I Just Read a Book — And So Can You!
Did you ever go on a field trip for science class? Chances are you remember it if you did, because it was probably wildly different from the other ways you learned things in school. I remember learning more outside of class than I did inside. It was simply more interesting to do stuff than to read about what might happen if I did stuff.
There’s a fancier term for this – “experiential learning” – and it’s one of several concepts discussed in the freshly revised edition of James Paul Gee’s book What Video Games Have to Teach Us About Learning and Literacy (due out next week). And if that title’s a mouthful, just wait and see what happens when its contents hit your brain.
The way Gee explains it, learning to play a video game that way you already do – walking around, trying things, dying, trying something else -- is “expert reflective practice in a complex semiotic domain.” That made me feel really smart for having “wasted” so much time raiding tombs, dropping colored blocks, and finishing the fight.
James Paul Gee is a baby boomer, a PC gamer, and a college professor interested in how language evolves and how human beings learn. In watching his son play games, he realized there was something to it – that the best games demanded really effective, satisfying, and enjoyable ways of learning things that schools were sadly not even attempting. Games teach risk-free experimentation, social models, cultural values…they’re deep, man.
And his resulting book is deep, too, but it remains accessible. I won’t go into too much detail because I’ll only mess it up, and it’s better to let Gee lay it out for you himself. His examples from Return to Castle Wolfenstein and Deus Ex will be familiar and crystal clear to gamers, but then he peels back a few layers and the next time you pick up a controller, you suddenly See What They Did There. This is not a textbook, but it is a serious non-fiction tome for people who want to know more about how their brains process information and why sometimes repetition in a game is fun (Rock Band) and other times it’s frustrating and boring as hell (any game without a save-anywhere system). You’ll also sound really clever at cocktail parties when you say things like, “I think it was James Paul Gee who said, ‘None of the current research even remotely suggests video games lead to real-life violence in any predictable way.” Then you can change the topic away from that boring old violence debate and start talking about expert reflective practices in complex semiotic domains.
I’m a fan of this book – big enough of a fan to entice James Gee to write us a column a few issues back – and I’m really happy to see that that ...Learning and Literacy is being re-released in an updated edition, complete with more recent references to Half-Life 2 and World of Warcraft. The tone is as light as an academic tome can be, but you’re going to have to pay attention to keep up with the big ideas within. In re-reading it, I found myself surprised at all the things it tried to tell me the first time around that I’d simply forgotten.
I’m pretty sure I’ll remember them all when they make the book into a game, though.
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Lumpy Fat
December 30, 2007 at 1:28am
Hey Argonian, I was just wondering how you can score B's and A+'s when you don't put a space after punctuation. This coming from another grade nine student.
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Axe Argonian
December 21, 2007 at 7:30pm
Agh! I said that the wrong way. I'm the B to A+ scoring 9th grader! I did not mean any bad insult,but I put my words in the wrong way. Sorry.I swear that I'm telling the truth!
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Axe Argonian
December 21, 2007 at 7:28pm
Well turboje,that response was from a B to A + scoring 9th grader.
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turboej25
December 20, 2007 at 9:22pm
Argonian, I think that you are on the right track with your selection of examples. Great games all, but your explanations come off a bit pretension especially preceding an article about a book on subject by a man with PhD in the field. Dan said it had been updated with HL2 and WoW. Too bad the ‘Perfect Storm’ came a bit late to be included in the book. Maybe a large gaming magazine could convince James Paul Gee to lend some insight to these recent compelling titles, say in a one page editorial? Hmm . . . who might be able to do that . . .
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Axe Argonian
December 20, 2007 at 3:06pm
Interesting. Take that Jack Thompson! Video games CAN make people smart and educate them in more ways than others. Here are some recent examples: BioShock A thinking man's game.You have to look at the environment to use everything a weapon. Hack a security camera,and the next time an enemy passes through that area,bots will chase and kill that enemy. Remember those tough Big Daddy fights? Use a telekinesis plasmid to pick up flammable containers and through them at those beasts. ----------------------------- Mass Effect Mass Effect shows that teamwork is truly worth it to survive. Like Gears of War and Rainbow Six Vegas before it,Mass Effect uses thinking to help survive.Use levitate in a group of enemies,and as they fly,shoot them repeatedly. Not to mention you can develop good social skills by pretending that the person you are talking to in Mass Effect is a real being. -------------------------------- Halo 3 This really works out whenever you are playing on Live (team battles) as you can take down a tank by: Player (1) uses an airborne vehicle to distract the tank,while Player (2) sneaks behind and hijacks it.
















