And Now A Game From Our Sponsor

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El Patro13

/agreed Gamertag: El Patro13
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cart00nstrip

Commercials, for the most part, suck bawls. That's not to say that some of them can't be considered "art". Look at the Super Bowl, this is an event that's so popular the advertising space is stratospherically expensive, and it's been estimated that almost a QUARTER of the audience is watching SOLELY for the new commercials! How about those people paying upwards of $10 to get in to the latest blockbuster movie just to see the latest trailer for another movie entirely? And who could argue that "The Chronicles of Riddick: Escape From Butcher Bay", a shameless "advergame" of the highest order WASN'T a work of art? Ads are here to stay. It's a fact of life. The fact that they've made it into video games is no surprise whatsoever. As long as they don't detract from the game itself, I couldn't care less if I tried. When, say, an ad for a real world modern SUV appears on a billboard inside of a game like "Crackdown" which features NO real world car brands whatsoever in a world set in the future? That can be a little jarring. And when a game actually lets you drive a real world car that doesn't take any damage, no matter WHAT you do to said vehicle, that can take me out of the game as well - I mean, c'mon! We've been witnessing REAL brand-name cars get all mashed up in movies for decades - what's the big deal if a polygonal version gets a little beat up? These pet peeves aside, as long as they don't put a Coke poster in the middle of the next "Elder Scrolls", or force us to watch a Pampers commercial during a load screen, what's the big deal? If the advertisers go too far, we'll let them know by voting with our wallets. But if ads can help us sustain the "illusion of reality" while we absorb ourselves in our games, cool - even better if they help studios continue to put out kick ass titles! gt: cart00nstrip
 
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