Guitar Hero: Metallica
Posted 03/16/2009 at 1:35pm
| by Ryan McCaffrey
Watching the Guitar Hero and Rock Band franchises slug it out over the past year has been like a heavyweight prizefight for the ages. Right cross! Neversoft gets Aerosmith. Haymaker! Harmonix nabs AC/DC. Kidney punch! Neversoft scores Tool. Uppercut! Harmonix bags The Beatles.
With both heavyweights bloodied and battered — as us plastic guitar–wielding fans reap the benefits — what could Neversoft possibly swing back with? You guessed it: Metallica!

The world’s foremost metal band has finally embraced the new interactive age of music, signing up for a four-player, full-band experience with the franchise that started it all. We spent a day at Neversoft’s Los Angeles headquarters admiring the autographed guitars on the walls, sneaking a peek at a Spandex-clad, Velcro ball–covered Lars Ulrich drumming a mo-cap session for one of the songs included in the game, and yes, playing a lot of the quartet’s Guitar Hero debut.

But before we did, we got a tour of Neversoft, and after meeting a bunch of team members, it became clear that Guitar Hero: Metallica is no mere track pack. One-upping GH: Aerosmith (for that, only Steven Tyler did mo-cap), Neversoft spent three days with Ulrich, James Hetfield, Kirk Hammett, and Robert Trujillo at their Bay Area headquarters, filming the foursome playing together so the game would not only nail each man’s trademark stage moves, but also capture the essence of the bandmates playing off one another and give the game that extra layer of live-in-concert authenticity.
The fan service doesn’t stop there. Every song on the track list (which clocks in at 45 total) can be viewed in “Metallifacts” after you complete it in the career mode. It’s essentially VH-1 Pop-Up Video combined with the axed Jukebox Mode from Rock Band 2. In other words, you don’t play along with the song, but rather sit back and watch the digital Metallica jam while interesting factoids and bits of trivia pepper the screen. For instance, did you know that the bells at the start of “For Whom the Bell Tolls” are sampled from the bells sounded before every Chicago Bears home game at Soldier Field?

Of course, what really matters are the songs. Which ones are in the game? How do they play? The short answers, to put your nervous Metallica fan energy at ease, are (a) Most of the best ones, and (b) It plays so well that this Guitar Hero might be Neversoft’s greatest yet.
Part of the reason for that is the optional double-bass pedal kit (pricing not yet finalized) and “Expert +” difficulty mode for drums. The ace in-house Neversoft team demoed them for us on a still-secret song that featured, ahem, a ton of bass kicks. It was an amazing display that would best be described as “insane” and should bring crap-eating grins to all the faces of the most devoted, Expert-level Guitar Hero fans. And though you truly need the extra pedal only on Expert +, you can use it on other skills, too: on Hard we can tell you that, if nothing else, it makes playing the drum fills exponentially more fun — not to mention about 10 times more realistic.

We got right to work on “Wherever I May Roam,” which we’re guessing will fall into the early portion of the career. (It was relatively easy.) Nevertheless, the drums were a blast, with a kinetic beat and plenty of opportunities for fills. Next up was “For Whom the Bell Tolls,” for which we switched to guitar. As with “Roam,” we’re betting it’ll rank as one of the easier tracks in the game, but Neversoft notecharted the main riff in such a fun way that you probably won’t mind scoring in the high 90s on it every time.
We broke a sweat trying our hand at the bass line on one of Cliff Burton’s most memorable works (sorry, Neversoft swore us to secrecy on this one, folks). Mixing in plenty of the open notes introduced in World Tour and keeping our left wrist busy, it lived up to our expectation of how good it could be in a band videogame.

If you’re worried that Metallica might follow Aerosmith’s lead with a chronologically plotted career mode — in turn putting you through the paces with Metallica’s fastest, most challenging tunes upfront — fear not. Neversoft gets it, and they’ve structured the career mode with a simple, difficulty-based star system where your band vies with the fictional group The Poseurs for the chance to open for Hetfield & Co. As an example: to unlock the second tier, you might need 10 stars. To nab those, you could five-star just two of the songs. Alternatively, you could four-star two of them and three-star one, or three-star four of them, and so on. You get the idea. Better still, every song in the game will be available from the word “go” in the Quickplay menu, so there’s no need to suffer through any guest-artist filler to get to the good stuff. Ooh yeah!

At the end of our studio visit, we came to one clear conclusion: for all the crap Neversoft takes from the hardcore fan community for not being Harmonix, our time spent with GH: Metallica is proof that they’ve become very adept at making virtual rock ’n’ roll fun on their own terms. After three games, they’ve mastered the difficulty curve, making Metallica fun for all fans regardless of their plastic-instrument proficiency. (But make no mistake: the all-metal nature of this game means it will be inherently tougher than its predecessors.) And on top of it all, the Death Magnetic full-album downloadable content from Guitar Hero III/GH World Tour will be compatible with GH: Metallica, raising the song total to more than 50.
All of Neversoft’s efforts look to be adding up to one thing: one hell of a kickass Metallica game. And if this proves true, they’ll deserve more than just our $60: they’ll have earned a hard rockin’ devil-horn salute. Back to your corner, Harmonix. This round goes to Guitar Hero.