map. This setup isn’t a dealbreaker — traveling between lands is still an intoxicating mix of jumps, grabs, and Elika-assisted co-op leaps across giant chasms — but the structure never feels as organic as the gameplay itself.

And the gameplay is damn tight. A feast of eye-popping vistas make welcome backdrops to inventive, thrill-ride pathways, while Prince’s ammo-belt full of moves (like a gauntlet wallslide, death-defying roof scrambling, and a dizzying set of “elemental plate” rocketing stages) scratch the adventuring itch just right. Cinematic combat against Ahriman’s followers has been trimmed down to spotlight a handful of encounters, rather than peppering the entire landscape with them. When you do have to take up arms, fighting presents a great blend of timed skill, boss-fight–style patterns, and Lego-esque stackable combos.
It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. And despite its overly repetitive structure, we found ourselves compelled to fight our way through to see how it all ends — donkey or not.
On Xbox 360
+ Amazingly fluid controls; environments have a quasiwide-open playground feel.
+ Good character interaction.
- Repetitive game design; anachronistic Prince.
? You say “fer-TILE,†I say “FER-tileâ€â€¦


8.0
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strattnuttz
December 21, 2008 at 9:41pm
One review I actually agree with! What is up with just getting to fight the same four enemies, or that one guy that spawns throughout the game?! The combat is horrible in this! The accrobat's are great, however repetitive, and I cannot believe that the non-prince guy can't make a simple jump at time's without having to be saved by his annoying, but very helpful sidekick. Oh and he should lose the ugly scarf, or get a different one, it makes me want to stop playing after a while.
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Spybreak
December 08, 2008 at 6:27pm
I think the game's great but I don't understand, with Elika following suite anywhere, that she can't climb on plants? Isn't she the nature chick haha. I think the combat is good except there should be more way to do the one two punch than just kicking them off the ledge.
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AnthonyGalindoX
December 07, 2008 at 4:16pm
The Prince's voice does seem a bit at odds with the setting and tone of the game. I'm not sure, but it sounds like the same actor that voiced Nathan Drake from Uncharted is the Prince this time. He's a good actor, he just isn't the right fit for the Prince.
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AnthonyGalindoX
December 07, 2008 at 4:03pm
With regards to combat, you fight the four bosses five times each and there are a few normal enemies thrown in every now and again.
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cyntori
December 04, 2008 at 5:32pm
Francesca, Please, for the love of God, don't use the word "hella" ever again in a review. That word needs to be laid to rest like the word "Def" was on MTV over a decade ago. Anyway, great review but what gives with the score? The way you discribed it, I was expecting at least a 9. Even Gears 2 got more flak than this game and still got a higher score. 1 H8 S7UP1D P33P0L3
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cart00nstrip
December 03, 2008 at 3:55pm
I SO want to play this. Low on funds, tho'. Just as well, I'm still neck deep in Fable 2 and Fallout 3! gt: cart00nstrip
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Halo...IEP
December 03, 2008 at 9:30am
Let me start off by saying, I'm not a huge prince of persia fan. I always get frustrated about 2/3 to 3/4 of the way through the games and quit. This game does intrige me though. Having said all of that it seems like a low score for all the good that was said about it. It just feels like the review and score do not match...even the pros and cons... ScreamngSilence















