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Posted on: Dec 02, 2008

Prince of Persia

WORDS BY: Francesca Reyes

You have four “lands” to conquer initially, each split into sub-areas. In each subsection, you’ll engage in a platform-style race to a certain area to meet up with the main boss character. You’ll beat him down, use Elika’s innate magical abilities to heal the place to its flowery former state, and then rush off to the next open area to repeat the process all over again.

Indeed, the game’s structure of “Clear Area B, then Move to Area C or D” is so tightly and transparently designed that it falls into a boxed-in pattern of checklist progression. There’s little surprise or delight when you know exactly what’s next in the pipeline at all times — “Oh, you mean there’s more wall-running, then fighting, then healing? You don’t say!” Granted, when you boil down pretty much any single-player adventure game, it involves a grocery list of responsibilities, tasks, and boss fights. But Prince of Persia lays it all out there for you to see in its fast-travel– capable map. This setup isn’t a dealbreaker — traveling between lands is still an intoxicating mix of jumps, grabs, and Elika-assisted co-op leaps across giant chasms — but the structure never feels as organic as the gameplay itself.

And the gameplay is damn tight. A feast of eye-popping vistas make welcome backdrops to inventive, thrill-ride pathways, while Prince’s ammo-belt full of moves (like a gauntlet wallslide, death-defying roof scrambling, and a dizzying set of “elemental plate” rocketing stages) scratch the adventuring itch just right. Cinematic combat against Ahriman’s followers has been trimmed down to spotlight a handful of encounters, rather than peppering the entire landscape with them. When you do have to take up arms, fighting presents a great blend of timed skill, boss-fight–style patterns, and Lego-esque stackable combos.

It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. And despite its overly repetitive structure, we found ourselves compelled to fight our way through to see how it all ends — donkey or not.

On Xbox 360
8.0
  • Amazingly fluid controls; environments have a quasiwide-open playground feel.
  • Good character interaction.
  • Repetitive game design; anachronistic Prince.
  • You say “fer-TILE,” I say “FER-tile”…
COMMENTS:

One review I actually agree with! What is up with just getting to fight the same four enemies, or that one guy that spawns throughout the game?! The combat is horrible in this! The accrobat's are great, however repetitive, and I cannot believe that the non-prince guy can't make a simple jump at time's without having to be saved by his annoying, but very helpful sidekick. Oh and he should lose the ugly scarf, or get a different one, it makes me want to stop playing after a while.

I think the game's great but I don't understand, with Elika following suite anywhere, that she can't climb on plants? Isn't she the nature chick haha. I think the combat is good except there should be more way to do the one two punch than just kicking them off the ledge.

The Prince's voice does seem a bit at odds with the setting and tone of the game. I'm not sure, but it sounds like the same actor that voiced Nathan Drake from Uncharted is the Prince this time. He's a good actor, he just isn't the right fit for the Prince.

With regards to combat, you fight the four bosses five times each and there are a few normal enemies thrown in every now and again.

Francesca,
Please, for the love of God, don't use the word "hella" ever again in a review. That word needs to be laid to rest like the word "Def" was on MTV over a decade ago. Anyway, great review but what gives with the score? The way you discribed it, I was expecting at least a 9. Even Gears 2 got more flak than this game and still got a higher score.

1 H8 S7UP1D P33P0L3

I SO want to play this. Low on funds, tho'. Just as well, I'm still neck deep in Fable 2 and Fallout 3!

gt: cart00nstrip

not in love with the choice of graphics

Photobucket

Let me start off by saying, I'm not a huge prince of persia fan. I always get frustrated about 2/3 to 3/4 of the way through the games and quit. This game does intrige me though.

Having said all of that it seems like a low score for all the good that was said about it.

It just feels like the review and score do not match...even the pros and cons...

ScreamngSilence

so there's only 5 combat parts?

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