Metro 2033 review
Gaming’s depictions of what a world-ending nuclear party feels like have been deceptively easy. Fallout 3 taught us that atomic annihilation is an excuse to sightsee America’s national landmarks; in Gears of War, humanity’s defense against extinction is a gang of linebackers.

Metro 2033 is a proper apocalypse. Drawn from a 2002 novel by author Dmitry Glukhovsky, the game establishes a believable, tattered dystopia where the only survivors of a nuclear exchange were those riding Moscow’s radiation-shielded subways during the event. Post end-of-the-Earth, mankind has rebuilt the network of metro stations into a web of rail-linked societies, military bases, and camps.
The developer shapes this fiction into one of the most brutal worlds you’ll ever experience in first-person. If Fallout is a universe brimming with playful ’50s irony and bobbleheads — and one where you can pause combat at any time to cut the tension — then this is the harsh, unforgiving Soviet response: a land where most of the living have never seen the sky, and where fighting the nuclear abominations left behind requires not just generous trigger-pulling, but constant restraint.

Most of Metro’s firearms are of the homemade variety (including our favorite, a revolver-shotgun with an attached bayonet). And within this battered world, ammunition is currency — a simple concept that generates one of the game’s best mechanics. Because the bullets you’re firing are the same you’ll need to spend to resupply, every combat moment generates a tinge of buyer’s remorse. You’ll find yourself surrounded by eight motorcycle-sized mole rats, and lament to yourself, “Damn, this is gonna be expensive.”

The ammo/money system makes you think like a scavenger: every shell, arrow, clip, and (most valuable of all) military-grade round is a precious resource of life-preservation and income. Pulling a bandoleer of 12-gauge shells off someone you just killed is like having an ATM spit out an extra $100 at you.
This scavenger mindset is the foundation of Metro’s best aspect: complete commitment to immersion. There’s no inventory menu, life bar, or experience points. Your headlamp flashlight has to be recharged with a personal handcrank (pull it out, then flick the right trigger to generate some juice). There’s no mini-map — just a handheld clipboard and compass that you hold in first-person view and illuminate with a lighter.

These equipment mechanics create a layer of entertaining tension. At one junction, we were chased deep into a tunnel after we alerted a patrol of Nazis. (Surprise, surprise: they’ve found a way to cause trouble in the apocalypse, too.) We were cornered — pinned down by their AKs and grenades. We stood at a dead end, staring over a railing into the pit below — a utility tunnel covered with pipes and support beams and filled with radioactive gas.

Jumping down was our only possible escape, but we couldn’t leap off the ledge and live: our gas mask had taken too much damage in an earlier battle, and without it, we couldn’t move freely through the poisoned air below. To make things worse, the battery for our nightvision goggles was dead. We were out of revolver ammo. Because our gas mask had been destroyed, our only choice was to fight tooth-and-nail through a dozen armored Nazi soldiers, expending all of our homemade dynamite grenades to stay alive.
These moments of emergent decision-making are relatively rare in Metro — it’s an almost exclusively linear experience, its monsters are relatively predictable (if well-animated), and its story is delivered flatly at most points by actors who sound like they share the same DNA. But the game manages to carve out a completely fresh vision of the apocalypse with its mechanics, creating firefights that are driven by fear, urgency, and the pain of expending valuable ammo.

Admittedly, the unapologetic realism will annoy many shooter players: even on easy difficulty, Metro’s apocalypse is a punishing, ego-wringing gauntlet. The game makes no qualms about piling on a sense of encumbrance and disorientation with its equipment and visual effects. But it’s that feeling of stumbling into gunfights — ones that aren’t meticulously designed with shoulder-high slabs of concrete to hide behind — that makes Metro so organic…and unlike anything else on Xbox 360.
On Xbox 360
+ Real apocalyptic atmosphere; brilliant equipment mechanics.
+ Awesome homemade firearms, all of which animate beautifully.
- Identical-sounding voicework; turret portions feel forced.
? Why does the silent protagonist talk only in the loading screen?


8.0
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normanyclark
May 20, 2012 at 11:09pm
I am very happy to find this about the reviews of all games and idea about the all new arrival games.
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vermageren2012
April 27, 2012 at 11:16pm
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February 21, 2012 at 2:01am
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Sixsnipes
April 17, 2011 at 3:48pm
one of the most realistic post-apocalyptic survival/horror first person shooter games in Russia ever made!
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mikomojo
November 14, 2010 at 11:09pm
Every game that you make will have a different fans. Usually we have a different taste in game. Not all people have the same taste in game. That is why every game that you create, will hav your own fans.
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merryGon
November 08, 2010 at 2:29pm
The most attractive game that I like is god of war. Its have a good mission to kill a bad goddess. It have romawi theme. And this game ma ke know bout many god in ancient greek.
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ks_gamer
November 01, 2010 at 12:08pm
This game is sweet. Thanks for the review, I'm going to pick this up as soon as I can.
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Artavan
October 28, 2010 at 7:42am
Metro 2033 looks epic. I've been waiting for it since I first saw the article in my GI. I think the lack of a HUD (but there is a crosshair, sadly) makes this one of the most immersive games I've ever seen. I can't wait to play it, and I don't care much for the gunplay. I just like the way the situations sound like edge-of-the-seat gameplay.
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tidus3
October 27, 2010 at 9:26am
I don't really want to think about a nuclear war or other disasters, but I would love to see more great video games. electric griddle
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carp-fishing-books
October 29, 2010 at 2:43am
I'm with you... thinking about living through that stuff is a scary thing! I hope the future is nothing like how Video Game portray it to be. But the effects of these games on the psyche of the people, and the realism of these games, leaves the impression to many people that the future will indeed look like the games they play.
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r.balboa
October 26, 2010 at 1:05am
Seems the game is quite good at graphics and it should be fun to play.
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makay191
September 17, 2010 at 4:52pm
Metro really looks like a great game. This is really amazing and I cant wait to get it. Thanks Makay Richards
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Brigitte777
June 11, 2010 at 6:44am
I want to say that I've already downloaded the game from torrent search http://www.torrentbasket.com I think they only based it on its graphics, game-play, and glitches. But not on the plot. yes yes military grade ammo is shiny...bad description, but when you play it....you just find the ammo and pick it up no matter what....who cares if it's shiny or not. as a matter of fact i never even used military grade ammo as the bullet lol, i just used the dirty ammo the whole time. This is what i say.....look past the minor defects, because every game will have them, and look at the plot.
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alex28
March 26, 2010 at 6:50pm
this game looks promising....but who are the other humans trying to kill you?
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jack4388
October 25, 2011 at 7:07pm
Thanks for sharing This game cant be compare with Silient hill or doomwww.bayhalong.com
















