Mercenaries 2
Posted 09/04/2008 at 10:37am
| by Steve Tilley

Sunscreen? Check. Jungle-strength bug repellent? Check. Nuclear missiles? Check. Time for a working holiday in Venezuela. In the spirit of Pandemic Studios’ 2005 prequel on original Xbox, Mercenaries 2 takes the Grand Theft Auto sandbox-game formula — story-based objectives surrounded by lots of nonlinear side missions — and gives it a soldier-of-fortune twist, arming you with a massive array of weapons, vehicles, and airstrikes that can flatten an entire city block of this deliciously destructible virtual Venezuela.
War is business, though, and while you’re ultimately chasing an oil-hungry dictator who shoots your mercenary character in the butt during the game’s opening moments, your main motivation is completing enough missions to unlock the game’s five warring factions, as well as buy the biggest and baddest guns, tanks, choppers, and bombs. This is a game that lets you use nukes, for Pete’s sake. Subtlety is not encouraged.

In terms of improving on its predecessor, Mercenaries 2 misfires in a few places. Though it has a story of sorts and a much wider variety of contracts and bounties to tackle, it forces you to steal oil to fuel your supply drops and airstrikes, adding an unwelcome layer of economy to the game. The shift away from primarily capturing key bad guys might disappoint some fans as well, and the so-so visuals don’t exactly scream next-gen.
The seamless drop-in, drop-out online co-op play shines, though. Not only is it a lot more fun to demolish fortresses with a buddy by your side, but it also makes the game’s challenging multipart missions significantly easier, and it opens up creative strategies that aren’t possible when going solo.
For instance, one player can pilot a fast patrol boat beneath an oil-drilling platform while the other player, standing on the boat’s deck, whips a sticky airstrike-targeting beacon at the platform’s support pylons. Seconds later, as hot artillery death rains down and blows the whole thing to flaming smithereens, you and your buddy have already sped to safety in open water.

This kind of out-of-the-box thinking is almost necessary to make Mercenaries 2 as rewarding as it ought to be. It’s a giant, busy sandbox full of all kinds of fiery and destructive toys, but you have to get a firm handle on the game’s uneven tempo and immersion-breaking little quirks to fully enjoy the amount of freedom it offers. Are you prepared to work for fun instead of just for money? If so, flame on.
+ If you see it, you can blow it up. Spectacularly.
+ Skyjacking helicopters with a grappling hook for the win!
- Great draw distances marred by pop-in aplenty.
? Why ditch the original's "Deck of 52" targets? That was cool!
7.5