Far Cry 3 Deluxe Bundle review
An awful lot of content's packed into Far Cry 3's bullet-riddled open world, but we're sure many of you are hungry for more. Unlocking all of the game's preorder bonuses, the Deluxe Bundle DLC is more substantial than it sounds, adding six single-player missions, a few new weapons and multiplayer features, and four new animals to hunt in the wild.
Meet Hurk, the affable redneck monkey trainer/ explosives expert who wants an “in” with the Rakyat rebels.
The new missions are the highlight here, especially the two "Lost Expedition" levels, which toss you into secret Japanese World War II facilities (one in the process of self-destructing) filled with retro sci-fi tech and abandoned except for hordes of pirates. The other four missions revolve around a monkey-training good ol' boy named Hurk. At first, his assignments are straightforward combat missions - one set in a crumbling temple complex and the other at a dockside facility - and while they're fun, they'd be forgettable without Hurk's bumbling presence. Things heat up, however, when Hurk moves to the second island, at which point you'll have to defend his boat as it chugs down a river, before jumping into shark-infested waters to sabotage a hidden submarine base.
The rest of the offerings are less impressive. The new animals, which show up randomly in the wild, are essentially re-skins of existing critters (mountain lions are brown leopards, for example), and while the new weapons can give you an edge early on, they're not game-changers for experienced players. Still, this $10 pack is an excellent excuse to sink a few more hours into Far Cry 3.
Your first mission for Hurk involves raiding a ruined temple complex.
PUBLISHER: Ubisoft • DEVELOPER: Ubisoft Montreal • ESRB: Mature • MULTIPLAYER: 2-14 in PvP over Xbox Live, 2-4 in co-op over Xbox Live • ACHIEVEMENTS: None • COST: 800 Microsoft Points ($10) • RELEASE DATE: January 17, 2013
+ Delving into secret Japanese facilities is a fun departure from tropical exploration.
+ Hurk is just likable enough to make his missions memorable.
– New weapons and animals don’t add a whole lot.
? Why, for all his talk about primates, doesn’t Hurk seem to keep many of them around?
8.0