Spartan 117:
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Posted on: Oct 14, 2008
Dead Space
WORDS BY: Meghan Watt
A distress call muffled by static, a strangely silent spaceship, and then a frantic dash for your life — that’s a good start to immersive horror. Mindlessly plodding through rusty corridors on 10 hours of FedEx missions — that’s not quite the middle we had in mind.

When a support team crash-lands on the eerie USG Ishimura, engineer Isaac Clarke finds himself separated from his two surviving crewmates. Alone and apparently taking a vow of silence, Isaac has no choice but to help his team escape the ship via 12 seemingly endless scavenger hunts, like finding the key to access the mining bay to destroy the tethers to release the asteroid to launch the SOS.
But like a Russian nesting doll, the overarching scavenger hunt leads to even tinier hunts. While partaking in dozens of wild-goose chases, you must fend off numerous “necromorphs,” the terribly deformed animated dead that infest Ishimura. But the ammo you use to battle these foes comes in small quantities, so you’ll find yourself ravaging lockers and crates every few seconds due to Dead Space’s fascination with containers. And if you prefer that your weapons shoot more than BB pellets, you’ll need to scrounge up a few power nodes to upgrade them. Or you can purchase ammo and nodes for credits, which you’ll also find conveniently placed about the vessel. Even the story lies inside something: the logs scattered across the ship (though these devices seem to be the Ishimura’s only rare commodity).

But one ray of light shines through the musty corpse-ridden fog: the combat. What, a horror game with decent controls? Well, we’re not saying that Isaac has the most nimble feet, but clipping off the limbs of diverse foes certainly distracts from the monotony of each task. Since dismemberment causes the most damage, you must aim to hack off enemies’ arms before further riddling them with bullets. And nothing’s more frightening in the game than attempting to lop off a few arms of an adversary that happens to be gnawing on your neck.
A few standard scare tactics (dramatic music, flickering lights) and gory battles may satisfy hardened fans of horror, but loot-hunting and taxi missions will likely haunt your dreams more than the given monstrosities of death.








Wed, 10/15/2008 - 21:24
Posted by rainbow
9.0 from OXM UK.
http://www.oxm.co.uk/article.php?id=6585
Wed, 10/15/2008 - 20:59
Posted by platformer25
I've noticed that Xbox magazine sucks when it comes to reviews. Whenever a Xbox exclusive rolls along boom xboxmag gives a 10/10. This has got to be the most BS I've ever seen next to the garbage 1up reviews. This is like when they rated THEMSELVES in their own magazine giving themselves a B or some crap. Yeah really with all the defective systems among other things. These guys fail to be honest in every way possible.
Wed, 10/15/2008 - 20:09
Posted by ShawnOfTheDeadz
Alright i hate to bash you any further than the whole gaming crowd, but have you ever heard of the word "Survival"?
Your ment to be low on ammo, searching around hoping on your guts you can find some ammo, or items to use before the next encounter, and if something pops out, you freak out and run searching under pressure, that is how a True Horror Survival should be played, many good games like RE4 and Bioshock play this way but can sometimes to be too considerate on giving you ammo.
If you still cant survive, learn to shoot.
Cliché???? Its a space horror, so iam sorry if like most horrors you get stranded, it wouldent be scary if you were safe and able to hide with your friends. The whole main reason Issac is staying because his Girl Friend was last noticed on the ship! Wouldent that be enough motive? if thats not enough for you i will feel sorry for your Boy friends if they are ever in trouble.
In total conclusion, it makes us wonder if your really ever played a survival game, and halo, is not a survival game. Who ever aloud you to rate this game must of been a complete idiot and i hope this dosent happen again or i will lose fate in this magazine.
Wed, 10/15/2008 - 19:43
Posted by FirelanderX
This has gone to hell... There is a war between OXM (and a forum VIP) and gamers. Can't we all just get along? I disagree with her review, but I am not causing world war 3 over this trivial matter. :(
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http://www.youtube.com/watch?v=0gm2bhovFcI&fmt=18
Wed, 10/15/2008 - 19:16
Posted by The Dagda Mor
People freaked out at the few reviewers who gave GTAIV a less than 9 score. But after I played the full game I realized they were spot on when giving it a lower score. The game was just not as great as some people felt in their own opinion.
