Need For Speed: Shift
Need for Speed: Shift has a brilliant subtitle. After all, the game is a dramatic move away from bling culture and over-the top storylines toward a deep, involving, yet accessible racing sim. And it sure was time for a rebirth: last year’s NFS Undercover was the first entry in years that failed to top the multiplatform sales chart. That spurred EA to turn to UK-based developer Slightly Mad Studios, which enjoys a cult following for its team members’ past work on PC racing sims, to make the next Need for Speed.

Shift producer Suzy Wallace acknowledges the torch-passing, saying: “Our earlier games were very hardcore; it’s a very niche kind of market. So to be able to bring our next game to lots of new people is something we’re really excited about.
“[And Shift is] a big change for the series,” she adds. “We want to let people know at this stage so they don’t go into it expecting police chases and the typically arcade experience.”

Many fans have been calling for a complete revamp, and Slightly Mad represents a radical change. But the franchise will keep some of its core features. The game will boast more than 70 cars* and they’ll all be fully customizable, catering to fans of the modding scene.
“Every car has been picked because it’s interesting to drive,” Wallace explains to us. “They’re all high-performance cars — everything from hot hatches to classic import tuners, and even some exotics. There’s something to suit everyone, with lots of different driving styles and handling.”

Shift also has plenty going on at trackside, where tons of lifelike detail gives it an upbeat, race-day atmosphere. “We’re going to have a full career experience,” promises Wallace. “We’re very much based in real life, so don’t expect a big, intricate storyline. That’s not what we’re about; we’re about racing real cars on real tracks.”
Our early hands-on session was extremely promising. The car handling is pleasingly realistic, but not to the point where it becomes too difficult and thus too frustrating. Of course, much depends on the combination of car and circuit. Trying to squeeze a Zonda around the narrow streets of London is a lot more fiendish than breezing an Audi RS4 around Brands Hatch. Did we mention that it also looks absolutely fantastic?

But really, the game’s first-person view is its most impressive innovation. Yes, you’ve heard it before, but Shift does raise the bar by fixing the camera to the driver’s head. That means you get a proper driver’s-eye view that’s affected by g-forces. The camera rocks back and forth as you pick up speed and put on the brakes, and after a heavy collision, there’s a startling concussion effect that makes the view go blurry. It’s really dramatic and engaging — and as Wallace puts it, it gives the game “a completely unique feel that really captures the sensation of driving a real car.”
![]()
TIG87
March 29, 2011 at 9:24am
I for one did like Prostreet I also play the hell out of Forza and enjoyed every bit I have played Forza 1,2,and 3 and when 4 comes out I will get that one too but thats beside the point Shift is an amazing game graphics wise and especially when it comes to the actual racing but I must admit that my personal favorite NFS game is Underground 2 I probably spent more time playing that game than any other except maybe Halo:CE (it would be close though).
![]()
Shades777
October 20, 2009 at 3:22pm
Undergrounds 1 and 2,Most Wanted and Carbon were the best ones.Even Undercover was okay but now i agree... I may as well start playing freaking Forza or Gran Turismo if I wanna play a race game now...this sux!!!
![]()
Shades777
October 20, 2009 at 3:20pm
Ever since prostreet the need for speed games have pretty well sucked.Undercover wasn't that bad but the best ones were the ones actually when it was about streetracing.
![]()
Shades777
October 20, 2009 at 3:18pm
Need for Speed has always been about streetracing.To take that away is going to really screw things up.Need for Speed used to be my favorite racing games ever...but now its just going down the freaking toilet.
![]()
d44671029
May 06, 2009 at 6:35am
i think prostreet sucked 2 and i am i big first person shooter guy but every now and then i mix it up with racing and i was going to go for need for speed but you need for speed people messed it all up
![]()
ON5L4UGHT
May 03, 2009 at 7:30pm
Sorry but I hated PROSTREET. I don't like racing sims as do alot of people. I bought Prostreet thinking it would be as good as the other need for speeds and was supremely disappointed. I agree that if I wanted a sim I would play Forza 2 but I like the arcade type of game for racing. If they decide to stick need for speed to a sim game I will not be buying any EVER again which is unfortunate. There is nothing like racing on city streets with trafic wizzing by you or the cops chasing you. THey should stick with what is working.
![]()
chukky1728
April 30, 2009 at 7:16am
The only NFS game that I like was their first attempt a simulation, Prostreet. This seems set to ramp it up a couple notches. Kudos to EA if they can pull it off successfully. Here's to hoping that they will!
![]()
Cronos501
April 28, 2009 at 7:56pm
I think that the change is horrible,If i want to play a racing sim i'll play Forza Motorsport. Need For Speed had a good thing going and they're about to mess it up by taking away what seperates them from every other racing game,good arcadey fun.














