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Posted on: Apr 28, 2008

Infinite Possibilities

WORDS BY: Francesca Reyes

Night Moves
Though fighting is a major part of Infinite’s gameplay, it’s really only one pie slice of your adventure. One feature that has our interest incredibly piqued is the concept of detection while you’re exploring the world. Think of it as tri-Ace placing a dose of light stealth chocolate in your traditional RPG peanut butter, and you’ll have an idea of what detection is all about.

Environments throughout the game possess different conditions. If you’re tiptoeing through a particularly bright mid-day sunkissed landscape, sneaking isn’t very practical. You can see enemies a mile away and vice versa. The real tactics come into play during nighttime scenarios.

With darkness as a blanket, nemeses will have a harder time seeing you, and an overhead mini-map in the upper corner of the screen indicates just how far their vision stretches.

But creeping through the night has its drawbacks. For one, your vision ain’t that great either; you must use caution when traveling, and you won’t be able to lock onto targets from a distance with long-range weapon-wielding characters like Aya. Also, sight isn’t the only means by which your enemies can detect you. You’ll have to worry about sound and that aforementioned sense of smell as well.

The Smells of Silence
So, how does the game use sound and smell? tri-Ace game director Hiroshi Ogawa explains: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples. Doesn’t that sound exciting?” Erm, sounds kinda stressful, really — but it also sounds supremely cool.

Ogawa tells us that when you’re in a dark area, the overhead mini-map ceases showing the radar to indicate vision and instead relies on this sense of sound. So when you drop an apple to tempt those canine noses, you can also check to see how far the sound of falling fruit reaches on your radar. You’ll also be able to use this sound meter to more reliably sneak up on enemies from behind — your footsteps can be heard, so tread lightly, Capel!

"Infinite is not a serious stealth game like Metal Gear Solid, but [you] still need to tactfully sneak-attack and make an escape,” advises Ogawa.

Circumstantial Evidence
And just when you think you know everything about the game’s combat, tri-Ace strikes back with something they’ve dubbed “situational battles.” Think of these select gameplay segments as quasi–free-roaming adventure-style scenarios.

The team gave us a few different examples, including one that was briefly shown at last year’s Tokyo Game Show, showcasing your party’s flight from an enemy-infested encampment of sorts. As you try to flee, you’ll have to fend off enemy soldiers and break down barricades — but tri-Ace points out that this can be too time-consuming. One option you’ll have is to target and detonate explosive barrels with Aya’s bow to hasten your escape. But guess what? Now you’ve got a giant ogre on your trail. You can choose to stay and fight him, but that’s a losing option. Your best bet? As you’re running down a nearby staircase, push him off with a well-timed strike, allowing you to escape and score a “Situation Bonus” reward for surviving.

COMMENTS:

This looks great, that and I new a new RPG after beating Lost Odyssey two times. :P

Both Lost Odyssey and Blue Dragon were *too* traditional for me... This looks freakin' hot though, I am super stoked to try a new kind of JRPG on 360 that isn't a re-skin of Dragon Quest or Final Fantasy.

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