Opinion: 3 ways the next Xbox will innovate... and 3 ways it won't
As the rumor mill continues to heat up surrounding the next-generation Xbox – the Xbox 720, Xbox 3, Loop, or whatever it really ends up being called – the console has begun to take shape in the public consciousness. Certain rumors have been popping up frequently enough that they’re likely to be on target, other whispers are so obvious they’re bound to be true, and some mutterings are so off base they have to be false. Piecing all that together and surveying the Xbox Next landscape for ourselves, we’ve compiled a list of three reasons why the 360’s successor – almost certain to hit in the fall of 2013 – will likely rock the world... and three reasons it probably won’t.
WILL:
Kinect 2.0
Yeah, we said it. Despite its success, Kinect has failed to gain any tangible traction with the core-gamer crowd that’s carried the Xbox platform to the top of the console heap. Ultimately, Kinect is an amazing technology on paper that’s limited in real-world gaming application by low-resolution hardware and space limitations (that is to say, you need a lot of it). Remember, though, that Microsoft almost always nails it on the second try; The Xbox 1 was a foot in the door. Xbox 2.0 (a.k.a. Xbox 360) was a breakthrough. They dabbled with Xbox Live Arcade on the first Xbox, then made it sing as an integral part of the platform on Xbox 360. Xbox Live was appealing when it first launched, but on 360 it’s indispensable. Even Windows didn’t make Microsoft the world’s richest company on the first try (OK, so that took three versions, but we digress…).

Brave new IPs
This generation has gone on longer than any to have preceded it, and the stakes are now so high (read: development costs on triple-A titles easily approach $50 million) that publishers are unwilling to take risks on original IPs with such a high installed base to sell to. As a result, we’re seeing an inordinate amount of franchises getting their third and fourth iterations on Xbox 360 and very few fresh ideas outside of Xbox Live Arcade. When the game resets for the new Xbox, we’ll finally begin seeing some new worlds created.

MMOs
OK, so we were certain that we’d get massively multiplayer online games this generation, and it didn’t happen. As Microsoft slowly embraces new revenue models (such as free-to-play) and Xbox Live continues to grow into an even bigger foundation for the entire Xbox brand, however, it appears inevitable that Xbox Next will finally open the floodgates for the genre on consoles. Microsoft must be foaming at the mouth at the thought of securing a version of Blizzard’s still-technically-unannounced “Titan” project on 720, no?
WON’T:

Killer app shrouded in uncertainty
The system’s strongest brand and historically killer app – Halo – will be more manufactured than nurtured now that the father of the franchise (Bungie) is no longer in charge. Bungie needed to delay Halo 2 – the most important game in the Xbox 1’s history – and Microsoft gave them carte blanche. We don’t expect the same treatment to be afforded to 343 Industries, a studio created and wholly owned by Microsoft. In short, even though we've enjoyed their work thus far, the new franchise keepers are much more likely to be pushed around by their parent company. Like it or not, Halo is just a bullet-point on a spreadsheet now. It’s not Bungie’s baby anymore.
Modest hardware specs
Industry whispers speculate that early dev kit target machines are packing AMD 6000- or 7000-series graphics cards. Each of these is approximately a mid-range PC card today (forget about how they’ll be regarded in 2013!) and would be included in the box due to its more modest power requirements. The Xbox 360’s ATI-sourced Xenos GPU, by contrast, was a world-beater in November of 2005 when the system released. Also, rumors abound that 720p will remain the target resolution, meaning next-gen artists will be stuck with the same ol’ canvas to paint on for another 8-10 years. What, no 1080p?

3D hasn’t taken off...nor do you want it to
Let’s face it, 3D is a fun gimmick and works in short bursts…like when you’re at the movie theater. But it hurts many folks' eyes to stare at 3D for longer stretches (such as Gears of War 3’s 12-hour campaign and Batman: Arkham City’s 15-hour adventure). Even if 3D were to become as ubiquitous as HDTV, take Skyrim as an example. Would you even want to spend 100 hours with active-shutter 3D glasses searing your eyeballs?
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cMARVEL360
March 30, 2012 at 12:25pm
I <3 3D46" Panasonic Viera Plasma 3Dtv.. "Even if 3D were to become as ubiquitous as HDTV, take Skyrim as an example. Would you even want to spend 100 hours with active-shutter 3D glasses searing your eyeballs?"LOL!!!!! Ignorant fools. When i first got my tv the battery that came with my 3D glasses had a life spand of 70 hours. 70 hours that died out in a month. Had Skyrim supported 3D on consoles i would have had bought skyrim. I really dislike when articles are used as tools to flame the flames of dislike. Sorry that i love 3D and that i my eyes don't bother me at all when enjoying 3D content. All the more reason to ditch the consoles and go for PC where there are over 500 3D titles and you don't hear anyone complaining over there.
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maxenzo2
February 18, 2012 at 2:25am
me? i think they should not go with a gpu based on the hd6670 gpu like the rumours points at,at minimum use the hd6850,and please ditch the 3d,i would prefer to see real 1080p graphics,not 720p upscaled to 1920x1080,just to use 3d.and keep the controllers normal please,no motion sensing crap,or screens on the controller.
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JDHarbs19
February 08, 2012 at 11:15pm
It's a shame to see how far Halo has fallen since we finished the fight in 2007 (the same year CoD 4 released). I'm crossing my fingers for the All-star team at 343 Industries to bring it back to the forefront of gaming because if they don't then the neXtbox is set to fail without it's flagship franchise leading the way into the next generation. Otherwise, what other exclusives do we have left? Gears is probably over for the time being with Epic working on a new IP in Fortnite, Alan Wake is now an Arcade franchise, and that's about it as far as hardcore Xbox-exclusive franchises. I agree with what fourteetwo said though about Halo returning to it's original form that made it great to begin with. Otherwise, we'll be seeing more bad ideas like those dreadful armor abilities that try to keep the franchise "fresh" by sacrificing the core gameplay it's known for. If Halo 4 doesn't turn out well then I'll probably get a PS4 instead as Halo is the only thing keeping me from ending my Xbox Live subscription and putting that cash to better use since PSN is free.
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xenophi13
February 08, 2012 at 5:35pm
Looking forward to new IPs and fresh starts for franchises, like in the early days of 360, from Gears to Mass Effect to Fallouts reboot and many others. Exiting times if it happens. Also, in regards to hardware, there is still a chance we'll get higher specs than those revealed, and if not than hopefully it will still be powerful enough to advance games in other areas of gameplay. We'll just have to wait and see.
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fourteetwo
February 08, 2012 at 11:25am
I use 3D all the time for gaming. Upconverted 2D-3D and also 3D games such as Uncharted 3, Sonic Generations and Halo CEA. I guess I am a lucky one and don't get headaches or anything from watching in 3D. I also use a Passive 3D tv, which doesn't use heavy active shutter glasses. Halo is set for the Reclaimer Trilogy. If it lost the Halo feel, then it would be manufactured; kinda like how Halo: Reach was. I do think MS will give 343i the room and resources they need to complete it and not just to pump it out because their original developer is no longer working on the series. (Also, with how Bungie did Halo: Reach, I am glad they aren't making more. Much love to Bungie, but I was disappointed in Reach.) New IPs and better Kinectability would be a very good thing.

















