Spartan 117:
Can you use USB drives and alternate hard drives as memory units? The Xbox ones are pricey... ...
OXM SAYS:
An Xbox 360 won't recognize a USB flash drive or another external hard drive as a memory unit, so you can't save...MORE![]()
Posted on: Oct 14, 2008
Dead Space
WORDS BY: Meghan Watt
A distress call muffled by static, a strangely silent spaceship, and then a frantic dash for your life — that’s a good start to immersive horror. Mindlessly plodding through rusty corridors on 10 hours of FedEx missions — that’s not quite the middle we had in mind.

When a support team crash-lands on the eerie USG Ishimura, engineer Isaac Clarke finds himself separated from his two surviving crewmates. Alone and apparently taking a vow of silence, Isaac has no choice but to help his team escape the ship via 12 seemingly endless scavenger hunts, like finding the key to access the mining bay to destroy the tethers to release the asteroid to launch the SOS.
But like a Russian nesting doll, the overarching scavenger hunt leads to even tinier hunts. While partaking in dozens of wild-goose chases, you must fend off numerous “necromorphs,” the terribly deformed animated dead that infest Ishimura. But the ammo you use to battle these foes comes in small quantities, so you’ll find yourself ravaging lockers and crates every few seconds due to Dead Space’s fascination with containers. And if you prefer that your weapons shoot more than BB pellets, you’ll need to scrounge up a few power nodes to upgrade them. Or you can purchase ammo and nodes for credits, which you’ll also find conveniently placed about the vessel. Even the story lies inside something: the logs scattered across the ship (though these devices seem to be the Ishimura’s only rare commodity).

But one ray of light shines through the musty corpse-ridden fog: the combat. What, a horror game with decent controls? Well, we’re not saying that Isaac has the most nimble feet, but clipping off the limbs of diverse foes certainly distracts from the monotony of each task. Since dismemberment causes the most damage, you must aim to hack off enemies’ arms before further riddling them with bullets. And nothing’s more frightening in the game than attempting to lop off a few arms of an adversary that happens to be gnawing on your neck.
A few standard scare tactics (dramatic music, flickering lights) and gory battles may satisfy hardened fans of horror, but loot-hunting and taxi missions will likely haunt your dreams more than the given monstrosities of death.








Wed, 10/29/2008 - 16:53
Posted by ShawnOfTheDeadz
@AKENTASI
have you even played the game? Strange if this is the score it desveres how come only you and meghan agree on this? Dead Space is a great game, and is fun to play, and a blast, yes the scare eventually gets old and you lose the fear, but like all horror games and movies once you've seen it, it isent scary anymore.
The beauty of the graphics when you get torn, ripped and sliced to pieces when you die was beautiful.
Or maybe the clarity of the sound like when you were in the repair bay (where you fix the ship and kill the regen necro.) and you hear a wrench/metalic object drop in the background and it shocks you, sounding like it was nearby.
Nearly everyone disagrees with this review (around 90%) and the score it was givin but thats not why were mad, or disappointed. It was what she said, how she said it, the length it was done, and the mistakes we found. OXM has done horribly here and have refused to appologise or fix up the review.
This is why we are Disappointed!!
Wed, 10/29/2008 - 16:35
Posted by xgamerfoolx
i just cant let akantasi's post be the last. I'm just taking an educated guess here, but you must have a deductive reasoning skill level of a 1st grader? lol @ your minority comment. Almost EVERYONE disagrees with the review, so when you say her review is quite accurate, it is quite accurate to you and only you and your tiny reasoning skills.
Wed, 10/29/2008 - 16:11
Posted by AKENTASI
Meghan don't worry - a lot of OXM readers stand behind you on this. The score you posted is quite accurate, but unfortunately there are always the small, but retarded vocal minority who have to scream like kids when they see disagreement to their opinion. Of course there are also the creepy preverted fanboys who googled your name to try and dig up dirt on you (or god knows what the sickos want) - but seeing the 'deaf school' post only confirmed my suspicion that they have not been out of their grandmother's basement in a very long time. I think that the questions or attacks here no longer warrant an official reply from OXM as there is no need to appease or respond to the inbred fanboy posters whose ramblings, I can only assume, comes from a severe form of schizophrenia.
