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Posted on: Jan 18, 2008
Kingdom Under Fire: Circle of Doom
WORDS BY: Casey Lynch

While we loved slicing and dicing our way through 2005’s Kingdom Under Fire: The Crusaders (and the subsequent Heroes mini-sequel) on original Xbox, the RTS elements that forced us to pull away from our hero to manage squads of allies left us in a huff. It seems we weren’t the only ones: developer Blueside has nixed the RTS elements entirely (thank Encablosa!) to deliver straight-up combo-heavy hack-and-slash action and RPG leveling with the usual Gary Gygax–inspired story cues.
Kingdom Under Fire: Circle of Doom picks up with the war in Bersia raging after Nible, the Lord of Light, refused to give Encablosa, the Lord of Darkness, his turn to run the world. From the outset, you have access to five storylines with five heroes that KUF vets will recognize — Leinhart, Duane, Kendal, Regnier, and Celine — and you’ll eventually unlock the Curian campaign as you plow through what amounts to well over 40 hours of gameplay. We played through two separate campaigns using Leinhart, the tormented half-vampire with a really bad Italian-sounding accent, and the pot-bellied Duane, the hopelessly narcissistic playboy. As you progress through each campaign, you’ll assign attribute points to level up your character’s health and special attacks, while collecting all sorts of weapons and armor upgrades along the way.

You’ll also spend a good amount of time sleeping — or rather, visiting the Dream World via napping near an Idol Sanctuary. The Dream World serves two purposes: first, the story progresses through dialogue given by chief supporting characters. (For Leinhart it’s his dethroned father, Valdemar; Duane’s muse is the forever out-of-reach and frigid Marguerite.) You’ll also get to take on quests that result in you learning new skills, which are really the highlight of the leveling system.
Sure, new gauntlets and some HP-buffing earrings are all good, but we want combos and mad skills, which you’ll get in large quantities. Each campaign is fairly similar to the next, although the maps are varied and the cut-scenes are obviously character-specific. The real boon is playing in online co-op with up to four players, which is really helpful once you start getting into larger-scale battles.
Though the combat grows repetitive, the game manages to look lovely while you slap around your foes. If you’re a fan of large-scale battle games à la Dynasty Warriors but prefer to play solely as one character, Circle of Doom makes for a great after-holiday snack.








Sun, 10/18/2009 - 04:09
Posted by wickland
This kind of reminds me of MorrowWind, another one of the Elder Scrolls games, which I did not care for much.

Fri, 07/04/2008 - 06:59
Posted by T3kNi9e
I personally thought the demo was pretty good. I was suprised when I saw bad reviews after the release. I thought it would atleast get an average in the 70s.
Fri, 03/07/2008 - 22:06
Posted by Airforce007
ATTN. ALL POSSIBLE INTERESTED BUYERS!!! READ THIS REVIEW: *ahem* Don't bother. Buy Elder Scrolls Oblivion. That is all.
Mon, 01/21/2008 - 06:02
Posted by MitchyD
While I can't speak for the retail product, I had some qualms with the demo.
A convoluted control scheme had me wrenching my hands in awkward, and literally painful positions while playing. Aiming, attacking and moving was a mess when trying to all three (or more) simultaneously.
Why have a map in such a linear game? There were maybe one or two deviating paths in the demo version, and they were MARKED ON THE MAP. Why? What's the point? If you've got goods hidden, hide them. Don't give me a map to follow a single path with one (if that) secret passage.
When killing the same bland enemies over and over (and over and over...) I noticed that their canned-animations became stale, and my repetitive button mashing of "X" worked well enough to slash fools into meat-pie, but their blood spray was always perpendicular to their body. Falling enemies never had blood fall down, it would always spray the same direction, the same distance, no matter their position. Also, one death and been-hit-with-a-weapon animation is just eye gougingly boring. Just my two cents, but it seems like you're REALLY in to the lore, Casey, which might be enough of a hook, and I'll admit I've been looking for a good hack'n'slash game for a while - This just wasn't it. At all.
-- http://www.nukoda.com --
Gamertag: MitchyD88