.
Are your feelings about this review going to be the same after you have COMPLETED the game like the reviewer?
Wed, 10/15/2008 - 18:20
Posted by guywholovesrice
I would just like to say, I've been a reader of the website (still can't convince my parents to get me the magazine) and listener of the podcast for a while and I don't think people should just start making assumptions on how a magazine is just based on one review. Many people, who have just created accounts, are coming on here and complaining about how Meaghan gave this game a bad score. I admit, I have not played this game and probrably never will, but we are all human. We all have different views on a game and people shouldn't just be bashing on a reviewer because he/she disagrees with you. Many of the reviews spot on, while others flawed but this is what makes all of us human. Just because all the other review sites gave Dead Space a high score, doesn't necessarily mean it deserved it. As all reviews, are all about a person's perspective and it really depends on oneself's perspective to decide whether a game is good or not. So don't bash on Meaghan just because she feels this game isn't as up to par as the other reviewers, this is just her opinion and to really decide one should just rent the game themsevles. Anyways, a review is just to help guide a person into buying a game. It never truly reflects how exactly a game is like as everyone biased in a sense.
Wed, 10/15/2008 - 18:02
Posted by Grendal
I understand Meghan’s objections to the game but I find they don't mesh with my experience especially the lack of originality. Yes it cribs allot of ideas from other games, but things like a HUD that is entirely in game is a massive step forward in my mind (and it works much better than AITDs same idea). Still I understand that people can have different opinions without making them horrible people, although I'm still not a huge fan of the really clipped reviews at the end of the review section, they really don't let reviewers elaborate enough on their opinion in my mind.
Wed, 10/15/2008 - 17:45
Posted by powergloveman
This has got to be the most posted on page of oxmonline.com :), but some of these people are going overboard. anti-EA, sexism, its a game that got an OUTRAGEOUSLY low score (sorry) but its not the end of the world.
Wed, 10/15/2008 - 17:44
Posted by jayfish33
To TAYLOR. It's not a disagreement. You look silly. The overwhelming majority of the gaming world "Got it" when they played this game. OXM just didn't get it. If the average of the rest of the reviews was in the low 7's or mid 6's, then nobody would be saying anything. And i dont care what you think your review says to gamers. A 6.5 says that the developers put out a game that almost fails most inspections that we judge games by. If I have $60 to spend on a game and adhere to the OXM review, I can't posiibly fork over my money for Dead Space. A lot of people I know decide what they are going to buy based on reviews. I dont. I basically know what I am going to buy before it comes out. I think that only a handful of times in the last 10 years did I not buy a game because it just got ripped by the critics. Devil May Cry 2 as an example. The real SHAME is, Dead Space is a new title that deserves gamer's attention because of its originality and pick-up-and-play-ability. Your review will keep some people from playing it. Plain and simple.
Wed, 10/15/2008 - 17:36
Posted by BuzzBradski
I have to admit, I am very disappointed by this review. Not because it got a low score, but for a few other reasons. One, obviously, is that OXM rated this game so much lower than almost 90% of other reviewers. It's kind of like they are saying Elvis Lives, when other opinions seem a bit more educated.
Secondly, there is nary a murmur of the complete lack of HUD and great immersion techniques employed by the game designers. Why wasn't that talked about? Why wasn't the silky smooth framerate mentioned? But most of all, why wasn't the Zero-Gravity discussed? These are some of the games major players, so it's inconceivable that they would not be brought up.
From OXM's preview in last month's magazine it was obvious that there was a negative tone towards Dead Space. But it closed with the main complaint being the lack of variety in enemies. Where's mention of that here?
Also, why the complaints about the lack of ammo and constant scrounging? Haven't you played BioShock? Oh, yeah, you gave that a 10. Lack of ammo adds to the thrill by eliminating the Rambo factor, and scrounging for life-saving goodies is a blast, just like it was in BioShock and Obilivion(9.5).
