The Big Daddy Says "Moo"

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SechoDB

But you gotta admit, Frances, that those clichés are one of the few things we all can relate to. It's kinda like it's been engraved in our brains already. Take that out and you'll probably end up with something lame. In all honesty, I don't think I can imagine a game that made no use of clichés at all, although I can see how those clichés can be implemented in a inconspicuous manner. Take Bioshock, Gears of War and Half Life (orange box) for example, there's plenty of clichés on those games, but each has implemented them in very different ways. Crates: In GoW there are basically no crates, in HL you break the crates, and in Bioshock you open the crates (and by crates we mean crates, tables, garbage cans, file cabinets, etc). Mining carts: In Gow you ride a mining cart, in HL you use mining carts to open up your way, and in Bioshock you... hey, there's no mining carts! :-) Loot: In GoW you pick up whatever weapons or ammo your enemies have dropped after you killed them. Half Life works pretty much like GoW but you can get extra loot from breaking crates, and in Bioshock you have to actually search the dead bodies for loot (along with all other types of crates) In essence all games make use of many a cliché, but they all find a way to make them "not the same" Take away those clichés and you are left with a barebones graphics engine. Mario had crates (in the form of tiles) and Loot that you can get from hitting those "crates" It all has evolved yet managed to maintain the essence that brings us to this genre of entertainment. Great article anyways, it made me reflect on the things we take for granted. And don't forget that a game is a game, and we should take it for what it is. Enjoy it. Cherish it.
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MitchyD

Tea? Frank Fontaine is a beer man. -- http://www.nukoda.com -- Gamertag: MitchyD88
 
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