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Posted on: Aug 14, 2008

It's Hero Time

WORDS BY: Kieron Gillen

It’s a Small World After All

Online takes a different approach. Rather than anything menu-based, the land is dotted with orbs. If you’re connected to Xbox Live, these orbs will display images of anyone on your Friends list or in your vicinity who is currently playing as well. Run up and select the appropriate orb, and you can invite them over. You can even select it in the middle of a fight, and all of a sudden you’ve got reinforcements. Stuck on a puzzle, and spy someone on a nearby orb further along? Wander over to it and ask them how the hell they got past this ingenious arrangement of levers, springs, and hobbe-skulls. Mystery solved!

It’s not just a social call either. “When you’re in my world, you’re still earning experience points and gold, which you can export back,” explains Molyneux. “I get pissed off at co-op–ing in someone else’s game when I don’t think I’m getting anything [for my time]. I’m actually losing something.” And it needn’t even be an equal split. By calling someone into your game, you’re effectively hiring them, and you can set terms via a slider interface. For example, you may agree that they get all the gold while you keep all the experience. Such splits can be of use when — for example — one of the characters has completed the main quest and is mainly interested in expanding commercial concerns back home, while the other is just working their way through for the first time and needs the raw power.

This sort of co-op has a specific function in a game like Fable. Meeting and talking to friends about their decisions — “I can’t believe you killed them! You freak!” — was a key part of the original’s appeal. However, just chatting about it is hugely different from actually stepping into a world that’s been shaped by a different set of decisions than yours. For example, an early choice in the prologue involves either helping the local police or disrupting their efforts. Choose the latter, and that area of town falls into a proverbial den of iniquity — all Grand Theft Feudal. Help out the local law, and the town’s a prosperous merchant district. Walking into a friend’s world and realizing how things could have been different could make it some kind of weird gaming parallel to It’s A Wonderful Life. Or It’s A Horrible Life, if you’ve chosen to go a darker route.

Unintended Consequences

All of which means that it’s worth considering who to invite into the world. Since you hired them, you get blamed for your henchmen’s misdemeanors. The exception, which keeps people from causing incredible harm, is that the host maintains control of the game’s “safety” — that is, what keeps people from attacking non-combatants. So no one’s going to slaughter a local village in your world unless you’ve expressly allowed it.

However, the populace will act toward visitors according to their own reputations rather than your own. So, for example, if your friend is hideously deformed, they’ll be gawking. If they’re hot, they’ll be lustful. And if they’re famous...well, this is interesting in how it ends up subverting one of the key elements of Fable II. As you grow throughout the game, people begin responding to you accordingly. From being ignored on the streets, it ends with your very presence gathering crowds of admirers. People either want to be you or be with you. However, if you drag in an even more resplendent friend, “It just pisses you off,” Molyneux notes. “They’re all interested in him, not you.” Suddenly being the pretty girl’s ugly best friend is the sort of novel social drama that Fable II co-op seems poised to unleash.

COMMENTS:

from what i have noticed RPG's loose their fun after after the first 20 missions/tasks and the side quests end up being much more fun so the introduction of co-op will freshen the game up alot.
Bring it on

RAGE GT350

I'm stoked about this game but I'm hoping that it doesn't disappoint me like the first one did. Fable was okay but the hype just made it seem mediocre. Fallout 3 doesn't look like it's going to be THAT good but hey, I thought Bioshock was going to suck, too. Guess I was wrong.

i like rpgs that can give me more than what i can handle because it just makes want to beat the game more than twice and during the second time around i always stumble over something new

Fiction is a great escape. When I have had enough of the reality of this day and age I can always count on good ol' fiction to transport me from the harsh realities of the wold. I am a Pisces though. I have been leaning away from shooters and fast paced games and toward the RPG genre for some time now. Fantasy and fiction have plenty of intense moments (especially from Oblivion! Yeah, running backwards in an underground cavern four levels deep being chased by a silver minotaur is pleasant!) Now I have finally conceded to the fact I am an RPG gamer though Bioshock and Halo are excellent. In my youth (now 29) I was a hard core shooter fan but I have found my brain and learned how to use it. Fantasy and magic will eventually come to you and to you a great experience!

it would be nice if this game's formula worked with other types of games like gtaIV or maybe an EA Skate2, DEADRISING 2 ?!?!

I HATE WHEN GAMES PUT TOO MUCH MAGIC AND FICTION LIKE OBLIVION

i agree oblivion was fun but not "that" great
I thought Assasins Creed was really good and this fable looks like it will do even better on my standards

also: Imagine Fable enviorment + assasin's creed
that would be the best game

I loved Fable becuase it was essentially an RPG for people who didn't like RPG's. Fable 2 looks to utilize the same formula, but on a much larger scale. I hated Oblivion, it seemed so dry and humorless, and a sad example of quantity over quality. Most people would disagree, but for someone who plays for less than 15 hours a week, I want a very vivid and distinct experience, Oblivion was too "run of the mill" fantasy RPG for my taste. Fable had a real character that made me want to play long hours with minimal showers, that's what I look for in a game.

i totally agree with you about the co-op thing. In this age of online gaming almost every game released should have co-op in mind. Halo has never been more fun that when i jumped online with a couple of friends and played through the campaign on legendary. When GTA IV announced online play I was sure we would be allowed to play the story with a friends and was sadly dissapointed on release. Most the games im looking forward to playing all have online co-op planned. (Saints Row 2, Gears of War 2, Left 4 Dead, Resident Evil 5 ect...) I think we are finally at the point where the dev's are getting it and implementing it more and more but why the (expletive) did it take so long to figure out?

True, but Oblivion is my favorite game and thus I am excited about anything being developed by Bethesda

I prefer Fable 2 to Fallout 3 based on the ability to play it with other people, it will be more than another solitary RPG experience. Developers should stop discounting co-op play

I'm so stoked for this game! This will be the best game to come out this year (well except maybe fallout 3)!

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