I'm a 31 year old FireFighter, and I only game casually with my wife. So, don't worry, it's not like my world is upside down now, it is just that I have lost a little bit of faith in OXM, and kind of wish i didn't just re-new, but hopefully you guys can make it up to me, and everyone else who was looking for a bit more dedication to this game, with in-depth reviews of Fallout 3 and FarCry.
Wed, 10/15/2008 - 17:34
Posted by djpotatohead
thanks for saving me $60!!!!!
Wed, 10/15/2008 - 17:21
Posted by Taylor OXM
So from the way I understand it, the outcry present here is over the fact that, in the detractors opinions, Meghan and OXM are "misleading gamers" (to quote directly) away from playing a certain game. In no way are any of our opinions, because that's what they are, intended to make gamers do anything other than play games. If anything, those of you that disagree with the game seem to have been pushed into enjoying the game more, just out of spite. Meghan is entitled to her own opinion about the game, and you are entitled to yours. She presented her argument both in the review and her response here in the comments, and was able to do so without personally attacking anyone, and, as Paul and Dan have said, we hope everyone else does the same.
I was present for a bit of Meghan's play through Dead Space, and I have had several conversations with her about the problems that she had with the game. This article was written with the utmost journalistic integrity, and to imply anything different (by claiming that we are only doing this for the website hits, or whatever) is frankly pretty insulting, not only to Meghan, but to those of us at OXM. Granted, I am nothing but a lowly intern, but still, I enjoy this work and respect everyone that works here, so to question their integrity isn't really something I can take sitting down.
The bottom line is, you are allowed to have dissenting ideas concerning the review, but it would be awfully nice if people would not question our journalistic integrity because of a simple disagreement.
Wed, 10/15/2008 - 16:22
Posted by jayfish33
this is directed at ANYONE WHO WORKS AT OXM:
To point out the game as being unoriginal is just plain silly and a feeble attempt at defending a score that sticks out like a sore thumb. did it ever occur to you that the reason people are up in arms is because Dead Space has been prasied for its originality? And yes, i have played the game. It is a breath of fresh air to this genre and the interesting weapons as well as zero-g environments are "original" in every sense of the word. you are in the minority when you call the game unoriginal. i used to have a susbscription to your magazine, but found the reviews inconsistent and predictable. If you want to complain about backtracking, that is one thing, because there is a fair amount of that. But it doesnt detract from the overall charm of the game, which is in it's excellent scares and throughly enjoyable combat. Tell Meghan, who is fresh off playing her first survival horror game, that scavenging and rumaging through every room you come across has been a staple of this genre since silent hill and the early Resident evil games hit the scene. BEST YOU CAN DO is print a retraction in your next issue and give the game a closer look. I know that neither of these things will be done. I dont care about the score. I CARE THAT YOU ARE MISLEADING GAMERS.
Wed, 10/15/2008 - 16:09
Posted by jayfish33
to LONE SPARTAN: they got this one way wrong my friend. I got the game today and am 4 chapters through...this is a must own. this review is a full 20+ points lower than the average on metacritic.com which takes into account all sites and magazine reviews. The reviewer, if you can call them that with a straight face, was playing a different game.
Wed, 10/15/2008 - 16:01
Posted by lone_spartan
OH k people are seriously not happy with this review, um OXM has never messed with my money i USUALLY play anything above an 8, i was semi excited for this one.....except for the EA logo on the box, i'll rent it
Wed, 10/15/2008 - 15:33
Posted by iThomas
Meghan wrote: "Where the game truly fell short (and I admit that I didn't devote enough space in the review to go into this part in depth) is that there is a terrible lack of originality."
This is why your review throws me for a loop. Sure, it's been stated by multiple reviews that it borrows many ideas from other GREAT games, but exactly why is that a bad thing? Gears borrowed multiple gameplay mechanics previously introduced by other games before it, particularly the cover system which was influenced by killswitch. And that's the main aspect of the gameplay in Gears, but I don't hear OXM (nor anyone else for that matter) complaining about it. Why? Because who the hell cares if it makes the game more fun to play.
