SupermanSam6:
I have seen a lot about the new dashboard and can't wait 'til it comes, but I've also heard that it might not be coming to the ...
OXM SAYS:
The Xbox 360's new Dashboard will be a worldwide launch, so no need to worry about it not reaching the UK. Altho...MORE![]()
Ezilylost13 says:
"Why don't I like Fallout 3? I just am not getting into it. I'm about 4 hours in and I'm supposed to be looking for a radio station. I am taking my time, doing some exploring and really trying to enjoy it. While I'm playing though, all I can think about is wanting to play something else."
Posted on: Oct 31, 2007
Space Giraffe
WORDS BY: Dan Amrich

“Space Giraffe is NOT Tempest!” screams the instructions in Jeff “360 music visualizer” Minter’s latest interactive audiovisual orgy. Okay, but Space Giraffe does take nearly all its cues from Atari’s classic coin-op (which Minter has reworked before). As in Tempest, you’re an abstract creature on the edge of an electric grid floating in space, relentlessly blasting the geometric creatures that shimmy up its lanes. Giraffe enhances that by letting you jump over enemies, steer your shots, and ram baddies off the playfield, but user-friendliness has been thrown out in the name of psychedelic presentation. You’ll frequently die because you couldn’t pick out the pulsing assassin from the warped playfield floating over the throbbing LSD nightmare that is the background, which makes this a uniquely aggravating game. With poor visibility (apparently by design) and a thumping electronica soundtrack peppered with sophomoric sound effects, Space Giraffe offers 100 levels of damn-near-unplayable technoslop.









Fri, 10/10/2008 - 04:34
Posted by FirelanderX
Thu, 10/09/2008 - 02:19
Posted by FirelanderX
Test.