Ghostbusters: The Video Game
Let’s talk about style — the idea that it’s not just what you do, it’s how you do it. Ghostbusters, as a franchise built around smart-mouthed comic actors and a slick fusion of the scary and the silly, has style to spare. And that’s why Ghostbusters: The Video Game makes its very well-worn setup feel so good.

Underneath the license, Ghostbusters is a pretty straightforward third-person shooter: Enemies appear, you take them out. Instead of donning the armor of a space marine, you pull on a jumpsuit and a proton pack. Instead of reloading a gun, you vent the heat from your experimental paranormal equipment. And instead of vaporizing the bad guys — they are, after all, already vapor — you trap them with a ghost-wrangling mechanic that feels a bit like Fishing of the Dead. That novel interaction adds a lot to the fun factor.

But the magic really happens when you add the celebrity talent. Dan Aykroyd and Harold Ramis largely built the game’s story on the mythology they created for the original movie, with plenty of new equipment (meson colliders, stasis beams…or in non-geek terms, goop guns and spectral shottys). This is the “real” Ghostbusters, with the original writers feeding lines to the original actors, performing over Elmer Bernstein’s film score. Until a third flick actually gets made, consider this the de facto sequel.

And the personalities still ring true: Venkman’s sarcasm balances Spengler’s dry analysis; Stantz’s enthusiasm works well against Zeddemore’s reality checks. Janine is still a disgruntled secretary and Walter Peck is still a bureaucratic jerk. (Only Alyssa Milano, as Venkman’s love interest, sounds middling. We miss you, Sigourney.) You’ll love being in the middle of everything as the new (and mute) team rookie. You’ll see a lot of familiar people and places — the Stay-Puft Marshmallow Man, Slimer, the Sedgewick Hotel — as you unravel a new supernatural mystery and once again try to save Manhattan.
That’s assuming you don’t blow it to smithereens in the process. Terminal Reality’s Infernal Engine makes destruction beautiful; we loved watching priceless museum artifacts shatter from the force of proton streams, boson darts, and slime cannons. Switching between gear is easy with the D-pad (four bits of equipment, each with an alt-fire) and while there are a few puzzles along the way, most of the gameplay focuses on blasting anything and everything you see in the name of protecting NYC from the spectral world.

Naturally, specters live in the shadows, so we expected the game to be spooky and dark… but not this dark. It’s often tough to see the environment, and your PKE meter and night goggles are as close as you’ll get to a compass. Your fellow ’busters call out directions and advice throughout, but you’ll still get lost. A map or arrows would have been appreciated, as would checkpoint notifications, but Ghostbusters sometimes sacrifices its gameness in its quest to be a playable movie. That’s why characters provide you with both narrative and pathfinding, and why you can’t create your own Ghostbuster — the leading man was already cast. But after the much-publicized delay, not having co-op through the main campaign is still a disappointment. Who doesn’t like buddy movies?

You will find co-op in the multiplayer, in the form of three strung-together sequences, each offering variations on trapping, protecting, destroying, and even stealing ghosts from other players. Think Gears of War 2’s wave-based Horde mode, but with ghosts (and Bill Murray). Wrangling spectres for bragging rights is quite fun; it’s also the only mode in which you can play as the famous characters.
There are other forgivable nitpicks. The VO inevitably repeats, but at least it’s delivered with gusto. We spotted some slowdown during heavy action sequences, but they were brief (and pretty). During the climactic battle, our teammates actually got in the way of our shots and didn’t use their equipment wisely, but they acted pretty smart throughout the rest of the game. The campaign is only about 10 hours, but it doesn’t overstay its welcome.

But it all comes back to that word: style. Ghostbusters combines a tried-and-true structure with a familiar but fresh license, filling the game with personality and panache — and that’s what really raised our spirits.
On Xbox 360
+ A digital reunion for a fun franchise.
+ The trapping mechanic feels fresh and unique.
- No campaign co-op, no created players.
? Activision didn’t think there was a sequel in this? C’mon.


8.0
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Biiiilly
August 01, 2009 at 4:36pm
i thought this game was only out on the ps3 at the moment because i havent seen it in any stores.
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Maukrish
June 30, 2009 at 8:33pm
I purchased Ghostbusters and found it to be a really fun game but with two problems the first is that the campaign mode is definitely too short having been able to complete it within 5-6 hours and also the numerous cut scenes slow down the enjoyment. Every time I really got into it I found that the game would flip to another cut scene which really took the pace out of the game I would say definitely a rental but not something I would advise buying
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Darth Hobbs
June 20, 2009 at 7:23pm
Hi Guys & Gals When I first heard about the game being made I watched it from then on and I can't wait to play it. I live in the UK so I'm importing the US version so I don't have to wait for another 3 or 4 months till it comes out. From what I've seen and read the game is everything we wanted out of a Ghostbusters game I'm looking forward to see it for my self. Great and fair review Dan well done. From Richard Hobbs Gtag: Darth Hobbs PSN ID: Hobbsy 2483
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dallasquake
June 18, 2009 at 2:01am
Considering how HUGE of a fan Dan is, I am optimistically cautious, but I am hearing some rumblings. I would like a second opinion from someone else, other then Dan, here on OXM. I have yet to play the game, and since there are no rentals anywhere near me, my only hope is for an Xbox Demo. So any chance of getting a Demo on Xbox? Also I have heard that your AI partners are quite stupid and get hurt all the time and that you spend most of your time reviving them??? Could someone tell me if this is true?? If so that is a Deal breaker for me! Thanks
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Dan OXM (not verified)
June 17, 2009 at 12:42pm
If you cross the streams for a length of time, you get knocked back. It doesn't penalize you for the occasional stray shot, but if you repeatedly cross the streams without being aware of where you're shooting, you'll get knocked down after a voice-over warning.That's better than a dimensional cross-rip, right?
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ZVanquish5
June 17, 2009 at 10:30am
In one of your guys' previews about Ghostbusters, the developers mentioned they were thinking of crazy ways of what happened if you mixed the beams. So what happens when you mix the beams?
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rk1studley
June 17, 2009 at 7:48am
this game is great so much better than prototype in my mind ghostbusters is fun gameplay meets great story that is what i am look for in game www.rk1gaming.net
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Spybreak
June 16, 2009 at 7:36pm
Hmm it seems like a solid rental, the full original voice cast helps, but maybe the multiplayer might persuade a purchase. Bad timing though, still need to pick up Red Faction and Prototype first lol.
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