Kingdom Under Fire: Circle of Doom

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T3kNi9e

I personally thought the demo was pretty good. I was suprised when I saw bad reviews after the release. I thought it would atleast get an average in the 70s.
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Airforce007

ATTN. ALL POSSIBLE INTERESTED BUYERS!!! READ THIS REVIEW: *ahem* Don't bother. Buy Elder Scrolls Oblivion. That is all.
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MitchyD

While I can't speak for the retail product, I had some qualms with the demo. A convoluted control scheme had me wrenching my hands in awkward, and literally painful positions while playing. Aiming, attacking and moving was a mess when trying to all three (or more) simultaneously. Why have a map in such a linear game? There were maybe one or two deviating paths in the demo version, and they were MARKED ON THE MAP. Why? What's the point? If you've got goods hidden, hide them. Don't give me a map to follow a single path with one (if that) secret passage. When killing the same bland enemies over and over (and over and over...) I noticed that their canned-animations became stale, and my repetitive button mashing of "X" worked well enough to slash fools into meat-pie, but their blood spray was always perpendicular to their body. Falling enemies never had blood fall down, it would always spray the same direction, the same distance, no matter their position. Also, one death and been-hit-with-a-weapon animation is just eye gougingly boring. Just my two cents, but it seems like you're REALLY in to the lore, Casey, which might be enough of a hook, and I'll admit I've been looking for a good hack'n'slash game for a while - This just wasn't it. At all. -- http://www.nukoda.com -- Gamertag: MitchyD88
 
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