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Posted on: Nov 13, 2008

Mortal Kombat vs. DC Universe

WORDS BY: Chuck Osborn

To a lot of Mortal Kombat purists, the idea that a MK game could be Teen-rated is a sacrilege. Past outings had begun to make Itchy & Scratchy cartoons look positively Disney-esque in their celebration of over-the-top gore. And what’s with making stone-cold killers Scorpion and Shang Tsung mix it up with namby-pamby DC heroes like Superman and Captain Marvel? What’s next, Mortal Kombat vs. The Muppets?

It’s therefore a relief that Mortal Kombat vs. DC Universe has the best pure fighting action of any MK game since Mortal Kombat 3. Gone are the weapons and alternate fighting styles introduced in MK: Deadly AllianceMK vs. DC Universe goes back to the fighting series’ roots with straightforward kombat, few frills, and well-balanced characters. The absence of M-rated gore is barely noticeable, as the MK cast and DC supervillains can still pull off toned-down Fatalities, while DC heroes can perform “Heroic Brutalities,” most of which still seem pretty fatal, which is what we’d call it when Superman pounds his opponent into the ground like a railroad spike with his fists.

For those wondering how anyone could possibly go toe-to-toe with Superman, much less be beaten by a powerless clown like The Joker, the story, co-written by veteran comic-book writers Jimmy Palmiotti and Justin Gray, directly confronts and answers these questions. You can play through the story mode from the perspective of either the MK or the DC characters: An accident fuses MK’s Emperor of Outworld (Shao Kahn) with DC’s dark god of Apocalypse (Darkseid) to form a new being, Dark Kahn, who begins to merge the two universes into one, instilling a powerful “combat rage” in the inhabitants. The magical nature of Outworld wreaks havoc with the abilities of powerhouses like Superman and Captain Marvel, while enhancing the fighting prowess of non-powered characters like Catwoman and The Joker to superhuman levels. So there you go.

The result is a comic book–worthy crossover that manages to treat the characters and histories of both universes with respect. The MK characters (Baraka, Jax, Kano, Kitana, Liu Kang, Raiden, Scorpion, Shang Tsung, Sonya Blade, and Sub-Zero) possess all of their classic moves, with a few new ones here and there. The DC lineup (Superman, Batman, Wonder Woman, Catwoman, Deathstroke, The Flash, Green Lantern, The Joker, Lex Luthor, and Captain Marvel) has a mix of doppelganger moves (both Captain Marvel and Raiden can throw lightning) with new attacks that take advantage of the characters’ unique abilities (The Flash’s raw speed can spin an adversary around like a top, and Green Lantern can grab an enemy with a hand created from his power ring’s green energy and slam them into the ground).

MKvsDCU also adds a few features to the action. By grabbing an enemy in close quarters, you can trigger a Klose Kombat sequence that zooms in the camera and allows you to pull off a few brutal kidney punches and knee kicks. The purpose of this mode seems superfluous, though, and it’s not as fun as Free Fall Kombat, which occurs occasionally in multi-level arenas, allowing you to knock an opponent over the ledge and then vie for supremacy in mid-air, trading punches and possibly pulling off a special move that’ll erase 30 percent of your foe’s health. Similarly, Test Your Might is a spontaneous mode that has you slam your opponent through the arena walls as both players bash the buttons on their controllers in a tug-of-war to see how much damage is inflicted.

Powered by the Unreal engine, the visuals are excellent. Character models like Jax and Liu Kang border on lifelike, while The Joker and Captain Marvel from DC are realistically stylized. But fans of the last few MK games may be put off by the dearth of extras in MKvsDCU: there are no unlockable costumes or arenas, no mini-games, and only 22 playable characters (including two unlockable bosses) — about a third as many as MK: Armageddon hosted. Online play over Live will enhance this game’s replayability, but a little more content would’ve made it an epic crossover.

On Xbox 360
8.5
  • Great-looking characters and arenas!
  • A return to the no-nonsense brutality of MKII and MK3.
  • Lacks unlockables, mini-games, and extra characters.
  • Why can't Superman do Raiden's "Superman" attack?
COMMENTS:

I never really cared for Mortal Combat, but the game looked pretty darn good. play blackjack play blackjack online play roulette play craps play slots play poker play casino games play bingo play cell phone casino games play mobile casino games make money online

I got this game at Christmas and was very dissapointed, i almost felt like slapping my mother in the face and just screaming at her wtf!!!

This is the dumbest concept of a fighting game yet. How this fuck can the Man of steel and sub-zero be in the same game? There no way that makes sense. Thats like a retard fighting a heavy weight champ. Don't get me wrong I love MK played when it first came out, but what dumb fuck thought DC and MK should be in a fighting game?
I bet some retard-fuck was at Midway holding a Batman Action figure in one hand and a Sub-Zero in the other, playing with them like a six-year-old -smashing them together as his tiny brain processing them as to be fighting eachother and another retard-fuck walked by this guy's cubical and shouted I got an idea!

oh, ej, you are a nerd of the highest caliber. lol.


I'm pretty excited for this game as well, being an MK fan. My problem is the holiday rush. I can't justify CoD, Mirror's Edge, and MK. Maybe at tax time.

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http://www.gamerdadslive.com/

Great looking game. Should be awesome.

The line that got me excited was (paraphrasing) "the best pure fighting action since MKII and MK3." The only way this would have been better is if it would have gone back to 2D like what the SF series is doing.

First Disney and Final Fantasy, and now Mortal Kombat and DC - what's next, a crossover between Mario and Friday the 13th?

I really never was interested in this game, I did like the other MKs for the PS2 and original Xbox. Although, it would be cool to bash someone's face in with the Joker, or even Flash. Holy crap..! Just writing makes me want to play it.

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