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Posted on: Mar 28, 2008
The Scoreboard #7
WORDS BY: Mitch Dyer
Greetings, true achievers! Spring is finally here (with tons of games, no less!), and unless you’re Canadian, the snow has completely disappeared. Unfortunately, so has Scoreboard founder Casey Lynch. Yup, OXM Online’s chief score-whore has gone over to “the other side” – he’s now VP of Communications for the Radar Group, an IP shop working on games like Prey 2. Not too shabby, eh? We’ll miss him always, though we’re a little afraid of the way he keeps insisting that we refer to him as Madame Vice President…
Fortunately, I’ve busted in to the OXM Online HQ and taken over, just so readers can get their Achievement-review fix. It’s a shooter-heavy week this time around with Turning Point: Fall of Liberty, The Club, Condemned 2: Bloodshot, Frontlines: Fuel of War, and Rainbow Six Vegas 2 on the chopping block. For good ‘chievement-whoring measure, we will also be taking a look at the embarrassingly easy-to-1000 (erm... even if I only got 900) Jumper: Griffin’s Story. Who needs to analyze “visual fidelity,”“character development,” and “robust gameplay features” when there’s friggin’ points to be unlocked?
So yeah, The Scoreboard is back, and it’s here to bring you the most complete, detailed breakdown of the latest Achievements. You’ll scream, you’ll cry, and hopefully you’ll ROFL, but you’re guaranteed to come out the other side with thousands of Gamerscore points...but not without a little effort.
Rainbow Six Vegas 2
Rainbow Six Vegas 2 isn’t much better than the first game, both in general quality and achievable Achievements. It’s a good thing this game is so much fun because the amount of time required to unlock a respectable amount of points is unbelievable – the kind of unbelievable that would lead folks to quit their job. Whatever, this game is rad, and the Achievements cry to be busted out of their oppressive Achievement prison, and only you have the key: tons o’ bullets. The lock is made of terrorists.
Best Achievement – True Identity (20 pts.) Use the Xbox Live Vision to create a character with your appearance. Is there anything more sweet than slapping your photographed face on an elite Rainbow operative, then getting Gamerscore for it? The answer is “no”. The only problem with this Achievement is that it requires a $30 peripheral, but if you’re like me, you bought a camera for the last True Identity unlock.
Worst Achievement – Elite (50 pts.) Achieve the rank of Elite Getting to the highest rank requires the maddest of mad skillz and a ton of free time. The reward is only 50 points as well, so you need to weigh your options: do you want the 50 Gamerscore, or do you want to sleep, eat, and leave your mom’s basement? It's a lengthy journey that's ultimately not worth it unless you’re playing it for fun anyway. You could just play King Kong or Avatar TLA: The Burning Earth to multiply your score-to-time ratio exponentially.
Most Broken Out of the Box Achievement – Private First Class (10 pts.) Achieve the rank of Private First Class. Ubisoft tried giving vets of Vegas a break, allowing them to carry over their save file from 2006’s Vegas title. In the process, anyone who’s using said save file loses out on an Achievement, potentially forever. For reasons unknown, the Private First Class Achievement doesn’t unlock when using this perk and since you’ve automatically surpassed the required rank, don’t plan on unlocking it without clearing all things Rainbow from your hard drive. Unless there’s a patch, this one could be out of grasp for a lot of gamers. Laaaaaaame.
Easiest Achievement – Novice Hunter (5 pts.) Complete your first Terrorist Hunt mission at any difficulty. Realistically, you could join a T-Hunt game and go for dinner. Your buds are bound to finish it eventually. Even more realistically, you could just play it on the default difficulty for five minutes and clear a map of 15 terrorists without trouble. Your “laziness level” will determine how much effort you feel like exerting for the pathetic five points.
Hardest Achievement – Freedom Shall Prevail (75 pts.) Complete the Story Mode on Realistic difficulty. Rainbow is a tactical game, through and through, and if you’re playing like an idiot, you’re dead. And that’s just on the default difficulty. Choosing Realistic difficulty will reveal things to you about yourself you otherwise never would have known. Your lack of patience, violent controller-throwing tendencies, and television-kicking superpowers will become immediately apparent, and your hatred for trial-and-error will exponentially inflate. Save yourself from the evils of agony – they want nothing more than to make your life miserable. Playing Realistic in Rainbow Six Vegas 2 (even on co-op!) is only detrimental to your health.
Time investment vs. Payoff – 5 (out of 10) Most of the Achievements will be earned online, with a lot of them focusing on milestone kills. It helps that Rainbow is one of the best multiplayer games around, and since you’ll likely be devoting 20, 30+ hours to it, feel free to rap the short-and-sweet single player campaign for a ton of points. Play it on co-op to save yourself some time and get some more Gamerscore as well.
Overall – 7 (out of 10) Vegas 2 gets more points for having fun and worthwhile Achievements than it does for having easy-to-earn ones. There are a bunch that most folks simply will not get because it takes too much time to build up to 500 kills, but there are some great Achievements across the board. Still, if you’re not working for it, you not getting paid.








