Assassin's Creed IV Black Flag review

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ChrisAntistaPizza

That's good to here. I wasn't a big fan of the ship parts in ACIII either so that made me even more hesitant to this game. After reading what you've had to say I think I'll definitely pick this up at some point. I'm guessing there will be some awesome holiday time deals for this game somewherer. Unfourtunately, my 360 died recently so I'll have to send that in to get repaired first. Really a bad time to break since I'll have to spend around $100 to fix it, which could have gone towards saving for and xbox one. 

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Alaina OXM

Hope you and your 360 are reunited soon, btw!

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Alaina OXM

Whoops!  Forgot to update for a bit.  I'd say you'll like ACIV depending on whether or not you're the type of person who really digs the main storyline, or picks at it while you spend globs and globs of time in side missions. If the former, and a fan of AC2's pacing/approach to stealth, you may become disgruntled by most of the tailing missions for about the first three-quarters of the game.  You'll also have to do quite a bit of ship stuff in order to be strong enough to survive certain battles.  It gets a lot better in about Sequence 9 or so, thankfully, and there are some emotional moments that stand out toward the end.  On the other hand, if you're a side-activities kind of person, there's a lot to like while on land.  Kingston is huge.  Havana feels like clamboring around Italy (though with much easily discerned climbing paths).  Really dug some of the "Templar Hunt" side missions, and man.  Grabbing all the collectibles...that'll blow whole evenings without you even noticing.

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ChrisAntistaPizza

Assassin's Creed is a game that seems to play better in a smaller world that has a lot of vertical elements involved. Assassin's Creed II and the other two Ezio games were my favorite because there was always something to climb and almost always a way to navigate across the city wihtout touching the ground. Then bam, Assassin's Creed III comes out with a massive world that you navigated by riding or hourse or running on the ground. While the game has always been a journey from point to point on the map, AC III turned those trips into tedious, long trips across the map. A letdown when compared to the dynamic journys between points in previous games. I haven't played AC IV yet and I'm not even sure if I willl get it, sailing was one of my least favorite parts of three. It just seemed like the developers cared a lot about making great gameplay AND an engaging story in pre-AC III titles. Like the decoding parts where you would find Assassin and Templar symbols in real photographs. Unfourtantely, it seems the focus has shifted soley to the game play, which can still make an amazing 9 game but doen't keep people coming back after so many iterations in the series.

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Alaina OXM

I've yet to actually dive super deep in, but I did get in a good deal of time in with the game on the preview side.  (Also, talked to Mikel quite a bit as soon as he turned in the review -- might even say I sort of ambushed him as he was walking by later that day...)

Here's my take so far, if it helps: I've been a fan of the series in a similar way to you - I really missed a lot of that building-climbing while playing ACIII.  (Also, wasn't nearly as blown away by all the ship stuff as some other folks were.)  I've also missed that kind of creepy sci-fi angle with the Eden puzzles.  And, I freaking hated Legend of Zelda: Wind Waker for all the unforgivable real-time hours spent on the water.

So far so good on most of those points (and Mikel has reassured me that it'll stay that way through the game -- I'll see soon enough!). There are still not a lot of tall buildings, but, there's a lot more sneaky bits and as a fan of the sci-fi storyline, stuff in the present-day to chew on.  So far so good on the ship angle, as well...no commuter's rage yet.  (The 'travel speed' option for sailing helps a LOT.)

I'll weigh in again later when I'm done.

 
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