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Posted on: Oct 03, 2008
Marvel Ultimate Alliance 2: Fusion
WORDS BY: Corey Cohen
Talk about tough. In replacing Raven Software on the Ultimate Alliance series, developer Vicarious Visions has a huge challenge. The first game sold millions of copies, had 25 playable heroes, and spanned all corners of the Marvel Comics universe. How do you top a game that had everything?
Well, they’re starting with a few key elements: a better story, enhanced visuals, and an exciting new co-op mechanic.

The story won't be strictly Marvel canon, Vicarious says. They have permission to veer a bit from official mythology.
MUA 2 opens with the events of Secret War, the 2004 comic-book miniseries in which Nick Fury sends a small group of heroes into Latveria to quell a terrorist plot. Though Activision wouldn’t officially confirm this, it’s clear from the level we observed that the game’s story also covers at least part of the recent Civil War crossover, which pits hero against hero when some resist a new law compelling superhumans to register with the U.S. government. Both tales embody serious post-9/11 themes of liberty versus security — giving this sequel a narrative weight that’s way beyond the skeletal story in the first Ultimate Alliance.

Of MUA 2's 24 playable characters, the others announced so far are Captain America, Green Goblin, Human Torch, Luke Cage, Mister Fantastic, Spider-Man, Storm, The Thing, Thor, Venom, and Wolverine.
Better yet, this setup is a great excuse for the good guys to slug it out. The mission we saw had a team of Iron Man, Invisible Woman, Hulk, and Daredevil navigating a secret hideout to stop former buddy Cable from uploading sensitive data. En route, they battled a mini-boss — the mighty Hercules! — and lots of chaffy henchmen who fled when Hulk roared and fell nicely thanks to Havok physics. A camera that swoops close to the action gave us a good look at the impressive character detail and the gritty, more realistic-looking environments in this still-early build.
And that “Fusion” in the game title? That refers to characters’ co-op moves, which are a much bigger deal now. Each hero can launch a unique joint attack with every other ally for major damage — e.g., Hulk hurls Daredevil at foes (à la the Wolverine/Colossus “Fastball Special”), or Invisible Woman forms a bubble around Hulk and he tromps over baddies like the world’s scariest hamster wheel. It’s the very definition of Marvel Team-Up!








Sun, 12/28/2008 - 16:15
Posted by NVPD COP
Top Cop
Can't wait to buy and play this game. I would have preferred the HULK in the first game and want to remind players that the HULK was not a part of the CIVIL WAR story arc in the comics. He was off on PLANET HULK. Can't wait to use him though! He could have been brought in near the end of this game as a playable character after defeating him in a shorter version of World War Hulk. Kinda like a game within a game or World War Hulk level. Just a comic fans point of view. I still think this game will be awesome!
Sun, 10/12/2008 - 00:24
Posted by dollardillon
If a game is good then I care not whom it id made by. I am excited for this.
Here, Hold this for me!
Sat, 10/04/2008 - 02:38
Posted by Crazylightsaber
I greatly enjoyed the first Marvel UA, so I have high hopes for this game. Looks very good up to this point.
P.S. Corey you rock dude!
Sat, 10/04/2008 - 02:23
Posted by AnthonyGalindoX
ummm.... hamster ball?
Fri, 10/03/2008 - 21:49
Posted by bahama mama
Still rather have Raven make it.