My second point - You claim "a terrible lack of originality". Why is it that almost every other review I'm reading is praising Dead Space's originality, even while acknowledging that it does indeed "borrow" elements from other games? Take this GamesRadar quote for example: "For such a copy-heavy game it’s incredible to see so much originality shining through." Or this quote from the TeamXbox review: "While Dead Space delivers Hollywood horror with the force of an atom-smasher, in certain ways its overall gaming innovation is more impressive."
I point out quotes like these because you're claiming a lack of originality, yet you don't even mention the Zero-G segments of Dead Space that everyone seems to be praising. Nor do you mention the seemingly slick menu interface, that, yet again, most seem to be praising for its "cool" factor and its originality. These are highly appealing aspects of Dead Space that were being talked about in PREVIEWS leading up to its release and they aren't even mentioned in your REVIEW. That, to me, is sub-par reviewing on your part and makes me question the legitimacy of the review. Especially when looking down the long list of other great scores, while yours sits down at the bottom with minimal details to back up the reasoning. Not a good combo.
Wed, 10/15/2008 - 15:16
Posted by The Dagda Mor
Ok some people have now played the game and like the reviewer you liked it in the first few hours.
.
Now finish the game fully and tell me if the last half lives up to the first half. Or is the reviewer correct in her assessment of the game as a whole (not just the first 6 hours).
.
Play the whole game before you judge someone else's opinion that is based on the full game.
Wed, 10/15/2008 - 15:02
Posted by SleepyG
Ok, I just HAD to comment on this. I actually signed up for a new account just because I am so absolutely baffled at this review.
I bought this game yesterday. Popped in the disk after dark, turned up my surround sound, and couldn't turn it off for 6 hours straight. This game is rad. Absolutely amazing. One of the best games I have ever played. I jumped about 5 times in the first 10 minutes. I am a horror fanatic and never have jumped during a game or movie. If this game can make me jump, it deserves a 10 right away.
Cliche horror mystery you say, OXM? Resident Evil 4 was just another zombie game, right? But it was amazing and was critically acclaimed across the board.
Endless loot scavaging you say, OXM? This game almost borderlines on an RPG because of all the upgrades you can take advantage of. Did you give World of Warcraft a bad review because of all of the "loot scavenging?"
The primary reason that this upsets me is because a lot of gamers look up to you guys for your advice on video games. It can make or break a game, it's the end all decision between a rental or a purchase. And when a company puts in so much time and effort to make a superior game and you bash it, it lessens the chance of it becoming a successful game.
This game deserves a 10 alone to to the art design and sound design. So I urge you gamers that read this review to make a decision on whether you should purchase this or rent it, please disregard what this reviewer has said. It is literary garbage and should never have been written the way it was.
Overall, Dead Space is a game that can be enjoyed by true fans of gaming and I GUARANTEE that you will like it.
Wed, 10/15/2008 - 14:50
Posted by jonez
I have played every Resident Evil and Silent Hill (aside from 5), Bioshock, and both Condemned 1 and 2. These games offered both variety and wonderful bits of horror that will haunt your dreams for years. When a game makes you terrified of a [Fellow Crew Mate], you know they did something right. Remember in Silent Hill 3 when you and [a necromorph] are running from Pyramid Head and you barely make it to the elevator, only to see [a necromorph] reach through the closing doors just as [it's] brutally murdered before your eyes. Remember in Bioshock when plastered [necromorphs] come alive when you least expect it in [a blood splattered hallway]. Or in any Resident Evil when it takes all of your will-power to run past a window for fear that [a necromorph] will leap out at you.
pfff.
Wed, 10/15/2008 - 14:49
Posted by The Dagda Mor
I just have to comment on this:
"Posted by Stickemwidit
I do agree that sexism shouldn't exist anywhere. But to me, a comment section is a form of freedom of speech and everyone is allowed to have their own opinion and express themselves in a manner that doesnt follow any strict guidlines that you fail to post anywhere near the comment section."