Wed, 10/29/2008 - 15:51
Posted by 1standlast
Here's the deal, I've been a subscriber since issue #2 and have the mags to prove it. my subscription just ran out with this issue. I won't be renewing.
Fran and you other editors, you didn't do your job. Meghan, you did a disservice to anyone who sees your score. Game journalism apparently isn't for you. You may want to move on to something more suited for you, whatever that may be.
Wed, 10/29/2008 - 15:29
Posted by jordanthorp
DaFreak: I can reson with that.can you not read or spell? its JORDANTHORP it doesnt take a genius to get the name right.
Wed, 10/29/2008 - 15:12
Posted by xgamerfoolx
oh one more thing..senor chefy-no, you do not subscribe to magazines like these to get a second opinion. You subscribe to get an opinion. period. I'm sure I'm not alone here, but I sometimes base what games I buy/rent on reviews of said game. What good would a review be when you've already played it? I'll tell you, its no good! And if people who haven't heard of DS see this review, many gamers will pass it up and miss out on a great experience.
Wed, 10/29/2008 - 15:10
Posted by xgamerfoolx
I love it when my posts get deleted. Thanks OXM! btw-oxm review=fail
Wed, 10/29/2008 - 15:00
Posted by Meghan OXM
FlightBenefits, please stop insisting that I'm deaf. I did not graduate from Wyoming nor do I have any such disability. Googling my name is clever. Not understanding that people can share the same name is not.
Wed, 10/29/2008 - 11:52
Posted by DaFreak
Even if this game had no sound at all it would still deserve more than a 6. To jasonthorpe i think we r just going to have to agree on the fact that we disagree ^^ no hard feelings.
Wed, 10/29/2008 - 10:29
Posted by FlightBenefits
This is an interesting link and i think it explains alot about the review.
http://www.casperstartribune.net/articles/2007/10/02/news/casper/f368f07...
Wed, 10/29/2008 - 07:15
Posted by Senor Chefy
RC444o--
With all due respect...Really? You're going to discontinue your subscription because they didn't score a game you liked at the score you think it deserved? Isn't that why we subscribe-- to get a "second opinion"?
Don't get me wrong-- there's a lot to love about this game: sound design, production design, graphics, mood, intensity and just plain fun-- and maybe the score is a bit lower than we'd like, but let's step away from the hyperbole for just a minute and view it objectively.
The reviewer, Meghan Watt, makes some valid points. While I, unlike Meghan, enjoyed scouring the ship and opening containers to collect items in part because of a flawless lighting and particle engine (IE- this game is beautiful), the constant theme of "Go here. Oh, wait. Now go here. Oh, collect this. Oh, sorry-- that didn't work. Try this. Now meet me here. Oh, I'm not there? I must be here. OK, NOW go back and do this." wore out its welcome after chapter 5. And really, besides the severing limbs aspect (not really innovation) and inducing a few pee squirts in the underpants from time to time, that's the whole dynamic to the game: "Run'n'fetch". That's not to say Dead Space is a bad game-- it's gorgeous and ethereally moody-- worth the price of buying. BUT, to say Dead Space is original or innovative? I was gobsmacked at how virtually everything was lifted wholesale from other stories. I won't go into detail, but while, again, the production and design are fantastic, Dead Space owes 100% of it's inspiration to the film "Event Horizon". The Necromongers are, almost down to the roar, a carbon copy of Halo's recombinant Flood. There's only one small detail that separates the Necromonger story from Halo: CE's Flood discovery and even that plot device is lifted from any number of the "Alien" films.
All this isn't to detract from the game at all. It's an extremely polished achievement, to be sure. But it's far from original.
In the end, I agree with you-- the game is certainly more than a 6.5. I'd recommended it to anyone interested and would probably score it an 8-8.5-- but let's not let the Dead Space sheen blind us in the ability to call a spade a spade.
Wed, 10/29/2008 - 06:01
Posted by Xiantayne
RC444o: I love reading your posts. As stated below, they are very eloquent and mature. Perhaps you should write a review for Dead Space and post it here, giving it your own score. I'm sure we'd all love to read it.
