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Posted on: Feb 10, 2009

F.E.A.R. 2: Project Origin

WORDS BY: Paul Curthoys

Little girls just don’t scare us anymore. Alma, you can pop up all over the place like a Whack-A-Mole, you can lurch down blood-drenched corridors, or you can get in our face for a quicktime event…but we’re just not spooked. At least F.E.A.R. 2 still delivers competent first-person combat, but this series has lost a bit of its magic.

If you remember the bang that F.E.A.R. ended with, this game starts 30 minutes prior to that and is played from the perspective of a brand-new character, a commando named Michael Becket. As with the first game, there’s story stuff going on, but it’s missable. Have no guilt about wanting this game to hurry up with the exposition (which centers on some trippy psychic-powers research and an evil corporation flattening an entire city) and get back to trying to give you a fright in between some wicked slo-mo combat. After all, when F.E.A.R. first came out on PCs in 2005, it scared the holy hell out of us with a perfectly honed balance of terror and tense combat against really, really smart enemies.

But in F.E.A.R. 2, the fear is supposed to come from the liberal application of blood, various demon-like beasts getting in your face…and not much else. A disappointment for sure, and one that leaves only the combat to drive the game. Fortunately, F.E.A.R. 2 knows how to set up some pretty intense firefights.

As before, psychic powers (or in this case, implants) mean you can briefly slow down time, which is a perfect way to generate some glorious moments. Our favorite: We had to advance across open ground in a ruined building, but were pinned down. We hit Y to activate slo-mo, leapt over a huge gap, and while floating sedately through the air, we hit one enemy in the face with our shotgun. After landing, we had enough juice left to zip up to the flank of the other enemy as he yelped “heee’s sooo faaasst!” at half-speed…until we detonated him into a cloud of gore that hung in the air. Saucy!

F.E.A.R. 2 also takes a break from the never-ending series of office and factory hallways that made the first game drag. This time, you’ll blast through the nuked-out remains of a city and then barrel through the creepiest part of the game, an elementary school. Kids are untouched — as they should be — but it’s downright unnerving to see gore splashed all over the primary colors of a classroom. The fresh scenery is welcome, but the game still leaves you plodding down one too many hallways. At least it takes a break from the FPS-ing now and again to give you a few exhilarating rides. The mission where you clamber into a mech and go on a rampage is a blast, and we’ll give F.E.A.R. 2 this: It has the best get-behind-the-turret-and-fend-off-the-hordes sequence we’ve played in a very long time.

It also brings some pretty decent multiplayer. Along with the customary deathmatch, team deathmatch, and bomb modes, we got hooked on its two off-the-beaten-path modes. Armored Front is slower-paced and more strategic, setting you loose to capture five control points in a certain order, but Blitz is a riot. It’s essentially speed CTF on small, tight maps where flag carriers can score so quickly that a team can rack up 10-plus captures in a few minutes. Still, there’s no game-changing going on here — plenty of well-designed competence, but nothing that’s likely to tear Call of Duty or Halo loyalists away from their stomping grounds.

And that’s really how we feel about F.E.A.R. 2 as a whole. It’s here if you want to play it, and it’s well done in lots of ways. But it feels a lot like the last 007 movie: plenty of fun, but nowhere near as awesome as we hoped it’d be.

On Xbox 360
7.5
  • Intense combat with well-executed slo-mo powers.
  • Respectable multiplayer.
  • Nothing to scare you here. Move along.
  • Is this game trying to set the world record for most dead-ass corpses per square inch?
COMMENTS:

Yeah, this game looks like theres going to be a ton of blood in it. Looks a lot like half-life though. play blackjack play blackjack online play roulette play craps play slots play poker play casino games play bingo play cell phone casino games play mobile casino games make money online

an OK review, considering it's length (?). my main criticism is the final score. i would have given it a higher rating. i think this game has always been better on a PC for some reason.

It's funny how a 2-page review from the mag, which would never be considered a "short" review in that medium, does seem -- and probably in fact is -- much shorter than web-only reviews at sites like IGN. But remember, folks, we're reprinting our magazine reviews here as a service to our readers. We don't do longer/different reviews for our website.

This comment is directed at dragon. OXM does not give short crappy reviews and rankings to non-over hyped games. For Call of Duty WaW they gave that game a not very good rating and there was a crap load of hype for that game. And from what I can remeber there wasn't much hype for Mass Effect when it came out and that game got a 10. OXM isn't going to take the IGN approach of rating games with the bigger the hype the greater the score. They just rate there games off of the gameplay and the story. They don't do it off of hype.

Multiplayer was a huge letdown, it's so slow. What happened to the fast paced shooter that was F.E.A.R.?

terrible review like always from OXM. If its not overrated crap like Halo it gets a very short and bad review. Also its very unproffesional to make fun of the game; just because you didnt find it scary it doesnt mean no one else will.

In the interests of transparency: I just deleted a comment from this thread and banned the offending poster because of unacceptable use of language. We have no problem whatsoever with anyone disagreeing with our reviews, but we do insist that a reasonably civil tone be maintained. On the flip side, we simply don't have enough staff to police every single comment, so please do email us if you see something that shouldn't be there.

i have looking forward to this game for awhile and cant wait to get my hands on it. i beat the first one on pc and hope this one is better

www.rk1gaming.net

Haven't played this yet, but the appeal of the first game was definitely it's combat. It can not be overstated how enjoyable it was to use your slow motion powers to quickly and effectively kill a group of enemies in a shower of gore. The scares always seemed secondary to me, a little palate cleanser in between the intense firefights. So the lack of good scares doesn't really effect my excitement for the game, I'm still as hyped as ever.

HAH! I'm not the only one who thought this game wasn't scary. I kept telling all of my friends that I didn't think it was scary and they're a bunch of pansies adn are like "It was so scary." I wouldn't mark this game down much though for not being scary. I thought Dead Space wasn't really scary but I would still give that game like an 8 or a 8.5. I havn't played this game yet but I am hopeing that they don't give you pointless squadmates or characters in the game who just drop dead as soon as they are folded onto your squad. I had alot of issues with that in the first game.

I agree I went right through the demo without it scaring me one bit. They probably shouldn't have merged back, maybe the other one was better...... we may never know.

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