movie tie-ins

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    Kung Fu Panda 2: The Video Game review

    We’ve never seen old clips of Bruce Lee in a fight, pausing for orders on whether to attack or defend. So why does Kung Fu Panda 2: The Video Game take this approach? It’s mystifying.
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    Lego Pirates of the Caribbean review

    Lego games are always stuffed with hidden toy treasures. What could be more natural than sending rowdy pirates to plunder it? Lego Pirates of the Caribbean: The Video Game splits four movies into 20 episodes of light-hearted action and puzzle-solving.
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    Rango review

    In the spirit of its unconventional cinematic counterpart, this videogame adaptation exudes eccentric personality. The narrative picks up sometime after the events of the film, with Rango as sheriff of a dusty desert town called Dirt. The main plot has you, as our reptilian friend, collecting space stones that’ve fallen to Earth.
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    Saw review

    You didn’t know former Detective Tapp survived the first Saw movie, did you? Danny Glover’s been replaced, but Tobin Bell’s grim voice guides the poor, doomed sap through the crumbling labyrinth of an abandoned lunatic asylum.
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    X-Men Origins: Wolverine review

    The best thing about good-looking, regenerating near-immortals is the amount of punishment you can inflict on them out of impotent jealousy. Luckily, Wolverine was born to soak up all the pain you’ve got, and it’s fair to say that Logan spends a good proportion of the game with his gutcage blown open.
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    The Godfather II review

    We’re not fussed about why EA decided to morph this sequel from an open-world crime sandbox into an empire-building resource-management sim. What really matters is that the second videogame Godfather is better than its predecessor because of the change — though unfortunately, it peaks too early.
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    The Chronicles of Riddick: Assault on Dark Athena review

    Why are so many of our favorite videogame heroes such understated guys? From Master Chief to Gordon Freeman to Richard B. Riddick, there’s an inverse relationship between an FPS hero’s appeal and the amount of dialogue he has.