Tue, 10/28/2008 - 22:09
Posted by FlightBenefits
RC you are as right as you are eloquent. I only wish my subscription of OXM ran out in December 08 instead of December 09.
Tue, 10/28/2008 - 21:35
Posted by RC444o
I've played Dead Space through twice now (around 20 hours each time). . . Here's the best advice to anyone who read the OXM review of Dead Space: Ignore the review. Ignore the review. Ignore the review.
The review is unjustifiably negative, unjustifiably short, unjustifiably bashing, and ultimately disrespectful of a very polished new game that is simply put - an innovative and fun shooter. . . which also happens to be a scary and cool sci-fi horror story to boot! It is an audio-visual gaming feast of sci-fi fun. A score of 6.5 is a joke, unqualified, and not worthy of prolonged attention by any gamer who enjoys sci-fi horror games like Doom3 and Quake4. You will love this game.
Other OXM staff has stated their support of the review within this very forum, and are obviously going to continue to back this review/reviewer, and are even agreeing with her . . . and that fact has now become the most disturbing outcome of all of this. Short of a retraction or re-review that is fair, I will no longer buy OXM magazine . . and I'm sure I'm not alone.
One more thing . . . No doubt OXM has severely short-changed this title with a stupidly condensed review . . . their reason holds no validity when you see the incredible length of the review for Fallout3, and from the sounds of their review its a very long and boring game . . . and they gave it a 10. A further loss of respect for OXM's review scores.
Tue, 10/28/2008 - 20:31
Posted by jordanthorp
P.S DaFreak:I do however agree that the review was slightly over the top in its criticalness as i stated in one of my previous comments. its not a 10 out of 10 but it did deserve a better rating then a rather mediocre 6.5
Tue, 10/28/2008 - 20:23
Posted by jordanthorp
DaFreak: Dead space is a good game dont get me wrong but the missions have no depth its all laid out in front of you,thats why i agree that most of the missions have Fedex type qualities.Nothing really in the game is unexpected. My friend thet i introduced to Dead space(mind u that he had no prior knowldge of the game) completly saw through the scare momments to the point that he made me realize the times the monsters pop out of no where is a diversion to take your mind off of the fact that the missions are all pretty comparable with not much individual character.
Tue, 10/28/2008 - 18:03
Posted by The Fortune
Wow this review makes me feel like an old skool gamer. I considered the Playstation era of Resident Evil 2 and 3, Silent Hill, Dino Crisis and Parasite Eve the golden age of survival horror. Since then 'survival horror' has been washed down, sure Resi 4 was great but it was more action horror, the new Silent Hills were also welcome but... well, not exactly new. Then of course there was Condemned and Bioshock but they were more scary shooters than anything else. The whole survival aspect became kind of extinct.
Then Dead Space came along and it made me feel like I was ten on the first day of renting Resi 2, all the dread and fear of what lay beyond that door, what the game was going to throw at me. This is a survival horror game, this is the kind of game I thought would never be made again.
Okay so let's see, you say the intro was good? Yeah I'd completely agree with that, it literally shook me up with the whole being unarmed thing (I hated that with Half Life 2). Fedex missions? Rusty corridors? I don't recall any of this, although I admit, I'm only on chapter 11... I may be in for a surprise. I remember a lot of going through unique enviroments, from the bridge to the hydroponics bay... only saw rust in engineering though.
By Fedex are you suggesting the game has the tenacity to force you to go to places? It's just... isn't that what we do in every game? Go from point a to point b, do something at point b to get to point c? I'm pretty sure in Gears you didn't just sit around for hours. Like others have said too, it's not as though you're delivering anything(Except limb surgery), you're fixing... things (Things as in spoilers).
Now the second point (I'm actually offended by the shortness of this article) you claim ammo is sparse? This is a survival horror, it wouldn't be much of a survival game if you had unlimited ammo for your BFG, I mean seriously how would the game be challenging or scary if you could just stand there and lop limbs off left, right and centre? You know as opposed to running for your life and thinking obscenities. I guess maybe the game wanted you to think strategically... maybe it wanted you to think hey, I could freeze this enemy which buys me time to run over there and and shoot a highly flammable container into it's filthy head.
