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Posted on: Mar 04, 2008

Bully: Scholarship Edition

WORDS BY: Paul Curthoys

Sometimes a game cancellation can be a good thing, but no one was happy back in late 2006 when Rockstar pulled the plug on the widely anticipated Xbox version of Bully. After another 18 months in the incubator, this infamous boarding-school sandbox game is moving into your 360 with more wedgies, stink bombs, and panty raids than you can possibly imagine. But in 2008, should you care about a crusty old PS2 game? If you’re a fan of Grand Theft Auto–style action, absolutely! It’s a real shame that this Bully doesn’t deliver the blazing tech performance that it unquestionably should, but there’s so much gameplay richness and black humor in here that we’d jam a dunce cap on anyone who passes it up.

Bully sets its GTA-alike stage by sending young thug Jimmy Hopkins to the most hellacious boarding school ever imagined. The food’s so nasty that rats won’t eat it, there’s enough dirty fighting to make an underground cage match look tame, and — in the game’s most realistic touch — brutal cliques control everything. Finding your way among jocks, preppies, bullies, nerds, and greasers involves a lot of brawling, smooching, mini-games, boss fights, and fetch quests. Bully’s actual individual moments of gameplay are surprisingly simple, and they run the gamut from short button-mashing brawls to elaborate missions like planting a turd bomb in the faculty lounge. The variety and pace give it a real Wario Ware feel, and like the Nintendo DS’ mini-game maestro, half the fun is being startled by what you have to do next.

The game’s “wrong” sense of humor definitely helps. Fetch quests are far less tedious when you’re chuckling about helping a porn-loving gym teacher steal panties or when you’re showing a drunken Santa bum the true meaning of Christmas by terrorizing his glossy, successful Santa rival. Unfortunately, a lot of the smaller side quests, like robbing lockers or helping kids with tasks, lack that supporting humor and have little payoff (who needs $5 or a lame hat?). You’ll quickly learn to ignore most of them.

One of Bully’s biggest successes is weaving together all these boarding-school clichés into a compelling, wide-open landscape with plenty of rewards for the inveterate explorer. It won’t feel that way at first because you’re confined to school grounds until the second chapter. But after that, you can check out everything from fancy stores to the tenements on the wrong side of the tracks, and you’ll rightly feel like you have a big world at your feet.

As far as the “Scholarship Edition” tagline goes, it means you get four new classes to attend, eight new missions, and some surprisingly fun multiplayer (see sidebar on page 70). Sure, that’s dandy, but the sad part is that a game this big didn’t need a handful of new missions. It needed prettier graphics (which it has, though their PS2 roots shine through often) and it needed wicked-fast next-gen performance — which is ultimately Bully’s Achilles’ heel.

Rockstar’s top priority should’ve been the elimination of all of the PS2 version’s pop-up and load times. Instead, characters commonly teleport into existence just yards in front of you, and getting to class can mean sitting through three excruciating loading screens. (Quick tip: Let a prefect catch you for truancy, and he’ll drag you off to class in one load instead.) At the very least, Rockstar should’ve added the ability to use the map to teleport past some of this tedium. With properly focused polish, Bully would’ve earned an Editors’ Choice award — the gameplay is that good, but the technical execution drags it down that hard.

While we’re complaining, this game isn’t one you stick with for its story. A bully’s quest to end bullying among cliques by relentlessly bullying everyone does not make a good yarn. But it does make an impressively wide-open world full of tons of gameplay types and nuggets of surprise. Your inner game explorer won’t be able to resist.

ON XBOX 360
8.0
  • Big, rich world to explore.
  • Impressive gameplay variety duplicates Wario Ware’s fun.
  • Inexcusable load times and pop-up.
  • $50 is pretty reasonable, but why not go for a fair-and-square $40?
COMMENTS:

This looks like the SIMS right from looking at the pictures and stuff. play blackjack play blackjack online play roulette play craps play slots play poker play casino games play bingo play cell phone casino games play mobile casino games make money online

This is a excellent way to release a game. It looks like different. I like it and it seems like having fake degree with out going any university. But it gives some experience to live in society.So I personally like this game very much. Thank you rockstar.

oh yeh i 4got the load screens really piss me off

Gamertag: Ninja penguin89

i absoultely agree with your review the only thing bad with this game is: a) the graphics make you feel like your playing the ps2 but with a comfier controller and b) once you complete the story mode the game does get boring quite rapidly, i would give it 8/10 for the variety of the gameplay

The load screens that you have to deal with in Bully you won't have to deal with in GTA IV. A Rockstar spokesperson claims that after the initial load screen there are no other load screens to deal with. He states that, "you can basically play the game from beginning to end without a single load screen."

this better not be the case for GTA4 or im sure there wont be some happy campers

After just playing a couple hours, I have to say that I'm already in perfect agreement with this review. It's a truly great game in need of a LOT of polish! Here's hoping "Bully: Sophomore Edition" sets things right...

gt: cart00nstrip

This game was great on PS2, save for about a hundred too many fetch quests.

-- http://www.nukoda.com --
Gamertag: MitchyD88

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