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Posted on: Jan 07, 2009
Interpol
WORDS BY: Paul Curthoys

Some games baffle us by merely existing, and yes, Interpol, you are one of those games. A simplistic Where’s Waldo–style puzzler, it imagines that you’re a detective catching crooks…by clicking on static, cluttered images to ferret out a handful of objects from the massive horde of debris scattered everywhere. But instead of giving you gorgeous, high-res images to pore over, Interpol uses muddy, cruddy graphics that wouldn’t tax the processors of a SNES.

And while there’s some pleasant trickery afoot (finding a radio can mean finding the word “radio”), there are way too many dark, unfairly obscured objects that you’d never find without the help of the clue system, which essentially spots you a few objects per level. Hey, we figured out where Waldo is: running in the opposite direction!








Sat, 01/10/2009 - 19:16
Posted by RampagingAcorn
darkness imprisoning me
all that I see
absolute horror
I cannot live
I cannot die
that is what this game makes me feel like
Thu, 01/08/2009 - 15:21
Posted by ill sue y4
i know where waldo is! strapping some c4 to the dev's building.
Wed, 01/07/2009 - 23:29
Posted by MitchyD
The ten minutes I played made me want to do things. Boring things. Like take a nap.