This (and most message boards and comment sections of this type) are part of a private web site. The US Constitution does not exist here. Especially since these places are international.
So in short you have absolutely no expectation of Freedom of Speech here. You just have to follow the rules of the website.
Wed, 10/15/2008 - 14:49
Posted by darkchief10
ok now that my original anger has gone away and i've actually played some of the game let me try to make myself sound a bit more mature. I have always loved your magazine, hell this review isnt likely to make me unsuscribe anytime soon. i just find kind of hard to see why it would get bashed the way it did. Some of these so called "flaws" are the very praises that reviews like gameinformer, gamepro, and ign gave dead space its high marks. i feel that this game rivals resident evil, silent hill, and alone in the dark. The fact that the oxm staff is out in full force makes me glad because i see that you arent going to let a reviewer out to dry. while i ultimately disagree with your score. it is nice to see lively debate over this. yes i did make this account about 18 hours ago, but i have been a faithful reader for 2 years.
Wed, 10/15/2008 - 14:21
Posted by Chilenohellcat14
Ok, first off, I have been reading OXM for quite a while (need to renew my subscription, been lazy about it =(, but i pick up issues at the store), and from their reviews, they are NEITHER Childish NOR "unprofessional". I like the way that they include humor ("their fascination with crates"), and how they bring it to a personal level a little. I don't like bias reviews from fan boy based reviewers (cough*everyone who gave Mario galaxy HIGH scores*), but I also don't appreciate reviews from robots. This is a very good reviews from a qualified source, just because it doesn't follow the masses on their opinion(if that was how history happened, where would we be?) does not mean it's a bad review. Grow up people. Btw Dark Killer 67 is my gamertag (i made it when i was like 12, im 16 now). I'l be playing Gears 2 like crazy when it comes out :P Kudos to OXM
Wed, 10/15/2008 - 13:54
Posted by dpayne82
I find it interesting that so many people arguing about the lack of integrity in this review are essentially saying that the review should be redone to reflect the high scores given by other publications. If you can seriously make this argument, kudos to you for not letting intense hypocrisy get in the way of saying something stupid.
Wed, 10/15/2008 - 13:15
Posted by Dan OXM
Also, the negative review was not given in an attempt to "stand out" or to cause controversy. It's not a stunt; it's an honest opinion. And all we ask is that our opinion be respected as much as yours. That's why we have comments here, so the discussion doesn't end with the score.
We also have forums at xbox.com if you wanna drop by and talk in more detail.
http://forums.xbox.com/553/ShowForum.aspx
Wed, 10/15/2008 - 13:12
Posted by Dan OXM
Calm and reasonable feedback, good or bad, is always welcome.
Wed, 10/15/2008 - 12:45
Posted by safado7
So, since OXM is out in full force defending their comments, here's a comment for them, from a normal consumer giving CALM and REASONABLE advice. The reason I look at reviews is to find out if people like it. So naturally, I'm looking for people's professional opinions on games. You're self-established 'experts' on this stuff, right? :) So anyway, a red flag pops up when I look at metacritic and nearly EVERY site has scored it 8.5 or higher and is making it out to be a masterpiece... then 3 or so sites give it less, one being OXM, which gave a 6.5. Now the red flag is telling me... what's wrong with these three sites? EVERYONE loved it, and these three sites we're really negative in their reviews? What gives. I as a gamer, look for the "general feeling" of gaming sites all over the net. And the GENERAL FEELING is that this is a wickedly awesome game! Which naturally makes me not trust this site. And to tell the truth, this is the first OXM review I've read and I'm not really excited to come back. NOT because you were bold enough to post a bad review, but because it seems like you were purposely trying to stand out by giving it a bad review. If everyone loves it, and your reviewer doesn't... maybe you need someone else to review it? Is being unique worth the cost of losing credibility as a game review site? I'm not saying always walk with the crowd, but I'm also not saying the running, screaming, and pushing through the crowd in the opposite direction isn't a perfect business model either. There's an HONEST opinion from a humble first time reader.
