Grand Theft Auto IV: First Look

You’re probably not going to like Grand Theft Auto IV. Maybe not at first, anyway.
When you find out, for instance, that it won’t have airplanes, jetpacks, bicycles, an entire sprawling multi-city state to roam around, or many of the other little features San Andreas managed to cram onto a single DVD, your kneejerk reaction may be, “Well, that sucks.”
After all, the delightfully gluttonous excess of the last entry in the lightning-rod Grand Theft Auto series quickly and definitively raised our expectations for what can be jammed into an open-world experience.
But once you get past the bullet points and realize what Scottish studio Rockstar North is trying to do with the next-generation reboot of gaming’s most successful franchise — i.e., to make a “more realistic, more human experience” and next-gen–ify everything beyond just the graphics — you start to get it. And when you get it, your mind begins to reel at the possibilities.
We were given a 20-minute, highly controlled demonstration of an early build of the game being played in real time on Xbox 360. The session began with a look at your avatar, Eastern European import Niko Bellic, standing inside the Liberty City taxi depot of his cousin, Roman. Niko’s relative has lured him to the United States with promises of money, cars, and women, but in reality he’s in a world of trouble and needs his cousin’s help.

WELCOME BACK
Yes, GTA IV takes place in Liberty City. The series is returning to its 3D roots, but you won’t recognize anything you remember from its previous iteration. Whereas the Xbox Liberty City was a three-island metropolis loosely based on real-life New York City, Xbox 360’s present-day Liberty City sticks much closer to real-life Manhattan. It features a stunningly detailed five-part Big Apple standin with re-creations of such landmarks as the Chrysler Building, the Empire State Building, the MetLife Building (sarcastically renamed the GetaLife building), and the Statue of Liberty (a.k.a. the Statue of Happiness), to name a few we were shown or told about.
“The influence is New York,” Rockstar told us matter-of-factly.
The virtual Manhattan is dubbed Algonquin in the new Liberty City, while all the boroughs — Bohan (the Bronx), Dukes (Queens), Broker (Brooklyn), and suburban Alderney (North Jersey) — are connected to this central hub by bridges. Together they comprise a land mass that is bigger than any of the three cities in San Andreas but smaller than the whole of the previous game’s Fake-ifornia.
But before you bemoan the shrinking real estate, ask yourself: Do we really need a sandbox world bigger than San Andreas? And more to the point: Do we want one?
After seeing GTA IV in motion, we’d wholeheartedly answer “no.” Bigger isn’t always better — a maxim Rockstar aims to prove by upping the ante on everything within the space they do have. While the square mileage may be down, the scale and detail are significantly up…both literally and figuratively.

IT’S ALIVE!
Seagulls. Cigarettes. Cell phones. They’re all ambient, tiny details that, when combined, lend a palpable sense of life to the dynamically lit, pixel-shaded collections of polygons that compose Liberty City’s faux New York. Head down to the docks and you’ll see bottom-heavy scavenger birds circling for food and cawing to whoever will listen. Trot down Broker’s streets in the post-dawn hours and you’ll see a variety of unique (read: not physically identical) pedestrians: one muttering about the cost of local real estate; another sitting in front of a townhouse tapping his foot to the beats flowing through his headphones; another yakking on his phone; and still another lighting up a smoke to try to take the sting out of the brisk morning air.
These subtleties extend to the architecture as well. Buildings aren’t merely flat, barren facades: They’re carefully crafted, impeccably lit members of the Liberty City neighborhood, each festooned with its own particular charms, such as a graffitilaced sign, a flowerpot, or an air conditioner lodged in the window.
The buildings also have an element of verticality never before seen in a sandbox series, and it adds a sense of scale to the environment that’s difficult to define. It’s almost as if the buildings are looming over you and leaning in your direction ever so slightly, like the city is interacting with you just as much as you’re toying around inside it. The Broker Bridge was perhaps the best example of this aspect in our demo. Though Rockstar didn’t bring Niko very close to it at all (let alone put him on it), it hung over the neighborhood in ominous fashion. The skyscrapers of the downtown Algonquin metropolis — which we got a look at only from the docks across the river — also gave this impression, even from afar. (The real-time reflection of the skyline in the water is incredible, by the way.)

GROWING UP
If you’re getting the sense that this is a much more serious, hardcore Grand Theft Auto than you remember, your instincts are correct. Throughout our demo, Rockstar expressed a commitment to exploring new territory, and they’re leaving the over-the-top parodies of classic films like Scarface and Goodfellas in the last generation, shifting GTA’s focus to a much darker tale about Niko and his life in the U.S.
“It’s a story about the American Dream,” Rockstar told us.
So will GTA’s wry comic element go the way of Betamax? Of course not. Though you shouldn’t expect Rampages, eating yourself to obesity, or having to pump iron at the gym, you’ll find the usual plethora of fake-ad-infused radio stations, goofy billboards, and high-speed hit-and-run fatalities. And in case you’re wondering, the series hasn’t regressed to water being fatal.
“It would be [ridiculous] if you couldn’t swim,” they told us with a straight face.
So you can tread water, and you can also, we were shown, enter more buildings than before. Making a left turn into a seemingly unassuming townhouse, Niko walked right inside, then around the living room, through the kitchen, and out a back door into an alley. It wasn’t a store, hideout, or otherwise game-ified “Yes, you can come in here!” structure. But our Rockstar tour guide just walked right in, leaving us to wonder just how many different interiors would be available to explore.