I'm trying not to be insulting here, honestly I am, I'm sure you're a wonderful person, really. It's just you then claim ammo can be conveniently bought at stores located through the ship... so, is the ammo sparse or not? Personally I found it plentiful at times, scarily low at others. Depends how much I panicked at the lockdowns and if I wanted to sacrifice a power node or not. Overall I find it a good mix, did you notice the smart placement of ammo too? Like how the game drops random ammo, but only random to your guns. So say you trade in your flamethrower for a line gun, you'll stop finding flamethrower fuel and start finding line racks. Pretty clever eh? It's little game mechanics like this that really gives Dead Space that quality feel, it adapts for the player, it leaves possibilities open and it lets you play how you want, not restricted to how the developers predicted how the player would play. I could really go on with the attention to detail but... moving on.
Yes the combat is excellent, it makes you think and it makes you whince when a stray shot causes a stomach to explode releasing hell babies. Isaac is not nimble, he's an engineer, not an athletic and that is no crysis suit or Mjolnir armour.
Sooo that's it? I can't see from your review how this game got a 6.5, honestly is this story of conspiracy alien artifacts and mutagenic zombie alien things more cliched than 'aliens are invading earth'? That story line seems to work well for others, a lot of 10/10 games if I remember correctly. I would say looking up is a negative point, when I look up from this game (After an exciting series of events) several hours have passed and I feel hungry, that's never good.
Dramatic music and flickering lights? I think your tv is broken because I definitely experienced atmosphere, a very creepy atmosphere, from the foreboding and chilling symphony of creepy noises mixed in with the music (I swear they mixxed in footsteps to an engine igniting, constantly giving you the 'something behind you feeling') to levels that just made you feel like you were in a spaceship, not to mention the amazing vacumn of space. Stepping into that half destroyed corridor was one of the those moments of gaming committed to memory, being able to see the planet below and asteroids overhead.
Usually reviewers rate games low because of flawed level design, control problems, gameplay mechanics, awkwardness or just being really bad. 98% of people will probably agree with me that Dead Space is none of that. It just seems like you attacked this game straight out, offering dubious bad points and not pointing out any of the game's shining features.
It's a shame really, my friend heard that this game had an average review score, I had to correct her that one magazine gave it a low score. Because of this review I'm trying to convince her to play a game I know she would abslutely love to pieces.
You have to be worried when an obviously amazng game such as this gets shunted.
Tue, 10/28/2008 - 16:50
Posted by DaFreak
Jordanthorpe... What kind of agenda do you have going on here? How can you defend this review? It's clear that they chose the wrong person to review this game. GOTY contenders don't score 6s. They are supposed to inform gamers on how good games are. Allot of people just got misinformed on a massive scale. And btw from your point of view everything is a fedex mission. Even life is a series of fedex missions. You always travel from point A to B to complete your goal (going to work, making dinner, fixing the tv, cleaning the car, buying a new computer,...) So I hope you realise just how wrong you are on this matter. The point is that Dead Space is one of those games that manages to overcome the boring fedex feel. Everything connects with your actual mission and tries to keep you alive. Unlike many other games that just have you collect 10 rat skins by killing 10 rats for no reason whatso ever.
In conclusion: ofcourse you have to get from point A to B. If the game ended at A you wouldn't have a game at all in the first place. However, what Fedex mission actually implies is that its a mindless mission without soul/funk/emotion...
Dead Space has more Soul than Aretha Franklin! = NO FEDEX!
Tue, 10/28/2008 - 15:43
Posted by FlightBenefits
You made excellent points Shawn, I keep posting a link to this review for everyone who loves this game and sees that there is some kind of agenda going on, all of us "Hearies" know what's happening here. The editors are backing the review from there pet project and refuse to back down when all we want is to vindicated that a mistake was made. EA deserves better. I guess the only justice we'll get is that Meghan Watt' new name is MUD.
Tue, 10/28/2008 - 15:29
Posted by ShawnOfTheDeadz
"I want to briefly mention that the print version of this review includes a sidebar on Dead Space's use of zero gravity."