Mon, 06/09/2008 - 08:52
Posted by Contagious360
Im sure that Im passed the point of anyone reading this b/c this article was written so long ago, wish I had seen it earlier. Anyway, overall the achievements really are quite easy for Vegas2, more so than Vegas1 IMO. The longest process was getting to Elite, for which for those of you who haven't figured it out the best and easiest method is to just play alot of Team Leader, trick is to be on the winning team. Since Ubi released the update it was only a few more days until I achieved 1000/1000, unfortunately though it wasn't much longer (same day I think) that I traded it in for another game. For me Vegas2 just wasn't as good as Vegas1. The coop story was awesome, but once you go through it twice there isn't much of a replay value. T-Hunts were even more frustrating than in Vegas1 and with limited lives in Attack and Defend matches my favorite game mode was taken from me. So my advise is just give a couple of weeks to get your 1000 then trade it in and go back to Vegas1. Hopefully Ubi's next endeavor will be better than both combined.
Tue, 04/01/2008 - 19:53
Posted by Ghostx187
Hey Mitch, badass article. I hope to read more soon.
Tue, 04/01/2008 - 16:24
Posted by Axe Argonian
Oh,okay,thanks Paul!
Tue, 04/01/2008 - 01:00
Posted by Paul OXM
Reader reviews will be back for next Scoreboard. We had to let it lapse for #7 while switching from Casey to Mitch.
Mon, 03/31/2008 - 23:05
Posted by Axe Argonian
Don't worry Mitch;I'll definetly send a reader review in the near future! Although,I was wondering why there weren't any reader reviews this time?
Mon, 03/31/2008 - 08:39
Posted by Mitch OXM
@ Axe: I've been meaning to fully wrap up the 1050 Mass Effect points, and there's nothing that will stop me (in the long term!) - but for now, I've got soooo much to do (including a bunch you listed off!). Care to take off the load? E-mail me your own review, I'd love to see what someone who's a hound like you has to say!
@Paper - Yessir. I nabbed a couple Achievements in your attendance! I hosted a bunch of games with ya and the T-Hunting would be impossible without the help of buds. I've admitted as much that I'm an FPS lover, but damn if I'm not the worst at 'em.
Mon, 03/31/2008 - 02:35
Posted by PaperLantern
Our Mitchy is moving up! I'm so proud!
I take pride in the fact that my two hours of terrorist-hunting shenanigans in Vegas 2 with you (maybe) helped you write this.
Sun, 03/30/2008 - 18:40
Posted by Axe Argonian
Also,I agree with the SKX achievement. Although it is unique and a welcome change from other MP achievements,SKX is pretty annoying. I even had to hunt down some players from the leaderboards and send them a 'Please,may you let me kill you?'-type of message (Remember,two weeks ago,there weren't that many regular-basis guys that had that achievement). Even though the SKX achievement was annoying,I just thought this: At least it wasn't as bad as Halo 3's Overkill achievement!
Sun, 03/30/2008 - 18:30
Posted by Axe Argonian
Thanks Mitch! Well,maybe it's because I'm used to getting 100% achievement completion in some tougher games (Mass Effect,70+ hours anyone?) that Condemned 2 seemed very enjoyable to get 1000/1000. Then again,there's a necessity for an acquired taste in Condemned 2's multiplayer,and personally,I still play its multiplayer because I like Crime Scene so much. So,yeah, I get your point that Condemned 2 required a greater dedication than,say,Jumper:Griffin's Story. However,I was wondering if you noticed the achievement tracker function in Condemned 2's Extras menu? It showed you how many more games,kills,and levels were required to achieve a certain achievement.
Anyway,keep up the good work Mitch! (I think that GTA IV,Bully,Army of Two,Dark Sector,and other recents will make it into Scoreboard #8,right?)
Sun, 03/30/2008 - 08:35
Posted by Mitch OXM
Hey Axe. There were some toughies in Condemned 2, for sure, but they weren't impossible to obtain. Playing through the game with a guide is almost necessary if you plan on getting all of the emitters, not killing any museum guards (which was a welcome change of pace from "murdermurdermurdermurder") and perfecting all of the crime-scenes. I think if a guide is essential to getting Achievements, it's a less fun experience than A) earning them yourself to increase your internet-nerd-cred (hey, that's a good thing, not an insult!) or B) getting them for "free".
Achievements should be fun, not work, and it takes some serious online grinding to get the online Achievements, and some of the single player ones.
Great job on getting all 1000, though. Playing the game, what? Twice at least to obtain the FPS mode completion and the 'no guns' Achievements. That's a good effort on your part!
Sat, 03/29/2008 - 20:50
Posted by Axe Argonian
Also, using the guide on mycheats.com ensured that you won't miss any piece of crap in order to get 100% completion in every level. Not to mention,I read up on those Condemned 2:Bloodshot description translations before the game's launch,so I was able to understand the achievements.
Sat, 03/29/2008 - 20:46
Posted by Axe Argonian
Wow,this months edition was VERY juicy! Welcome Mitch Dyer! Anyway,though,I HIGHLY disagree with the Condemned 2:Bloodshot review. I already got 1000/1000 in this awesome horror game in only 9 days!!!! (Check my gamercard out: http://live.xbox.com/en-US/profile/Achievements/ViewAchievementDetails.a... ) My first achievement was unlocked 03/12/08,and my last achievement was unlocked 03/20/08. So,personally,Condemned 2's multiplayer kept me stuck because it was so fun.
Sat, 03/29/2008 - 15:15
Posted by djpotatohead
nice. good work. i hope to see much more from you on this website.
Sat, 03/29/2008 - 02:20
Posted by SHOCKERRA
Mitchell Dyer,
Where to start? Brilliantly written and entertaining to read. Wait to officially get started in the industry; Lord knows I'm both immensely jealous and proud. You're making it bud!
This was a fun piece, we'll discuss the specifics over IM. Exceptional work!
Sincerely,
your reader and news aficionado,
Ross (SHOCKERRA)