PIMP MY RIDE
No matter how Rockstar chooses to evolve the series, it simply wouldn’t be GTA without cars. We saw a rather run-of-the-mill complement of rides during our peek at Broker, including twodoor Civic-esque hatchbacks, the ubiquitous four-door boxey sedan, and a graffiti-decorated delivery truck. Their movements were made exponentially more realistic by the sequel’s new physics system. In short, each vehicle’s suspension reacted to the street below, just as it should. Tires bobbed down when beginning a downhill descent and retracted into the wheel well when going over a bump.
We also noted how, when Niko approached a parked sedan from behind in preparation to carjack it, an interface prompt appeared in the upper-left corner of the screen: “Press LB to open boot.” Boot, of course, is the British term for “trunk,” leading us to wonder just what we might be able to stash in the backs of our cars — weapons, bombs, kidnapped people? Or even more interestingly, what might we randomly discover in other people’s boo — er, trunks? For the moment, Rockstar isn’t saying.
Fortunately, we did get to see Niko jack that car, which happened to be locked. In previous GTAs, “locked” meant you simply couldn’t take the vehicle. In GTA IV, however, Niko puts his elbow through the driver’s window, opens the door from the inside, and then hotwires the ride and drives away. (Best we could tell, the gameplay sequence here was a simple single button-press, as opposed to a thumbstick twirl or Splinter Cell–style lockpick jiggle.)
Outside of the car, the aforementioned physics upgrade also enables Niko to stride more realistically, lean as he changes direction, and even climb telephone poles. Frankly, we’re not sure why Rockstar showed us this option, and they were coy about its gameplay possibilities, but they did mention that you could also clamber up fire escapes and jump from building to building — bringing to mind potential movie-esque chases and shootouts that take advantage of the aforementioned verticality.

CHANGE "IV" THE BETTER
By the end of our demo, IV's prospects were looking better and better. Even the smidgen of the new Liberty City we saw was clear evidence that the collective intelligence at Rockstar North has an exact, focused idea of what they want to do, what they need to do, and how to best go about doing it. They’re evolving and reinventing the genre they created, and though they’re sacrificing some of the nonsensical whimsy of the previous trilogy, one look at a billboard for an in-game movie called “I Slept With Your Mom” will make you laugh out loud — a reminder that Grand Theft Auto is still one of gaming’s smartest, funniest franchises…with or without a jetpack.
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kjmalc
November 17, 2010 at 7:29am
I used to play NFS Carbon... but I would like to know how to play this game as well... Do you know where to download this game for free?
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WANNA----PETEY
July 11, 2008 at 5:08pm
Great story line but not as fun to run around freely as san andreas, but still fun as hell!!! GET IT MAN, GET IT!!!!!!
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Texxass
April 27, 2008 at 5:13pm
Gamertag=Texxass I work for a company who is doing a midnight release of this game and I am looking forward to getting all of those a-holes out of my store so that I can get my game and go play it. Woo!
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Guitarslayer666
March 13, 2008 at 11:17am
I love the GTA games. especially gta san andreas. altthough the graphics needed a little work, i hope this game is ready to back up what everyone has been saying. i usually go and rent a game before i buy it. but i have already pre ordered it from gamestop. i pray to god i do not have to make another trip back to the trade in store when i am done. i hope i will be playing it for a while. Shit, i still play GTA san andreas. :)
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coop
March 08, 2008 at 1:46am
I just can't wait for this game to come out, I have been feining for the joy of running over people, killing people, etc. If it wasn't for this game series I would of probly shot up my school (stupid congress men saying that violent video games makes u kill, but in my caes they let me release my anger on billions of polygons)
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cenahk
February 20, 2008 at 7:06pm
its beter that is waas delayed,Now i look forward to it even more!
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SharpShot303
December 03, 2007 at 7:45am
GamerTag=SharpShot303 are you going to be able to play with friends over xbox live??
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La Russa 89
November 18, 2007 at 1:45pm
Reading this articule, in conjunction with a lengthy delay, only raises my already sky-high expectations for this game. I'm looking forward to the best game of all time (if we're lucky).
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cart00nstrip
November 17, 2007 at 6:08am
This reminds me a lot of "Shenmue" (what I like to think is the FIRST "sandbox" game), albeit much more advanced. I'm really looking forward to it.
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mastaace46
November 16, 2007 at 9:06am
I don't see why people would think that getting rid of that stuff would be bad. Yeah it's all fun n all. Would just get old and show no creativeness if they took the same options/concept and put it with a new person and new enviroment and sold it for $60. I think it's a good risk to take. This is just my opinion. The only option I wish they would let you have, would to be like Saint's Row and let you make your own character.
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Babyrocko1908
November 15, 2007 at 12:41pm
This is great! This is a next gen GTA and I for one am thrilled at the details and gameplay! I absoutely loved GTA III and Vice City with Vice City prob being one of the best games I've ever played next to the Original Halo but San Andreas was just too overdone for me with the eating and pumping iron! Way Way too much! I thought it took away from the game play! Bravo Rockstar with putting the focus back into the gameplay!!
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seoinpk
November 12, 2010 at 12:05am
GTA 4th version is really nice i enjoy this game, and i come to last stage without any difficult, its take 3 months to me to finish part, Now i am moving to prepare Exams, Best Regard's David Jeff