Wed, 10/15/2008 - 12:27
Posted by Butters of MPC
@Acererak Sure, call me out.
I freelance for OXM occasionally too. But I stand by my statements.
Wed, 10/15/2008 - 12:21
Posted by Acererak
Also, I hate you, lack-of-extra-spacing-between-paragraphs. :'(
Wed, 10/15/2008 - 12:20
Posted by Acererak
Damn. This has brought everyone out of the woodwork. First off: this is a new account. I forgot my old name. Second: I freelance for OXM, so I want to mention that up front as to not look biased. Perhaps other people in this thread should do that as well, cough cough. ;)
Third: who cares? It's just one review. I'm not going to review the review -- I don't care. OXM didn't like the game. Ok. A lot of people did like the game. Cool. That means that, rather than putting Dead Space on my "OMG MUST BUY 11!1!1 PONIES" list, perhaps I'll check out a demo first. Or Gamefly it. Or something.
If anything, this review suggests that someone, somewhere, found a flaw with the game and in so great a magnitude as to poop on it in the score. Cool. It's not going to keep my Visa out of my wallet at Best Buy or wherever, but I'd now like to try the game for myself and see if I find the same conclusions before plunking down $60 or so.
I won't go the "QQ" route, but I will say this: it's just one score of many. Hell, I think The Simpsons game is awesome, but OXM only gave it a 7.5 C'est la vie (fa fa fa fa fa fa fa fa fa).
Wed, 10/15/2008 - 11:57
Posted by FirelanderX
It's Viva Piñata: TiP all over again. :(
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http://www.youtube.com/watch?v=0gm2bhovFcI&fmt=18
Wed, 10/15/2008 - 11:55
Posted by FirelanderX
Wow, this review's comments exploded from the last time I made a comment. This makes me cry... ;_;
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http://www.youtube.com/watch?v=0gm2bhovFcI&fmt=18
Wed, 10/15/2008 - 11:52
Posted by Butters of MPC
Err, I meant, QQ, fanboys.
Wed, 10/15/2008 - 11:46
Posted by Butters of MPC
I love the idea that reviews all have to agree. Obviously there is only one type of reviewer, and they are judged not by how well they critique the game, but how closely their scores match everyone else's.
Meg played the game all the way through, and wrote about that experience. Most of the people here seem to have seen a preview, maybe played the demo, checked Metacritic and left their brains at the door.
If every reviewer agreed on everything, we wouldn't need more than one.
Wed, 10/15/2008 - 11:42
Posted by Mastro
Is this seriously a professional review? Does anyone feel like this is rather immature. The review almost feels personal.
"crates every few seconds due to Dead Space’s fascination with containers. "
You shouldn't have an impatient person reviewing survival-horror.
P.S. Very interesting questioning the ending.
Wed, 10/15/2008 - 11:37
Posted by reverendmeta
Excuse me, but what is with the comment here, "I disagree with your review"? This kind of polite, concise dissension has no place on teh internets.
Where are the vindictive personal attacks? The anatomically-improbable vitriol? The "lolz"? Next time, try to be a little more ignorant and offensive with your comments please.
Wed, 10/15/2008 - 11:27
Posted by Paul OXM
Since most of these comments are coming from users who registered on our site within the last few hours, let me clarify a basic point on how OXM works: The reviews published here are exact copies of what runs in the magazine. Print reviews, by obvious necessity, are limited in how long they can be. We do not expand our print reviews on this website, but rather, offer them here on the day (or thereabouts) the game comes out in the interest of getting them out to the world in a more timely fashion. Meghan's review of Dead Space is short because I told her to write a one-page review for our December issue. It's not short because she didn't finish the game (she did; every second of it), and it's not short because she didn't have more to say (check out the comments below) -- it's short because we chose, as magazine editors, to focus on the most important points of the game in a small review and then spend our valuable print real estate on things that matter more in that issue.
Wed, 10/15/2008 - 11:18
Posted by etruscan
Your review needs a review Ms Watt.
