Halo: Combat Evolved Anniversary review

It’s hard to believe it’s been a full 10 years since the first Halo debuted. But if you were to pop in that game now, it’s not hard to imagine a Combat Evolved first-timer or anyone who hasn’t played the game since the Xbox days pausing at its creaky, decade-old visuals. And why bother doing that to yourself when 343 Industries has you covered? Halo: Combat Evolved Anniversary serves up the original game’s groundbreaking gameplay intact, but the developers have gone the extra mile to wrap it all up with a fancy bow.
Thankfully, Anniversary skips any revisionist horrors — you’ll find no Star Wars special editions “Greedo-shot-first” moments here. 343 instead focused on upgrading the graphics and audio while folding in the control improvements that’ve made their way into the series over the years. The remastered visuals and audio make the 10-year-old game feel surprisingly fresh: the level of detail in everything from the opening cinematic of the Pillar of Autumn’s crew preparing for the Covenant attack, all the way to Master Chief’s final escape, looks fantastic. Even the problematic Library and Flood levels are improved by the retooled, bright color palette and clear differentiation between areas. (The Flood will still murder you more than a few times, but hey — at least you’ll know where you are.)

Ultimately, these upgrades help sell the story’s epic, cinematic scale in a way that — in retrospect — just wasn’t possible on the first Xbox. This boon is especially evident in Anniversary’s new-fangled 3D mode, which does a good job of immersing folks with compatible TVs in the game’s world. For those who’d rather keep it real, you can toggle off the graphics upgrades at any time by hitting the Back button, and also select the original score at any time while playing. The same freedom of choice extends to the game’s control options, which let you use the classic layout mapped to the 360 controller, or Halo: Reach’s controls. We appreciate the suite of options Anniversary offers up, but the compare/contrast approach serves only to highlight how far the series (and by extension, we as gamers) has come since Combat Evolved’s fledgling first steps on the then-new system. Most likely, you’ll stick with the prettified graphics and more modern control scheme.
The only bit of true revision comes packaged in the form of skulls and terminals — collectibles that debuted in later Halo games. Skulls simply modify your experience as they’ve done in the past (affecting ammo use and enemy strength, for instance), but it’s the terminals that truly add something new to the experience by presenting cinematics that pull in bits of lore from the larger Halo universe.

Anniversary shoehorns in two flavors of Kinect support. In-game, voice recognition reacts to almost two dozen words, including “reload” and “grenade.” Moreover, an Extras menu lets you access a Library mode, unlockable only with Kinect, where you’ll examine 3D models of items and adversaries you’ve scanned in the game. You can also use voice commands to review the terminal cinematics you’ve found. We commend the effort the devs put into Kinect support, but ultimately, it’s an unnecessary addition.
Anniversary’s multiplayer options didn’t get as extensive a makeover as the single-player game does — and they probably won’t sate longtime Halo fans. You can now play the campaign cooperatively with a buddy over Xbox Live; it’s raucous fun despite some seriously choppy framerate chug in crowded fights with the Flood. Competitive multiplayer, on the other hand, is significantly different than its classic incarnation. The mode uses the system from Halo: Reach, which adds parties, stat tracking on Halo Waypoint, emblems, and customizable characters and weapon loadouts.

This core multiplayer experience offers six main maps (each with a variant) — “Beaver Creek,” “Hang ’Em High,” “Damnation,” “Timberland,” “Prisoner,” and “Headlong” — that are all remasters of Halo and Halo 2 maps. Including the variants was a good idea, as their layouts offer more gameplay options during matches thanks to additional routes and places to hide/ambush/camp. More recent multiplayer features like custom game, Forge, and theater modes also join the party. Though Anniversary is short some maps from the classic game, you’ll find squad, big team battle, free for all, and classic match types in which to test your skills. As an added perk, Anniversary includes an all-new Firefight mission for two to four players.
It’s safe to say, the shiny new features of Reach being layered over a select number of remixed CE maps won’t matter a whit to gamers who didn’t spend countless hours at LAN parties sniping fools with the gleefully lethal M6D pistol. If you did, though, know this: a truly faithful upgrade to the original’s multiplayer experience isn’t what you get here. For those yearning to relive those glory days, the omission will sting smartly. But it doesn’t necessarily detract from what Halo: Combat Evolved Anniversary celebrates. This feature-rich ode to the classic that started it all is an impressive upgrade — one that deserves a place in any fan’s library.

Publisher: Microsoft • DEVELOPER: 343 Industries (with Saber Interactive and Certain Affinity) • ESRB: Mature • MULTIPLAYER: 2 cooperative; 2–16 competitive (System Link or Xbox Live) • ACHIEVEMENTS: Easy 250G • COST: $40
+ Beautiful facelift to the classic game.
+ Impressive array of extra features.
– No full multiplayer overhaul; the Kinect “support” is a bit pointless.
? How did we play games with no sprint, regenerating health or cover mechanic?
8.5