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Posted on: Aug 14, 2008

It's Hero Time

WORDS BY: Kieron Gillen

Soul-Testing

Thematically picking up where the first game left off, almost all the quests have a moral element. A fetch quest to bring a man his booze is enlivened by the option to give it to one of the drunkard’s concerned friends, just to stop the man from falling back into the alcoholism he’s tottering over. Your one reservation with these initial choices is...well, you have no reservations. This is good. That is bad. You know which is which, and there’s no reason not to follow your natural inclination. And it’s easy to pick good — as more than 80 percent of people did in the original Fable, reports Molyneux. However, that’s one area Fable II is going to push, its creator claims.

“At the start of the game, the decisions are really easy — really soft,” he says.

It doesn’t remain so.

“One of the objectives we have for Fable II is to ask, ‘How good are you really?’” He describes some examples of later quests, whose actual details would be audacious plot spoilers but nevertheless demonstrate the intent. It’s easy to refuse an offer when you don’t gain something from it.

“True goodness and nobility is about sacrifice,” Molyneux explains.
“It’s not about saving this person or that person. It’s about how much you’re willing to sacrifice...which I hope people will think about after playing Fable II.”

The moral choices even tie into the final part of the game to be revealed: the previously announced drop-in/drop-out “couch co-op.” As you’d expect, Fable II will have an innovative online co-op mode, too. The key to both is the transparency that pays props to ’80s arcade classics like Gauntlet. “One of the things I hate about co-op is that I’m in the middle of playing a game, and I have to start a different game,” says Molyneux. To that end, pressing Start on the second controller drops you in as a similar character at any point in the game. This character can run around, use any abilities, whatever. Lionhead experimented with a split-screen mode but found that it tended to make the characters feel distant from one another.

COMMENTS:

from what i have noticed RPG's loose their fun after after the first 20 missions/tasks and the side quests end up being much more fun so the introduction of co-op will freshen the game up alot.
Bring it on

RAGE GT350

I'm stoked about this game but I'm hoping that it doesn't disappoint me like the first one did. Fable was okay but the hype just made it seem mediocre. Fallout 3 doesn't look like it's going to be THAT good but hey, I thought Bioshock was going to suck, too. Guess I was wrong.

i like rpgs that can give me more than what i can handle because it just makes want to beat the game more than twice and during the second time around i always stumble over something new

Fiction is a great escape. When I have had enough of the reality of this day and age I can always count on good ol' fiction to transport me from the harsh realities of the wold. I am a Pisces though. I have been leaning away from shooters and fast paced games and toward the RPG genre for some time now. Fantasy and fiction have plenty of intense moments (especially from Oblivion! Yeah, running backwards in an underground cavern four levels deep being chased by a silver minotaur is pleasant!) Now I have finally conceded to the fact I am an RPG gamer though Bioshock and Halo are excellent. In my youth (now 29) I was a hard core shooter fan but I have found my brain and learned how to use it. Fantasy and magic will eventually come to you and to you a great experience!

it would be nice if this game's formula worked with other types of games like gtaIV or maybe an EA Skate2, DEADRISING 2 ?!?!

I HATE WHEN GAMES PUT TOO MUCH MAGIC AND FICTION LIKE OBLIVION

i agree oblivion was fun but not "that" great
I thought Assasins Creed was really good and this fable looks like it will do even better on my standards

also: Imagine Fable enviorment + assasin's creed
that would be the best game

I loved Fable becuase it was essentially an RPG for people who didn't like RPG's. Fable 2 looks to utilize the same formula, but on a much larger scale. I hated Oblivion, it seemed so dry and humorless, and a sad example of quantity over quality. Most people would disagree, but for someone who plays for less than 15 hours a week, I want a very vivid and distinct experience, Oblivion was too "run of the mill" fantasy RPG for my taste. Fable had a real character that made me want to play long hours with minimal showers, that's what I look for in a game.

i totally agree with you about the co-op thing. In this age of online gaming almost every game released should have co-op in mind. Halo has never been more fun that when i jumped online with a couple of friends and played through the campaign on legendary. When GTA IV announced online play I was sure we would be allowed to play the story with a friends and was sadly dissapointed on release. Most the games im looking forward to playing all have online co-op planned. (Saints Row 2, Gears of War 2, Left 4 Dead, Resident Evil 5 ect...) I think we are finally at the point where the dev's are getting it and implementing it more and more but why the (expletive) did it take so long to figure out?

True, but Oblivion is my favorite game and thus I am excited about anything being developed by Bethesda

I prefer Fable 2 to Fallout 3 based on the ability to play it with other people, it will be more than another solitary RPG experience. Developers should stop discounting co-op play

I'm so stoked for this game! This will be the best game to come out this year (well except maybe fallout 3)!

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