Two paragraphs of basically nothing shows that you either didnt actually play the full game, didnt pay much attention to it while you did, or just had straight up prejudices before you started. I suggest reading the Ars Tecnica review to see how its really done.
Seriously, get out of the industry and do us all a favour - you are so off base you've not only embarassed yourself but tarnished the reputation of this publication. Ill be avoiding it like the plague and telling anyone that brings this rag up that it is a biased and unprofessional source of information.
Wed, 10/15/2008 - 11:11
Posted by Mitch OXM
Anti-EA? I think Burnout, NHL, Tiger Woods, Rock Band, Madden, FIFA, Skate, Mercenaries, Bad Company, The Simpsons and The Orange Box (hell, now Mass Effect) are a little contradictory to that wild claim.
Wed, 10/15/2008 - 11:02
Posted by Meghan OXM
Dead Space indeed had a lot of potential. The first hour of the game is terribly exciting. A distress call from a mysterious woman, a crash landing aboard an eerily quiet ship, and the immediate separation from your team as you run for your life through darkly lit, blood-splattered halls.
But after such a thrilling introduction, you're left to wander and back-track on seemingly pointless missions.
Where the game truly fell short (and I admit that I didn't devote enough space in the review to go into this part in depth) is that there is a terrible lack of originality. Flickering lights, eerie sounds, and flailing monsters can only get you so far.
I have played every Resident Evil and Silent Hill (aside from 5), Bioshock, and both Condemned 1 and 2. These games offered both variety and wonderful bits of horror that will haunt your dreams for years. When a game makes you terrified of a pink stuffed bunny, you know they did something right. Remember in Silent Hill 3 when you and Maria are running from Pyramid Head and you barely make it to the elevator, only to see Maria reach through the closing doors just as she's brutally murdered before your eyes. Remember in Bioshock when plastered splicers come alive when you least expect it in Sander Cohen's theater of terror. Or in any Resident Evil when it takes all of your will-power to run past a window for fear that something will leap out at you.
Dead Space had plenty of cheap thrills but no lasting effect of absolute terror. Instead you're busy picking up items (certainly more than in any other horror game) and using your potentially awesome telekinesis to solve tens of tedious little quests.
With Resident Evil and Silent Hill still going strong and Bioshock just jumping into the fray, I expected more from this new-comer. But in the end, it may satisfy you for the first few hours but it will not terrify and thrill you enough that a slight rumble from your refrigerator's icemaker makes you leap sky-high.
If you finish all twelve missions of the game and your opinion differs from mine, that's great. I would love to hear how much this game rocked your world.
Wed, 10/15/2008 - 10:55
Posted by Stickemwidit
I do agree that sexism shouldn't exist anywhere. But to me, a comment section is a form of freedom of speech and everyone is allowed to have their own opinion and express themselves in a manner that doesnt follow any strict guidlines that you fail to post anywhere near the comment section. And of course, until we all have something to say, then you chime in. So if you dont like OUR comments, then you guys should give scores that stays consistent with your reviews. If you did that, then you wouldn''t dig yourself in a bigger hole. We're just not happy with your score, compared to your review, regardless of what game your reviewing. But about Dead Space more specifically, lets put this into perspective. If I was a one man band and created a Dead Space in school and got a 65. That's a D. Not even a C-. And in most classes, a D is not passable. Your saying Dead Space is not passable?...wow. My mother would be calling and complaining to the school and to the principle on how unfair the students are being graded. So we, as a gaming community, are the parents...all of us..and were complaining! And your the principle kickin back in your chair saying, "OXM obviously fully supports this review...or we won't have published it." I'm sorry, but my mom would "un-subscribe" me from your school and put me into a more fair school system. Now re-read your review. In fact, I ask politely to re-read your review to your whole staff at OXM and really consider what we're all saying in response to your review without all our anger and take a poll on who really agrees and just ask yourselves, "Are we really reviewing games fairly and consistently? Think about it. Gamers buy games, gives profit to game companies, allows those companies to develop games, and eventually keeps you guys going with jobs. And at the state the economy is in, Im sure theres plenty of more qualified people out there that would love to replace your seat. Have you thought about that? Maybe you should.
