Alice: Madness Returns review

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Alaina OXM

You're right about the weapon tiers - that was one point that was unfortunately a little unclear while I was reviewing it, about the distinction between the tiers and the DLC.  For anyone reading the review now, the paid DLC adds additional modifiers to the weapons - makes it a lot easier to zip through the game.

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PeeKnuckle

There's 4 weapon tiers, period. If you have the DLC or Pre-order, you can use the 'skins' for the fourth tier on your weapons. Not exactly sure what you needed fleshed out for the ending, either. You figure out who was terrorizing your sister, and who killed your family. Did you want Alice to torture the 'thing' over a few levels? She wanted what she felt was vengeance, and she went and got it. She got the train to stop and confronted her adversary. The first game was sub-par compared to Madness Returns. The platforming was frustrating and unforgiving. Now that it's more forgiving, you have people with bad memories, saying the first was better in platforming. It simply wasn't. It was a lesson in frustration. "odd variations in platforming controls". How about the footprints in the first game, that you had to place onto the next platform, to make sure you didn't miss that jump. That's odd variations in platforming controls. I read that several times in different reviews. That the ending is rushed, but the meat of the game's middle, was too long. How do you want it exactly? Rushed middle with a long end? Delightful snippets of game play, that fit into your one hour of game time after work? I finished the game and I wanted more. I never felt parts were too long, or the end was rushed. In fact, it took me a few times to complete the end, since I didn't have it on an easy difficulty. It also took me much more than 17 hours to finish the game. I don't even see mention of a new game+ in this review. I'm sure the people who were deciding to get this game based on OXM's review, would have liked to of known about that.
 
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