~ Meghan Watt
I just recevied the new magazine today and i was even more disappointed, as hoping the mag would explain alot more it did not. It stated in a short mini paragraph,
"Dead Gravity: Certain missisons will lead Issace into Zero Gravity, where every surface is a viable floor. But because Issace can do nothing but travel in midair, the lack of gravity acts as another element of the game's various puzzles. No Moonraker battles here."
wow.... First off, like you said above, its called DEAD SPACE Or Zero G not Dead Gravity... (it says this everytime you enter or exit, you would of know this if you really did play. its drilled into your head.) Clearly we all know that they did not put enough dead space zones in, but they still have one for every level/mission you played in. You also stated its only for puzzles, wrong! there are some sections within the game where dead space has no puzzles and is used merely for combat, when you may have to jump from the floor to the roof to avoid an enraged necromorph. The way you also phrase it makes it seem that Dead Space Zones were boring, and dull, you can only travel in mid air. (you must be trying to say that Issac can only jump from surface to surface attaching himself with his magnetic boots.)
That leads up towards another point i have noticed earlier, the phrasing is pathetic, and makes OXM seem like a bunch of idiots because it tries to say the game sucks by highlighting its great features loved by gamers alike. Survival horror games have gone soft, and easy dead space is fixing this trend, so what if you may die a couple of times trying hard to beat a part or looking to find ammo, maybe even fighting and picking up ammo at the same time just praying he will drop the stuff you need. So were sorry if you got upset you died once or twice, and that the game was a breeze. Games are supposed to be fun and present a challenge aswell.
Another thing i would like to point out is that on the bottom of the page is states..
"Consequences: if issac... vacuum...."
Vacuum is another thing which was another original thing brought into the game which was not mentioned, and it added feer espically if you went around the corner unable to hear anything, and get shocked that the monster is right there. Or when you a running through and finally pick up the nav card and get shocked when you turn around and see monsters right there and you either decide to fight or just run before you run out of oxygen.
OXM has done such a poor job so far even with advanced notice from the gameing community on how poorly it was written and phrased it could have givin a chance for OXM to re-write/re-phrase it aswell and maybe even dicide to give this game more space but they chose not to. It is a GOTY contender and maybe not for OXM but it is also a great visual, musical, and atmospheric game which is a blast to play and will scare you to bits. The score here isent the problem its the way OXM phrases it and states clearly making it seem not enough time was spent researching/playing Dead Space creating a gap in knowledge and a gap in understanding and a poor review came out of it.
In my final opinion OXM has gone silent, hoping now that people will soon just let up and stop complaing about this review, i believe it wont happen for a while. OXM Should write for their next monthly magazine and place it online a Formal Note of Appology to EA and towards all the gaming community for the poorly done review, it is an insult to people who spent years (quite a few i believe, i thought i heard 6 somewhere but couldent find it.) and created a spectacular game. It seemed through this review in how it was fraised that Dead Space was trashed because it was EA or because it wasent a xbox 360 exclusive.
OXM, it would be a smart move to release a formal appology before more attention that is necessary is brought to this poor and people loose their trust with OXM.
Tue, 10/28/2008 - 09:24
Posted by Xiantayne
I just wanted to add one more comment here: At EB Games last night I noticed that on the box for Dead Space there are two awards listed: IGN's Best of E3 Award and Game Critics Award 08. What surprised me even more was the advertisement for Fallout 3 on the counter: IGN's Best of E3 Award and Game Critics Award 08! How can both games get the same awards but then be reviewed to such drastically different scores?
Tue, 10/28/2008 - 06:33
Posted by Gh0stofSparta
Absoutely embarrsing review OXM. Can Dan or Paul or whoever explain to me how you can be so very far away from the metacritic average? 89 to 65 is ridiculous. I know the majority doesn't invalidate the minoriy but this game is a consesus AAA title now and GOTY contender. Don't let casual people review hardcore games!!! This game is a masterpiece and you guys seem to have been proven wrong by every other major gaming publication. Maybe you were trying to be hipsters and be the one review that didn't like it,either way its shameful.