Wed, 10/15/2008 - 10:39
Posted by DoubleSkoop
OXM Dan -
Metacritic has 22 reviews, of which OXM was the lowest, and a total of 3 were yellow. This means OXM's review disagrees with 87% of other reviewers...so while it isn't exactly 99% as you mention, it is disturbing...
Wed, 10/15/2008 - 10:35
Posted by Dan OXM
"When 99% of critics disagree with one critic, something is wrong."
I question your math.
http://www.metacritic.com/games/platforms/xbox360/deadspace
Please tell me you're complaining over at Wired too, for being just a half-point higher than OXM...? What's more, all three of the "yellow" reviews mention the same flaw of a lack of originality.
I think there's room for your mythical 1% anyway. The majority does not inherently invalidate the minority.
Wed, 10/15/2008 - 10:30
Posted by DoubleSkoop
I have been a faithful reader of OXM for several years, and simply want to agree with a lot of what has been posted today. Dead Space is a potential game of the year, and giving it a 6.5 is simply embarrassing.
I am disappointed that OXM missed out on a great gaming experience, when they are typically accurate on their reviews (except Brother In Arms: Hell's Highway - no way it is a 9.0)....
Wed, 10/15/2008 - 10:27
Posted by tweakyshrimp
For the people who ask to give them a break because they are allowed to give their opinion, that is also very open for debate. My sister can give an opinion about a game but she doesnt know anything about them, can she apply for a job at OXM? If you go by that rule, it means that reviews are pointless because it is certain that someone is bound to hate, like or love a game. Games needs reviews that are at least balanced compared to other reviews. When 99% of critics disagree with one critic, something is wrong. That has nothing to do with the gender but the person who gave the review.
Wed, 10/15/2008 - 10:00
Posted by sweedonweed
c'mon guys, don't shun oxm due to one review that you disagree with. personally i find oxm better than any other magazine i've read. The reviews they write are based on their opinion, not yours. personally i don't like gears of war, but i dont hate everyone else for liking it. I myself really like Dead Space, but i totally see oxm's point on what drags it down. oxm also has a much better understanding in how a game works, therefore they probably see the flaws a lot more then us average gamers. so please stop criticizing oxm for writing their opinion.
Wed, 10/15/2008 - 09:47
Posted by Dan OXM
"Anti-EA perhaps? Sad really."
Looking at more than one EA review by OXM will show you that's not true.
As for everything else...let's keep the comments on the relative merits of the game, not the personal details of the reviewer. Some of the comments here were entirely uncalled for and were removed.
Wed, 10/15/2008 - 09:42
Posted by MaxDense
I disagree with your review.
Wed, 10/15/2008 - 09:41
Posted by eric467
I think two other people should have reviewed this: Fran (survival horror knowledge) and Ryan (FPS knowledge). I want to know their thoughts.
Wed, 10/15/2008 - 09:26
Posted by Paul OXM
Alright, a couple of ground rules here. Disagree with our review all you want, in as loud and as angry a voice as you please. However, anyone who attacks Meghan as a reviewer on the basis of her gender or anything else will have their comments deleted and their accounts banned from this site. One strike, you're out -- OXMonline.com does not tolerate personal attacks of any kind, whether they're directed at us or you. Now, as far as the larger review itself, yes, OXM obviously fully supports this review...or we won't have published it. All our reviews are played by at least two reviewers, but often, quite a few more. We didn't like this game, and Meghan did a clear, concise job of saying why. If you disagree, first of all, great! We're glad you found a game you enjoy. Second of all, if you want to debate it with us, please do -- in a civil tone.
Wed, 10/15/2008 - 09:22
Posted by dland
A 6.5? Are #$@#@% crazy! Wow, you all must be pissed at EA or something. How can you give this a 6.5? I usually look to OXM as my first source...should I reconsider?
Why you keep shooting at me?