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Posted on: May 26, 2009

Mafia II

WORDS BY: Ryan McCaffrey

Vito may be a gangster, but his heart’s in the right place. After his father dies and his mother is left struggling to pay the bills, he takes a few odd jobs with certain…connected people. He’s kind of like The Sopranos’ Christopher Moltisanti — except without the extreme narcissism and drug habit.

Such is the foundation for Mafia II, the long-(loooooong)-in-the-works sequel to the 1930s mob tragedy that pulled off big-city gameplay way back when nobody outside of Rockstar North could. An Xbox port arrived in 2004, but it showed up with bullet holes in its pinstriped suit.

This time around, Mafia spans the decade of the 1950s, is set in a fictional Manhattan-esque metropolis, and follows Vito and pal Joe through their mob lives. And though it’s set in a huge, open city, “We’re not making a sandbox game,” claims producer Denby Grace. “Ultimately, [it’s] about a strong, linear narrative.”

Sure, you’ll do plenty of driving around — we saw both casual cruising and a car chase in action — but really, it’s all about the story. In fact, we’re told the script is 700 pages long! Based on our demo mission, which was peppered with a slew of short cutscenes, we’re inclined to believe them.

COMMENTS:

Hopefully this game will be as fun as the Godfather 2 was. If it is then I'd like it to be a lot longer though...

"And when the day arrives I'll become the sky and I'll become the sea and the sea will come to kiss me for I am going home. Nothing can stop me now." - Trent Reznor

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