Tue, 10/28/2008 - 05:01
Posted by Ninja52
I had to register just to post for this. First of all, no offense to Meghan, the sound in this game is perfect. The ambiance of the metal clinks and clanks, the screams in the distance, and people whispering, praying or losing their mind was really great. I wish I had a better sound system after playing this. I absolutely don't agree with this review, of course the game is get from point A to point B. HE'S AN ENGINEER TRYING TO FIX THE SHIP AS QUICKLY AS HE CAN! If you wanted non linear, this is the wrong game, it all has to happen within a time frame, and his job is to fix things. Isaac moves slow simply because he's wearing huge metal boots that can be magnetized for zero gravity environments, which you can clearly hear clomping along that gives you a great sense of weight. How nimble would anyone be wearing that? I'm all for equal opportunity, but it doesn't apply if they can't do the job to the fullest extent.
Tue, 10/28/2008 - 00:29
Posted by jimchris
So Meghan doesn't like the game that much and i have heard from a reliable source that she doesn't like coffee either.
She is so different than the rest of us the normal people.
Let's burn the witch.
Mon, 10/27/2008 - 20:08
Posted by Leonhart621
6.5?!
Wow, this is one of the worst reviews I've ever seen. This review's a joke.
Mon, 10/27/2008 - 18:09
Posted by jordanthorp
you take things way to literally,the game is subject to fedex type missions or to put things in words you can't object to the game is subject to get to point B to get item A starting from point C. If you cant say that this is the case most of the time then maby your the one who didn't finish the game.the review is just an opinion based on the sound,graphics,gameplay,and what the reviewer deems it sould be rated.insulting the website integrity won change anything,except the fact that several loyal oxm fans are going to hire hitmen on u/lighten up.
Mon, 10/27/2008 - 17:01
Posted by DaFreak
6.5 ... Are you kidding me? This is GOTY 08!
Fedex Missions? I don't want to spoil it for anyone but take the very first mission for example! Reactivate the tram system by deblocking the tracks and reinstalling a new cart... Does that sound like something fedex does to you?
Even the mission you bring up yourself has nothing to do with scavenger hunting/fedex quests! "like finding the key to access the mining bay to destroy the tethers to release the asteroid to launch the SOS." So yes you need a key... But then you idd have to destroy the tethers which is actually a bit of a puzzle (not gonna spoil) and then you have to plant the beacon... and the entire game is like this. All the missions are relevant to the story and have actual meaning for your survival! So really. Your point makes no sense at all!
and another point. you complain about having to pick up ammo?! How exactly will you kill anything without ammo? You want to beat them all to death? Which is actually a possibility! or you could even buy all your ammo at the stores! So you are given options! Yet still you complain! Really the more you think about it... the less sense this entire review makes. If your guns had unlimited ammo it would totally kill the experience!
I am sorry but this review is simply an embarrassment for OXM. How will you maintain your integrity and respectability when this game scores GOTY? I guess it's too late for that anyway but still. I am hoping and thinking that the reviewer simply did not finish the game and doesn't like horror/action/shooter games at all because otherwise this is a demonstration of some seriously poor taste.
Mon, 10/27/2008 - 16:10
Posted by jordanthorp
oxm online is more harsh to the ratings they give as compared to sites like gamespot where in dead space got a think 8.75 which is a tremdous gap between them. I suggest checking out 3 other sites or sources before giveing any one game that you've been waiting for a thumbs down based on one sites opinion. I even did this for alone in the dark i first saw a score of 2 out of 5 and thought they were wrong but then i checked gamespot and ign and the reviews were 6 out of 10 and 6.5 out of 10.....then i realized the game sucked because 3 reviewers cant be wrong.If you dont want to see your fan favorite game (im talking to you final fantasy fan boys/nerds)get a suck score then look some where else where the reviews are biased towards what you think. Step into the light and realize your not always right.(Final fantasy fan boys/nerds)
Mon, 10/27/2008 - 15:25
Posted by RosscoPK
I know it's all about opinion but good God, if this only gets a 65% rating, I'd love to see the games that get above 70% - they must be quite something!
Mon, 10/27/2008 - 11:23
Posted by jayfish33
I just wanted to point out that "DOUBLE D DODGEBALL" got a 6.5 from OXM. Its overall average is...........wait for it.......3.6!!
