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    Two Worlds II review

    Four years ago, when Oblivion was one of the 360’s few high-profile RPGs, Two Worlds took its shot at the big time — and missed. Buggy gameplay, miserable combat, an atrocious script, and a too-simple structure squandered its potential. With so much room for improvement, we’re not surprised that Two Worlds II is a better game
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    Sacred 2: Fallen Angel review

    Blizzard must’ve made a deal with the devil. Nearly a decade after the last Diablo was released, the rest of the action-RPG world has yet to surpass its infinitely replayable blend of action, adventure, character management, and dungeon crawling. The first Sacred — released for PC in 2004 — was among the closest to crack the Blizzard code, and this welcome Xbox 360 sequel gets even closer.