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Posted on: Jun 06, 2008
The Scoreboard #11
WORDS BY: Mitch Dyer
Are you dissatisfied, perhaps insecure with the size of your Gamerscore? If so, you’ve come to the right place: Official Xbox Magazine’s online-only feature, The Scoreboard, is here to help. By following the advice in our in-depth investigative reviews of the latest Achievements (and the Xbox 360 DVDs they come in), you can avoid being publicly humiliated for the itty-bitty number scarring your Gamercard.
This week we’ll be taking a look at Penny Arcade Adventures: On the Rain Slick Precipice of Darkness and Assault Heroes 2 for the Xbox Live Arcade, as well as the retail releases of Enemy Territory: Quake Wars, and Grand Theft Auto IV. Which of these will bloat your Gamerscore so huge that you won’t be able to keep the masses of grovelling geeky gamers away?
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One

Taking a stab at game design during their full-time jobs of “game mockery,” the chaps at Penny Arcade have a $20 XBLA title that’s begging for your purchase. It’s a bit pricey, but we really liked it. As an added bonus, the Achievements are not only hilarious, but achievable. You’ll need to be thorough (as is the case with all point-and-click adventure games) and knowing what you need to do in advance is a plus, so if you’re keen on putting rake to flesh, you’ll be showering in Achievements.
Best Achievement – Nine Lives (15 pts.) Kill an enemy using T. Kemper's basic attack. For the unaware, Thomas Kemper is an adorable yellow feline. His basic attack – dealing a mere one damage – involves nothing more than a good cat-crotch licking. After Gabe, Tycho, and your hero beat a baddie to exactly 1HP, apply tongue to junk for the most hilarious victory ever recorded.
Worst Achievement: Immortal (20 pts.) Play and win the game without allowing a character to die during combat. We’re going to give you a tip, gratis, just for showing up today: have and use explosives. The Mime-thulu final boss might have a copious amount of HP, but if you keep up the dynamite chuckin’ and special-character attacks in between regular attacks (charging up the Y button combo isn’t worth the wait), you should be in good shape. Use any and all items that aren’t Band-aids to boost your stats and drain the God of his defense/attack/speed, and you’ll be mint. It’s a major pain in the neck to pull off, and if you don’t do it perfectly you’ll be restarting ‘til you can’t take it any more.
Easiest Achievement: Stray Cat (5 pts.) Have T. Kemper join the player as a support character. After taking your first big step in to the wide world of New Arcadia – all three areas of it – you’ll immediately come across this yellow kitty comrade. Stray Cat could not be any easier. These 5 points are just sitting in the street, waiting for you to look in their general direction... Not unlike Kemper in PA’s opening seconds.
Hardest Achievement: Immortal (20 pts.) Play and win the game without allowing a character to die during combat. Unlocking Immortal either requires the turn-based mad skillz of an RPG god, or the lousy cheating antics of a system-resetting sissy. Honestly, we couldn’t play the entirety without having the characters drop in to a bloody mess unless we quit and retried every time someone died. Unless you plan on saving before every fight, don’t frustrate yourself by gunning for a perfect run. You’d have better luck slicing and dicing your way through feudal Japan with a cardboard tube.
Time Investment vs. Payoff: 9 (out of ten) – Depending on how meticulous you are in your battles and searches, OtRSPoD Episode One could easily take up to ten hours. Bashing in the fruit-f****** face of every Fruit F***** could drag you down, and unlocking artwork demands looking at every little trinket around, but it’s worth it to go through the motions. Without Immortal, you’ve still got 180 Gamerscore, and 11 unlocked Achievements.
Overall: 9.5 (out of ten) – Penny Arcade Adventures: On the Rain Slick Precipice of Darkness, Episode One only has 200 available Achievement points for you to toil over, which feels strange because of its retail-game production values. Unlocking the better part of The Good Stuff only takes playing the game; gameplay being an arbitrary prevention measure (a fun one, though) implemented by the developers to forbid you from easily breaking the locks on the game’s 12 Achievements.








Wed, 06/11/2008 - 12:44
Posted by Dan OXM
Sorry - that link is fixed now, something hiccupped on the back end. Our forums link to xbox.com, but the link that's there now is a direct hop to the discussion in question. Thanks for letting us know -- we missed that one!
Wed, 06/11/2008 - 10:22
Posted by smith7391
this is a random place to ask this question but if anyone could answer, that would be greatly appreciated.
It says on the side "From the Forums" then gives a quote.
So my question is, where are the forums at here? I can't find them on this site. I even searched it here.
-smith
Wed, 06/11/2008 - 09:35
Posted by Axe Argonian
Nice article Mitch! I've got to say, Ninja Gaiden 2's Achievements will take at least 50 hours for full 1000/1000. I'm only missing 8 Achievements, and I need to beat the game 8 more times. Seriously, if you want something to brag about, beat Ninja Gaiden 2 11 times straight. Yes, beat it eleven times straight.
Yo Mitch, next time we're both online, can you accept my chat invite? I want to talk to you about the Scoreboard.
Sun, 06/08/2008 - 02:38
Posted by Mitch OXM
I think the first 10 folks to clear the game in its full, grueling entirety, would be given a "key to the city". There may be some details at the Social Club (http://socialclub.rockstargames.com/) or if you poke around online.
I'm positive they said it was a physical key, and that it was "something for your lock box".
On top of that, you get some super-secret exclusivity within Social Club once you hit the 100% mark, so there's something in that I guess. Or not.
Sat, 06/07/2008 - 22:42
Posted by Steakslave
I have all the single player achievements in GTA4. Time consuming; took about a month. But the toughest ones are clearly found in multiplayer. It's almost impossible to find a match that fits the criteria to earn them. Moreover, the experience is thwarted by the unpleasant a-holes who seem to plague this game's servers. I won't be trying for these MP achievements and will be happy with a nice 910/1000. I know it's probably not available any more but I'm curios as to what this "physical prize" was that Rockstar was suppossedly giving out for the 100% completion achievement.
Fri, 06/06/2008 - 23:31
Posted by Mitch OXM
@ Alex: Thanks, man. We were on top of that as soon as this went live, it looks like you happened to come across it right before we edited it! You've got a keen pair of eyeballs, friend. :)
Fri, 06/06/2008 - 17:32
Posted by Alex GREAT 75
One small typo. For Quake Wars you wrote the easiest achievement and hardest achievement as the same. I think the hardest should read
Complete the _____ Campaign Hard Difficulty, but its an easy mistake to make. Other then that I love these articles. Keep them coming.