Battlefield: Bad Company
Posted 10/19/2007 at 4:35pm
| by Ryan McCaffrey

Are we wrong to delight in the sight of a falling helicopter leveling 50-foot pine trees as it plummets?
Whatever the answer, such devastation is par for the course in the Battlefield series’ first single-player–focused iteration, subtitled Bad Company. Operating in a random modern-day Eurasian locale, you (as central uniformed badass Preston Marlow) join three other rogue military men — Sarge, Sweetwater, and Taggart — who care more about finding the gold in each town than following orders. Think of it as a dark-humored version of the 1999 film Three Kings — if that wasn’t dark enough.
From our hands-on time with the game’s third mission, “Crossroads,” we wouldn’t exactly call Bad Company a squad-based shooter. Instead, your bros serve more of a support role while you roam the town, sandbox-style, completing objectives and eliminating foes on your terms. Surprisingly, it’s a mechanic that calls to mind EA’s recent Medal of Honor Airborne.

To borrow a subtitle from Mercenaries, we like to call the whole thing a playground of destruction. Virtually everything is breakable in Bad Company. Perimeter fences in your way? Blast them down. Got a couple of enemies holed up in a house, taking potshots at you through the window? Simply whip out your M203, switch it to grenade-launcher mode, and aim at the building’s wall. BOOM! No more wall and no more enemies. Attack helicopter annoying you? Hop in a turret and bring it down, watching it demolish trees as it drops.
This being a Battlefield game, vehicles abound for you to commandeer or destroy. And we delighted at small comic touches like some of the snarky intra-squad dialogue, along with hand grenades attached to “Have a Nice Day” smiley-face keychains. You’ll still have 24-player multiplayer action at your Xbox Live–enabled fingertips, but isn’t it nice to have a comparably meaty offline game to go with it for once?