The Brands of Fate
Recent history proves it: games based on movies, comics, and TV can rock. We’ve got ideas for five more that are predestined to be massive hits.
Soured on licensed games? Think movie tie-ins are a guaranteed suck? You’re wrong…and we’ve got Ghostbusters, X-Men Origins: Wolverine, and Chronicles of Riddick: Assault on Dark Athena to prove it. All three of these recent games packed an interactive experience that rivaled — and in those last two examples, kicked the holy hell out of — what we saw on the big screen.
With fresh evidence that licensed games can work, we want more of ’em! To that end, we put our industrious heads together and concocted blueprints for five more incredibly cool tie-ins. All we need now is some publishers to pony up the dough!
Shaun of the Dead: The Game

Snapshot Pitch: Action! Stealth! Uh, Friendship! Experience terror, drama, and romance in the middle of the zombie apocalypse!
Features: Story mode allows you to be one of four characters — main hero Shaun, best friend Ed, girlfriend Liz, or Liz’s flatmate Dianne — and play through a pioneering multi-angled storyline with Shaun’s stepdad, mother, and Liz’s other fl atmate, David. (Hint: None of the multi-angles end well, really.) Enjoy four-player co-op through an action-focused campaign that moves from Liz’s apartment complex to the Winchester pub for the ultimate zombie showdown fueled by incomprehensible odds and limited ammo. Experience breakneck driving sequences with one player driving a car through hordes of zombies, while up to three friends battle your undead stepdad in the backseat! Sneak through labyrinthine backyards to reach safety while avoiding any infectious “surprises”! And then the mini-games! Test your accuracy in a vinyl-throwing shooting gallery to access new music tracks (Prince! New Order! Sade!)! Play as zombified Ed in a special, unlockable epilogue featurette — or as the mysterious “girl in the garden” Mary for a lore-rich, fan-service prequel segment! (Hint: This doesn’t end well, either.)
Ideal Developer: Valve for humor, tech, and quality. There’s a PC mod for Left 4 Dead in the works called Left 4 Winchester; hire that team!
Superman: Son of Krypton

Snapshot Pitch: A Superman game that lets you travel the galaxy, using his amazing powers in extraordinary new places and fascinating new ways.
Features: On Xbox, Superman’s mainly been tethered to Metropolis — he’s been more overpowered beat cop protecting the Earth than an alien from the shattered planet Krypton. So why not expand his universe, letting him be a truly intergalactic hero and explore space? The flight dynamic would be similar to that in EA’s Superman Returns (it was the game’s best feature, after all), and you’d have adjustable speed. Earth could be his hub, but from there he’d be able to fl y all around the galaxy — hurling enemies into the sun; racing through comets and Saturn’s rings; battling spaceships; and best of all, landing on various planets, asteroids, and satellites and encountering new races and civilizations. With the latter, Superman would use his powers not just in combat, but also to assist populations (moving mountains, cooling planetary cores, rescuing ships from oceans, and more). You could even ape Superman: The Movie and have him fly around Earth to reverse time!
Ideal Developer: With Marvel: Ultimate Alliance and X-Men Origins: Wolverine to their name, Raven Software clearly understands superhero games. Given proper time to build this open-world/flight-sim combo, they’d excel.
Battlestar Galactica

Snapshot Pitch: A realistic first-person space-combat game emulating the SCI FI series’ (not the original show’s!) awesome space battles, using real-world physics to dramatic effect.
Features: The series is uncompromising and gritty; the game should reflect the same attitude in its simulation-focused design. This game would be the polar opposite of XBLA’s arcadey space shooters, giving Galactica fans and lovers of “hard” sci-fi authentic interstellar combat. A Crackdown-style tube sequence would fling your fighter into space; once there, you’d be struck by its cold, harsh silence (punctuated by music and intership communications, of course). As one fighter in a large squadron, you’d have the constant sense of surrounding allies ready to aid you in massive dogfights and exploratory missions. Zero gravity and real-space physics — e.g., exerting force in one direction to move in another — would challenge you to think like a real pilot, and 360-degree engines would let you fly in (and attack from) any direction. For added coolness, you could even have pilots eject into space, then figure out how to avoid dying in the inky void.
Ideal Developer: Some of the folks who worked on epic PC space shooter FreeSpace 2 are still at Volition, so they’d be an inspired choice. Lawrence Holland’s Totally Games (X-Wing vs. TIE Fighter) would also be a safe bet.
Battle Royale Online