ENOUGH SAID :-)
Sun, 10/26/2008 - 20:23
Posted by BrianLane
I would explain the ending to you but I feel I might ruin the ending for anyone who reads this and might want to play it for themselves.
Sun, 10/26/2008 - 20:06
Posted by jordanthorp
My seasick thoughts on dead space almost made me forget about another aspect of the game the combat.......seriously your suppose to change up how you kill each necromorph(this is a selling point of the game on the back of the box) but they all die when you cut off thier arms. And speaking of the veriety of necromorph is few and far from my expectations.(sigh)Maby they will get it right on the sequel.
Sun, 10/26/2008 - 19:50
Posted by jordanthorp
Truth be told I was expecting more from this title but the repetitve missions,unimpressive upgrade system,and sometimes bland scare tacticts held me back from really enjoying dead space.Not to say there is no redemption here the beautifull scenery,textures,and the way the story is integrated right into the game play with out the use of cut scenes is done quite well.I found my self sometimes staring at the dead undead monsters examining every inch of there being, due to the impressive graphics. I think the game deserved a 7.5......oh yeah leave another comment if you understand the ending and explain it to me, i'll be waiting
Sun, 10/26/2008 - 16:00
Posted by Psyko_Loki
The one thing about this review that bothers me is the fact that she failed to mention how the upgrade system works. It may be a bit like the sphere grid system from Final Fantasy X, but it still adds some depth to the game. Maybe should have gone a little deeper into actually playing the game before reviewing it.
Sun, 10/26/2008 - 05:02
Posted by wolf085
6.5 WOW may be he ment 9.5 and just hit the 6 it happens right?
Sat, 10/25/2008 - 14:40
Posted by oxmukrules
Dont blame oxm everyone makes mistakes sometimes. Check out oxm uk it gave this game 9/10! Now thats more like it!
Sat, 10/25/2008 - 12:58
Posted by LTRoscoe
I was considering subscribing to OXM instead of paying the 10 bucks on newstands, and I had read the online stories detailing this story but then I picked this issue up.
My god...
Fracture?! FRACTURE!? Gets a 7.0 and Dead Space a 6.5. As a person who has played through the game twice now and isn't usually a survival horror fan I am appalled. This game is at least a 9.0 and deserves the same coverage you gave to say Fable II. A couple paragraphs and half hearted reasons, and weaker reasons in this comment section?
I will still read this magazine but you guys need new interns and give non exclusive games the same energy and time you would exclusives......
Meghan stop reviewing games please for everyones sake.
Sat, 10/25/2008 - 09:56
Posted by Tymiegie
Everyone needs to calm down. All reviews are personal opinion and Meghan obviously didn't care for the game. That's fine. I disagree and think it's one of the best games of the year. It's a lot like Bioshock in the sense of having to painstakingly go somewhere just so a door opens and everyone talks to you through radio. I see why it bugs her, but I enjoy getting there so much and the atmosphere is so great that I still love the game! You don't need to completely attack the reviewer. All you need to do for the casual folk is point out they might want to check other reviews. Metacritic.com is a great way to do that. It has an average of 89 there so most people like it.
Sat, 10/25/2008 - 06:49
Posted by MaxDense
Relax people. OXM dropped the ball on this review. Everybody knows it; they're not going to admit it. Let it go...
Sat, 10/25/2008 - 05:19
Posted by symmetric
This is by far one of the biggest jokes I've ever read. So let me get this straight, OXM gave GTA4 a 10, and this game a 6.5? LMAO First off I wouldn't trust you to draw a bath let alone an intelligent thought in this review. I've written a detailed 5 page review on this game that provides a lot more examples and details supporting the fact that this game is going to be a contender for game of the year. This is by far a travasty, so I know exactly what you can do w/ this glorified cat box liner you have written. OXM has lost ALL credibility in my eyes and the day we get someone like you off of reviewing games is the day more intelligent reviews will come from OXM. This is a joke. Dead Space easily deserves at least a 9 rating. I didn't even rate this game a 10 b/c in my eyes there can be no "perfect" game. A 6.5? LMAO wow you really know how to F up. lol maybe it was a bit to scary for you??? awwwww... well you always have your disney sing it to review that may be better suited for someone w/ such limited intelligence as you.
