Madden Day Shouldn't Be <br>the Only Day

The temperature is rising across America with football fever. NFL training camps are in full swing across the country, people are forming fantasy league pools at work, and today so happens to be Madden Day. What’s Madden Day, you ask? Well, it’s the day celebrating the launch of EA Sports’ annual NFL franchise, Madden.
Drew Brees, quarterback of the Super Bowl defending champion New Orleans Saints, graces the cover of Madden 11 this year. Let’s just hope he doesn’t fall to the Madden Curse and get injured during the upcoming season.
Every year the new Madden game has a new key feature that sets it apart from previous titles. This year’s big new feature is called GameFlow. GameFlow is a new playcalling system that automatically chooses the best play to run given the situation your team is faced with on the gridiron. The typical 300 or so plays to choose from in a team’s playbook are boiled down to one. This should in turn reduce a normal game time from around 60 minutes to around 30.
I think GameFlow is for the casual fan, really. Casual players won’t have to sift through a bunch of plays and think as much about what play they want to run — the game will do it for them. Basically, EA Sports took the Ask Madden feature and built on it to make GameFlow. In OXM’s Madden 11 review, our reviewer gave the game a 9.0, saying that GameFlow took the grind out of playing a game and injected more action instead. Well, I have a different opinion. I still think seasoned Madden players rarely, if ever, used Ask Madden, so I don’t see them using GameFlow. It seems like — and I hate to use this labeling, but — “hardcore” fans will be disappointed with Madden 11’s focus on the casual fan and not on them and the franchise mode they love.
I just get the feeling EA Sports is producing the same Madden game with a new roster update and full of minor improvements.
Of the four big major leagues in America, only the NFL gave exclusive rights to one company: back in 2005, EA Sports signed an exclusive licensing deal with the NFL and NFLPA, thus ending the run for 2K Games’ NFL 2K series and any other non–EA Sports football game using the NFL license. It’s a monopoly no matter which way you slice it. There has been an outcry for a long time about this very issue, and a lot of football fans want 2K Football to come back — or for the NFL to at least give any other developer a shot at making a football game using the NFL license.
Unless it gets extended, EA Sports’ current deal ends in 2012. I say it’s time to let the football-videogame market become a free market once again.
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halo33355
September 14, 2010 at 5:14pm
whats the difference between using the headset with madden 11 nd without using it.
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GeneticBlueprint
August 18, 2010 at 12:14pm
I completely agree with the previous comment. I feel sorry for people that get duped by EA year after year. They're charging you $60 for the exact same product they released the previous year. When NFL 2k5 came out, I thought it was leaps and bounds better than Madden. Well into 2008 my buddies and I were still playing that on the couch on my old Xbox instead of Madden 2009 on my Xbox 360.
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olschool
August 16, 2010 at 6:55am
I agree with you completely. It seems like every year Madden is no more than a roster update with a a few minor improvements and I think they add just enough of these small improvements to sell the game as a 'all-new' game. The reason EA paid so much money for the exclusive rights to the nfl is because 2k came out with a football game that was BETTER than madden for only $19.99 which was at least HALF of what EA was charging. EA knew that 2k was threating to get a big share of the video football game market and they just couldnt have that..hence the monopoly on the nfl license. I like Madden, but I also enjoyed 2k5 a great deal. I for one, certainly hope that EA loses it's exclusive rights which opens up the market again and gives us gamers a real choice as to which football game WE want to buy/play.
