Snapshot Pitch: Lord of the Flies: Deathmatch Edition. Just as Japanese schoolchildren were kidnapped and forced to melodramatically kill each other until only one remained, so will you!
Features: Drugged, abducted, and sent to an isolated island, you’re wearing an explosive collar when you wake, and the clock is ticking. Each player is randomly assigned a weapon — maybe a pistol, maybe a pot lid — but you keep the possessions of those you kill, so you can upgrade to a crossbow or an axe...if you can find and eliminate whoever currently has it. Gameplay should be naturally emergent: you’ll form and break alliances with other doomed students as it suits your strategy. Roll your own character type as a sharpshooter, melee master, or traps specialist. To avoid camping, the island’s “danger zones” multiply — and an electric fence shrinks — at regular intervals. The single-player campaign traces your quest for survival...and offers clues to an impossible escape.
Ideal Developer: Exploitive, socially irresponsible, excessively violent…this has Rockstar written all over it! Plus, Grand Theft Auto IV has already proven their ability to spread multiplayer mayhem over a large environment. But don’t count out Monolith, which has drawn from J-horror before; we’d like to see their dark streak from Condemned and F.E.A.R. tested with a mix of social commentary and shamelessly sleazy gore.
Back to the Future IV

Snapshot Pitch: A point-and-click adventure with Michael J. Fox and Christopher Lloyd reprising their roles as Marty and Doc in a comedic videogame sequel to the film trilogy, à la Ghostbusters: The Video Game, since a new movie will never be made. Graphics are celshaded and cartoony, like the short-lived BTTF animated series.
Features: Using the time-traveling Day of the Tentacle as an example that this gameplay formula can work, Marty and Doc travel through the fourth dimension in the DeLorean (they’ll just go back in the train and save it from being obliterated at the end of Part III), having to both set in motion and stop other chains of events from happening. The story would be packed with memorable moments both epic and small, and numerous puzzles — anachronistic and goofy — would await our heroes as they try to prevent the Ultimate Paradox™ from occurring. Of course, you could expect DeLorean action-driving sequences (think Full Throttle), along with multiple endings. Oh, and cameos from Biff, Jennifer, Einstein, and Marty’s parents, all of whom would factor into puzzles and conversations.
Ideal Developer: Tim Schafer directs and cowrites with Telltale’s Dave Grossman and original film writer Bob Gale, while Doublefine and Telltale co-develop. They all finally get a big budget and the mainstream attention they truly deserve.
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Afire
August 26, 2009 at 7:24am
I really want to see that Shaun of the Dead game be made but if it was made whos to say it wouldnt just be another bad movie game.
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Robin
August 21, 2009 at 6:28pm
Although they are all very interesting ideas..I really like the Battlestar Galactica ideas and could'nt help but think back to when Lucasfilms Studios did X-Wing vs. Tie Fighter games for the PC. Would'nt it be wild with that type of storyline play to place yourself as a new recruit and play through an entire career. I think it should also be rather first personish but still task oriented as well.
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NMErickson
August 19, 2009 at 9:42pm
I know what you mean Corey I would rather experience a new story or side-story instead of a movie adaptation. Found this interesting read: "7 reasons why a District 9 video game would be awesome" 7. Three Distinct Playable Groups – Military/MNU, Gangs, Aliens 6. Great Alien Weapons 5. Awesome Vehicles, Alien and Human 4. Diverse Locales and Economic Elements 3. Awesome First Person Shooter Potential 2. Human-Alien Co-op Mode / Online Multiplayer 1. The Mech Sequence http://www.filmschoolrejects.com/opinions/7-reasons-why-a-district-9-game-would-be-awesome-neilm.php
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Corey OXM
August 19, 2009 at 3:49pm
I know what you mean, NM, because District 9 is so incredibly awesome...and it's possible we'd have included it here if we'd written this feature more recently, after the movie was out.One thing for me personally, though----I wouldn't want to replay the events of the film. It was so story-driven, I'm not sure I'd enjoy experiencing it beat-by-beat without the surprises. But a game that focused on strife in the ****SPOILER ALERT!**** relocated District 9 camp established by the end of the movie----possibly intercut with scenes involving the father/son aliens as they return home----could be pretty fascinating. Of course, splatting things with those alien weapons would be fun no matter what...
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Greyman7
August 17, 2009 at 7:34pm
Yes, all of them. Usually I'm a lot more verbose, but this article really left me going "ooh yeah, that would be cool, yes I love that idea too, have no clue what Battle Royale is but I want to play this game...maybe spectators could place wagers on the winners...". And, to top it off I had a conversation, prompted by that awful arcade abomination, about what a Batlestar Galactica game should be that nearly echoed exactly what you wrote. The sad thing is, I'm now more excited about these games than the ones that are actually coming soon. Damn you OXM...
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Dan OXM (not verified)
August 15, 2009 at 11:42am
"yes please now" to which one? All of 'em?
