Fri, 10/24/2008 - 16:35
Posted by pdogg
Pretty good work there, LEC.
PDOGG
Fri, 10/24/2008 - 04:13
Posted by LEC
@Crazylightsaber:
Apologies, but again I think you've misunderstood. I'm not trying to insult OXM's reader base - far from it. Rather, I'm stating that if OXM continue to print dross like this in their magazine, intelligent folk are simply going to unsubscribe and find their gaming info elsewhere.
It's not as if OXM is the only source for Xbox reviews - far from it. The fact that a large amount of freely available and higher quality content is all over the Internet should be pushing the OXM staff to write something far superior to what you see above.
That they are the "Official" magazine - the supposed first-stop for Xbox news, especially for the casual gamer who doesn't know any better, just makes their flaws even less acceptable.
My main problem here is that they have the audacity to ask for your money, when content of a far higher grade is available in just a couple of well-placed (and very inexpensive) mouse clicks.
And I'm not laying the blame on any single person. The fault here is the blame of everybody who is involved in OXM's content. They'd rather have more room for glossy multi-page advertisements than good-quality reviews.
I seriously recommend that if your ARE intelligent, you'll do better to find your gaming info somewhere that treats you like an intelligent person.
Fri, 10/24/2008 - 04:07
Posted by jimchris
Can somebody please explain to me why so many people feel the need to defend somebody else's work?
unless you are somehow involved with EA or make a profit from every copy sold i don't understand the hatred towards the reviewer.
fortunately there are still some of us out there who have a mind of their own and can make their own decisions whether a game is good or not.
By the way people, i play games that i like to play not games that you like to play.
Nice review Meghan, killing creatures that "contain" credits and ammo is not my idea of survival horror either
Thu, 10/23/2008 - 23:03
Posted by AKENTASI
You should all stop being immature fanboys. Meghan's review is accurate and Dead Space deserves the 6.5 score.
I think the real biased ones here are not the staff of OXM, but are the fanatical fanboys who act like moronic jerks when it comes to review bashing and viciously worded attacks on Meghan. Go home and get a real life if you have one.
Thu, 10/23/2008 - 19:10
Posted by infad3ll
OMG who ever is the head hanco at OXM should fire the women who wrote this review! i hope you realize how many people you have pissed of with theis biased review! how did fracture score higher than this??? c'mon. even OXM UK gave this a 9/10. something is seriously wrong here and now i will never buy OXM ever again!!! hope your proud of your review meghan!!
Thu, 10/23/2008 - 14:49
Posted by Crazylightsaber
@LEC:
Okay fine, lets say that i did misunderstand your comment on Meghan's review. But what about this:
"Nobody with any amount of intelligence would pay money for a magazine that features reviews as fundamentally lacking as this one."
Did i misunderstand that? Seems like you are mudslinging at all the loyal readers of OXM. What gives?
Thu, 10/23/2008 - 13:40
Posted by necromorph238
BOOOOOO oxm! terrible review. this game is way better that what it shows. if bioshockgot a ten for loot gathering and dead space didnt then get someone else with more sence to review this increadible game
Thu, 10/23/2008 - 12:07
Posted by ruben
31 reviews from professional media are published in the “Gamespot” official site; every one of them (except for the one of OXM Mag.) gives “Dead Space” a better score. That should mean something. I am subscribed to OXM because I´M interested in the opinion of professional reviewers, but, this one was a letdown.
Thu, 10/23/2008 - 08:19
Posted by ESCAP1ST
Wow I usually trust OXM, but you guys were WAY off on this one....Even the text of the review didn't seem to justify why Dead Space scored so low on OXM compared to the rest of the internet.
The review didn't even mention the most prominent thing about Dead Space, the complete and total immersion from the ASTOUNDING graphics and sound. It seems like the reviewer focused on one thing they didn't like and ran with it rather than seeing the game objectively.
I will somewhat agree with the reviewer in the sense that Dead Space does seem to be more of an update to the horror genre than a reinvention in terms of gameplay. But I don't think this warrants such a low score.
Thu, 10/23/2008 - 02:42
Posted by SwordFish9
Review video from Gametrailers.com, final score 8.8/10
http://www.gametrailers.com/player/41718.html